- +55攻撃力
- +25%クリティカル率
Hexoptics C44
More basic attack damage the farther the target
Magnification: Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.
Arcane Aim: When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
- Price 2,900G (past this = over 100%)
- Added for overall (estimate)
- AD 552,292G55 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Magnification bonus damage127GLevel 1: 52, level 15: 202
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Stacks at half the cap
Effects that build up over time are counted at half their cap as the mid-match average.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AD 55 × 41.67G= 2,291.85G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Total 3,541.85G ÷ 2,900G= 122%
- 4Overall (estimate): (stat value 3,542G + non-stat effects 127G) ÷ 2,900G= 127%
Non-stat effects (overall, estimate)
BasisMagnification makes attacks deal 0-10% bonus damage by distance (max at 550 units); priced as an equivalent increase to the wearer's own median max HP. The distance varies, so half of the cap is used on average. Arcane Aim's +100 attack range (8s) isn't counted because the price table has no attack range. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 10% = 63–242.2 health equivalent. 63–242.2 × 3.33G × 50% uptime × 50% (0-10% by distance; assumes half on average)= 52–202G
- Match average: mean of levels 1–15 = 127G








