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Sorcery
Scorch
SCORCH
Abilities burn enemies for extra damage
Effect
Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
Analysis
Gold equivalentGold equivalent is 244G per match (est.), #1 of 4 in this Sorcery row.
Match average
244G* est.
#1 of 4 in this Sorcery row
One effect only: Bonus damage
In this row
4 Sorcery rowBy level
- Gold eq.
- Match average 244
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 246 | 247 | 244 | 242 |
| Bonus Magic Damage | 21 | 29 | 39 | 49 |
Effect values split the description range evenly by level
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
Bonus damage 21–49246〜242G
BasisIn-game text (captured 2026-09-23): 21–49 per ability hit over the 8s cooldown, priced like Electrocute; 50% for combat only
- 121–49 ÷ 8s interval × 5 × 50% uptime = 6.56–15.31 per 5s. 6.56–15.31 ÷ median base regen 8–19 = 82–81%. 82–81 × 3G= 246–242G
- Match average: mean of levels 1–15 = 244G
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