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ボタニスト
Sorcery

Botanist

BOTANIST
Gold income

Empower plant effects and gain gold

Effect

When you destroy a plant, gain 10 gold and empowered plant effects. Honeyfruit: Heal is increased by 20% when consumed. Scryer's Bloom: Vision granted lasts 20% longer when destroyed. Blast Cone: Gain 40% Movement Speed for 2.5 seconds after the knockback.

Gold Equivalent

Priced at item unit costs
134Gequivalent (match average)* estimate

Gold per plant makes up 56%

02505007501,000134
  • This rune
  • Other runes in this row
  • Flash 971

#3 of 4 runes in this row. Lowest: Manaflow Band 126G; highest: Hextech Flashtraption 594G

BreakdownMatch average per effect
  • Gold per plant75G56%Lv1 75 → Lv15 75
  • Blast Cone speed boost31G23%Lv1 31 → Lv15 31
  • Survival factor28G21%Lv1 12 → Lv15 45
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 134
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.118127139151
Assumptions Behind This ValueTap for details
Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
Gold per plant: 10G each75G

BasisIn-game text (captured 2026-09-23): 10 gold per plant; assumes one plant every 60s

  1. 110G × (900s match ÷ 60s interval)= 150G per match
  2. 2Half as the mid-match average= 75G
Blast Cone speed boost (2.5s)43〜76G

BasisIn-game text (captured 2026-09-23): 40% move speed for 2.5s after a Blast Cone; assumes 1 in 3 plants is one, so every 180s; other plant boosts have no base amount to count

  1. 140% × 56G (1% of median base move speed 350 × 16G) × 2.5s ÷ 180s interval= 31G
  2. 2Survival: +0.56% speed is counted as +0.56% effective health
  3. 3Median max health × 0.56% × health price= 12–45G
  4. 4Total 43–76G
  • Total 118–151G (level 1–15)
  • Match average: mean of levels 1–15 = 134G

Build Trends