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フェイズラッシュ
Keystone

Phase Rush

PHASE RUSH
Ability hasteMobility

Gain MS and Ability Haste after 3 hits

Effect

Hitting a champion with 3 separate attacks or abilities within 4 seconds grants (Melee 40% / 60% / Ranged 20% / 35%) Movement speed, 10 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 21 - 7 seconds (based on level)

Gold Equivalent

Priced at item unit costs
619Gequivalent (match average)* estimate

Survival factor makes up 45%

02505007501,000619
  • This rune
  • Other keystones
  • Flash 971

#6 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G

BreakdownMatch average per effect
  • Move speed267G43%Lv1 120 → Lv15 499
  • Survival factor281G45%Lv1 45 → Lv15 718
  • Ability haste71G11%Lv1 43 → Lv15 113
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 619
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.2083436701,330
Move Speed (Melee)4045.752.960
Move Speed (Ranged)2024.329.635

Effect values split the description range evenly by level

Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
Move speed (3s)165〜1,217G

BasisIn-game text (captured 2026-09-23): 3s move speed buff; average of melee 40-60% and ranged 20-35% = 30-47.5%, spread over a 21-7s cooldown; 50% for the combat-only proc

  1. 130–47.5% × 56G (1% of median base move speed 350 × 16G) × 3s ÷ 21–8s cooldown × 50%= 120–499G
  2. 2Survival: +2.14–8.91% speed is counted as +2.14–8.91% effective health
  3. 3Median max health × 2.14–8.91% × health price= 45–718G
  4. 4Total 165–1,217G
Ability haste (3s)43〜113G

BasisIn-game text (captured 2026-09-23): 3s +10 ability haste, spread over a 21-7s cooldown; the separate 20% reduction to current ability cooldowns has no unit price and is not counted

  1. 110 × 60G × 3s ÷ 21–8s cooldown × 50%= 43–113G
  • Total 208–1,330G (level 1–15)
  • Match average: mean of levels 1–15 = 619G

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