Galeforce
Dash and hit nearby enemies for physical damage
Stats
- +60攻撃力
- +25%クリティカル率
- +4%移動速度
Effect
CLOUDBURST - Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown)
Gold Efficiency
Stat value ÷ price- Price 3,100G (past this = over 100%)
- Added for overall (estimate)
- AD 602,500G60 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Move Speed 4%60G4% × 15G
- Cloudburst bonus damage98GLevel 1: 63, level 15: 124
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Ratios use a reference build
Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.
Full Calculation
- 1AD 60 × 41.67G= 2,500.2G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Move Speed 4% × 15G= 60.0G
- 4Total 3,810.2G ÷ 3,100G= 123%
- 5Overall (estimate): (stat value 3,810G + non-stat effects 98G) ÷ 3,100G= 126%
Non-stat effects (overall, estimate)
BasisCloudburst deals 40-125 (by level) + 35% bonus AD physical damage via 3 projectiles (60s interval); the 35% bonus AD part is a ratio counted against the reference build. 50% for combat-only
- 140–125 ÷ 60s interval × 5 × 50% uptime = 1.67–5.21 per 5s. 1.67–5.21 ÷ median base regen 8–19 = 21–27%. 21–27 × 3G= 63–82G
- 2Ratio: reference build bonus AD 0–180 × 35%= 0–63
- 3Same formula for 0–63= 0–42G
- 4Total 63–82G + 0–42G= 63–124G
- Match average: mean of levels 1–15 = 98G








