Phase Rush
Gain MS and Ability Haste after 3 hits
Effect
Gold Equivalent
Priced at item unit costsSurvival factor makes up 45%
- This rune
- Other keystones
- Flash 971
#6 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G
- Move speed267G43%Lv1 120 → Lv15 499
- Survival factor281G45%Lv1 45 → Lv15 718
- Ability haste71G11%Lv1 43 → Lv15 113
- Gold eq.
- Match average 619
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 208 | 343 | 670 | 1,330 |
| Move Speed (Melee) | 40 | 45.7 | 52.9 | 60 |
| Move Speed (Ranged) | 20 | 24.3 | 29.6 | 35 |
Effect values split the description range evenly by level
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Melee/ranged average
Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
BasisIn-game text (captured 2026-09-23): 3s move speed buff; average of melee 40-60% and ranged 20-35% = 30-47.5%, spread over a 21-7s cooldown; 50% for the combat-only proc
- 130–47.5% × 56G (1% of median base move speed 350 × 16G) × 3s ÷ 21–8s cooldown × 50%= 120–499G
- 2Survival: +2.14–8.91% speed is counted as +2.14–8.91% effective health
- 3Median max health × 2.14–8.91% × health price= 45–718G
- 4Total 165–1,217G
BasisIn-game text (captured 2026-09-23): 3s +10 ability haste, spread over a 21-7s cooldown; the separate 20% reduction to current ability cooldowns has no unit price and is not counted
- 110 × 60G × 3s ÷ 21–8s cooldown × 50%= 43–113G
- Total 208–1,330G (level 1–15)
- Match average: mean of levels 1–15 = 619G