Ahri
AHRISkills
Tier by Rank
Official- TierWinPickBan
- DiamondC51.1%4.3%0.2%
- MasterC51.2%4.2%0.1%
- GrandmasterC51.4%4.1%0.1%
- ChallengerC51.2%4.7%0.1%
Tencent official (CN server) / Mid / 2026-09-22
Tier stays C at every rank, with only a 0.3 point win-rate spread — consistent across ranks.
Stats
Drag slider to switch levelRanked 72 of 142 at level 1 and 88 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 8,738 81%
Combat Power from skills 1,988 19%
- Heal (every 3 ability hits)197G
- Heal (takedown)70G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
- Magic + true damage1,431G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage1,184G
- +45% move speed (decaying)288G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage592G
- Crowd control (charm)1,613G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Fight length: 10 s
Crowd control that stops the enemy (stun, charm, etc.) is treated as time you aren't being hit. A fight is assumed to last 10 s, so it counts as holding seconds ÷ 10 × median max health in extra health each fight. Uses are capped like shields: the fewer of cooldown uses and fights.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage258G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Magic
Boots
Runes
Keystone
Precision
Resolve
Available Skins
—Videos
15 · YouTube
Wild Rift: I PLAYED AHRI MID VS MY DUORoyal - Wild Rift Gameplay
Wild Rift: THIS IS WHY AHRI IS STILL GOD TIERRoyal - Wild Rift Gameplay
【Midアーリ解説】キャリー力抜群!最新ビルドと最強コンボ・立ち回り【LoL / ワイリフ】楽メ攻略Game
Wild Rift: AHRI EDUCATIONAL UNRANKED TO CHALLENGERRoyal - Wild Rift
Wild Rift: Ahri but I get baited into buying Mejais...Royal - Wild Rift Gameplay
【アーリ爆誕】電撃アーリでMidレーン完全支配!対面は常に瀕死のバースト&機動力【ワイルドリフト】楽メ攻略Game
Wild Rift: THIS is why Ahri is GOD TIER in the new PatchRoyal - Wild Rift Gameplay
MIDのOPチャンプのアーリは下手くそでも勝てます!!ネクサスを割る時間って何すればいいか知ってる?【ワイリフ】BCS ふみやっちょAll 15 videos
Wild Rift: I Found my New Main... Ahri is OPRoyal - Wild Rift Gameplay
New Ahri Buffs Are Actually Insane! 75,000+ DamageiTzSTU4RT
【ワイリフ】アーリがバフによってぶっ壊れました。これ強すぎん??【ワイルドリフト/wildrift】alponあるぽん
Wild Rift: Ahri Buffs were a mistake... (Build & Gameplay)Royal - Wild Rift Gameplay
MALIGNANCE MAKES AHRI BROKEN NEW OP ITEM | WILD RIFT GAMEPLAYiTzSTU4RT
Wild Rift: CARRY WITH AHRI! JUST DO THIS (Build & Gameplay)Royal - Wild Rift Gameplay
Wild Rift: PLAY AHRI LIKE FAKER (Build & Gameplay)Royal - Wild Rift Gameplay