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クラーケンスレイヤー
PhysicalUpgraded

Kraken Slayer

KRAKEN SLAYER
Attack speedMobilityPhysicalOn-hit

Deal bonus physical damage

Price2,900 G Gold Eff107%

Stats

  • +45攻撃力
  • +35%攻撃速度
  • +4%移動速度

Effect

Bring It Down: Every third attack deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.

Gold Efficiency

Stat value ÷ price
Stat value3,102G÷Price2,900G=Gold efficiency107%
Overall* est.147%
Upgraded76 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,102G
Overall
4,274G
  • Price 2,900G (past this = over 100%)
  • Added for overall (estimate)
  • AD 451,875G45 × 41.67G
  • Attack Speed 35%1,167G35% × 33.33G
  • Move Speed 4%60G4% × 15G
  • Bring It Down bonus damage (base only)1,172GLevel 1: 1,582, level 15: 933
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

Full Calculation
  1. 1AD 45 × 41.67G= 1,875.15G
  2. 2Attack Speed 35% × 33.33G= 1,166.55G
  3. 3Move Speed 4% × 15G= 60.0G
  4. 4Total 3,101.7G ÷ 2,900G= 107%
  5. 5Overall (estimate): (stat value 3,102G + non-stat effects 1,172G) ÷ 2,900G= 147%

Non-stat effects (overall, estimate)

Bring It Down bonus damage (base only) 135–1891,582〜933G

BasisBring It Down deals 150-210 (melee) / 120-168 (ranged, by level) bonus physical damage every 3rd attack; averaged to 135-189. The missing-HP amplification (up to +75%) is hard to approximate, so only the base is counted. The every-3rd-hit cadence is approximated at once per 8 seconds. 50% for combat-only

  1. 1135–189 ÷ 8s interval × 5 × 50% uptime = 42.19–59.06 per 5s. 42.19–59.06 ÷ median base regen 8–19 = 527–311%. 527–311 × 3G= 1,582–933G
  • Match average: mean of levels 1–15 = 1,172G

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