Terminus
Increases Armor Penetration, Magic Penetration, Armor and Magic Resist
Stats
Effect
Shadow: Basic attacks deal 30 bonus magic damage on hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5–8 Armor and Magic Resist (based on level) for 5 seconds on hit. Dark attacks grant 10% Armor Penetration and 10% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times.
While you have this item, bonus Armor Penetration and Magic Penetration granted by it is capped at 40%.
Growth Form
Analysis
Gold efficiencyGold efficiency 88% (#104 of 109 Upgraded items). Among 37 items within ±200G: #37 with effects.
Value breakdownWhite line = price
Same price range
3,000G ± 200G · ○ stats only → ● with effectsStat value 2,625G ÷ price 3,000G
- Price 3,000G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AD 351,458G35 × 41.67G
- Attack Speed 35%1,167G35% × 33.33G
- Armor 19.5488G19.5 × 25G
- Magic Resist 19.5488G19.5 × 25G
- Armor Pen 30%2,000G30% × 66.67G
- Magic Pen 30%1,500G30% × 50G
- Shadow bonus magic damage223GLevel 1: 352, level 15: 148
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AD 35 × 41.67G= 1,458.45G
- 2Attack Speed 35% × 33.33G= 1,166.55G
- 3Total 2,625.0G ÷ 3,000G= 88%
- 4Max adds: Armor 19.5 × 25G= 487.5G
- 5Max adds: Magic Resist 19.5 × 25G= 487.5G
- 6Max adds: Armor Pen 30% × 66.67G= 2,000.1G
- 7Max adds: Magic Pen 30% × 50G= 1,500.0G
- 8Max 7,100.1G ÷ 3,000G= 237%
- 9Overall (estimate): (stat value 2,625G + non-stat effects 223G) ÷ 3,000G= 95%
Non-stat effects (overall, estimate)
BasisShadow deals 30 bonus magic damage on-hit. Juxtaposition's Light (+5-8 armor/MR, 3 stacks) and Dark (+10% armor/magic pen, 3 stacks) effects are counted in the max column. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only
- 130 ÷ 8s interval × 5 × 50% uptime = 9.38 per 5s. 9.38 ÷ median base regen 8–19 = 117–49%. 117–49 × 3G= 352–148G
- Match average: mean of levels 1–15 = 223G








