Malignance
Ultimate scorches the ground and shreds MR
Stats
- +90魔力
- +15スキルヘイスト
- +500最大マナ
Effect
SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
Gold Efficiency
Stat value ÷ price27% of the stat value comes from effects
- Price 2,700G (past this = over 100%)
- Added for overall (estimate)
- AP 902,250G90 × 25G
- Ability Haste 201,200G20 × 60G
- Ability Haste 15900G15 × 60G
- Mana 500110G500 × 0.22G
- Hatefog burn damage129GLevel 1: 188, level 15: 97
- Hatefog MR reduction8GLevel 1: 8, level 15: 8
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Stat-granting effects count
Effects that grant stats (such as Overkill's +30% AP) are priced as stats, as Wild Rift Gold Efficiency does. Non-stat effects such as damage or healing aren't counted here (see the overall figure).
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
Ratios use a reference build
Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.
Full Calculation
- 1AP 90 × 25G= 2,250.0G
- 2Ability Haste 20 × 60G= 1,200.0G
- 3Ability Haste 15 × 60G= 900.0G
- 4Mana 500 × 0.22G= 110.0G
- 5Total 4,460.0G ÷ 2,700G= 165%
- 6Overall (estimate): (stat value 4,460G + non-stat effects 137G) ÷ 2,700G= 170%
Non-stat effects (overall, estimate)
BasisScorn (+20 ultimate-only haste) is already counted in the base gold efficiency. Hatefog burns the ground beneath a champion hit by the ultimate, dealing 60 + 5% AP magic damage per second for 3s (~180 total; the 5% AP x 3s = 15% is a ratio counted against the reference build). Ultimate cast frequency is assumed at the same 90s cadence as a takedown. 50% for combat-only
- 1180 ÷ 90s interval × 5 × 50% uptime = 5 per 5s. 5 ÷ median base regen 8–19 = 63–26%. 63–26 × 3G= 188–79G
- 2Ratio: reference build AP 0–280 × 15%= 0–42
- 3Same formula for 0–42= 0–18G
- 4Total 188–79G + 0–18G= 188–97G
BasisThe same proc reduces the target's MR by 10 for 3s; the reduction is treated as the wearer's own magic penetration. Same interval/uptime
- 110 × 46.66G × 3s ÷ 90s interval × 50%= 8G
- Total 105–195G (level 1–15)
- Match average: mean of levels 1–15 = 137G








