Hexoptics C44
Increases range and damage
Stats
Effect
Magnification: Basic attacks gain 0–10% increased damage with distance from the target, reaching the full bonus at 550 range.
Arcane Aim: An enemy champion dying within 3 seconds of your damage grants 100 Attack Range for 8 seconds.
Growth Form
Analysis
Gold efficiencyGold efficiency 122% (#48 of 109 Upgraded items). Among 33 items within ±200G: #22 with effects.
Value breakdownWhite line = price
Same price range
2,900G ± 200G · ○ stats only → ● with effectsStat value 3,542G ÷ price 2,900G
- Price 2,900G (past this = over 100%)
- Added for overall (estimate)
- AD 552,292G55 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Magnification bonus damage127GLevel 1: 52, level 15: 202
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Stacks at half the cap
Effects that build up over time are counted at half their cap as the mid-match average.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AD 55 × 41.67G= 2,291.85G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Total 3,541.85G ÷ 2,900G= 122%
- 4Overall (estimate): (stat value 3,542G + non-stat effects 127G) ÷ 2,900G= 127%
Non-stat effects (overall, estimate)
BasisMagnification makes attacks deal 0-10% bonus damage by distance (max at 550 units); priced as an equivalent increase to the wearer's own median max HP. The distance varies, so half of the cap is used on average. Arcane Aim's +100 attack range (8s) isn't counted because the price table has no attack range. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 10% = 63–242.2 health equivalent. 63–242.2 × 3.33G × 50% uptime × 50% (0-10% by distance; assumes half on average)= 52–202G
- Match average: mean of levels 1–15 = 127G








