Sterak's Gage
Shield triggers when damaged
Stats
- +400最大体力
- +20%行動妨害耐性
Effect
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds. (70 second cooldown)
Sterak's Fury: Triggering Lifeline increases size and strength for 8 seconds.
Gold Efficiency
Stat value ÷ price44% of the stat value comes from effects
- Price 3,200G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- Health 4001,332G400 × 3.33G
- AD 291,208Gmedian base AD 58 × 50%29 × 41.67G
- Tenacity 20%207G20% × 10.33G
- AD 25.751,073GExtra at level 15: median base AD 109.5 × 50% − the level 1 part25.75 × 41.67G
- Lifeline shield500GLevel 1: 500, level 15: 500
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Stat-granting effects count
Effects that grant stats (such as Overkill's +30% AP) are priced as stats, as Wild Rift Gold Efficiency does. Non-stat effects such as damage or healing aren't counted here (see the overall figure).
Champion median
Effects based on champion values such as max mana or base AD use the median of all champions, so they can differ slightly from Wild Rift Gold Efficiency, which uses a specific champion.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Full Calculation
- 1Health 400 × 3.33G= 1,332.0G
- 2median base AD 58 × 50%= AD 29
- 3AD 29 × 41.67G= 1,208.43G
- 4Tenacity 20% × 10.33G= 206.6G
- 5Total 2,747.03G ÷ 3,200G= 86%
- 6Extra at level 15: median base AD 109.5 × 50% − the level 1 part= AD 25.75
- 7Max adds: AD 25.75 × 41.67G= 1,073.0G
- 8Max 3,820.03G ÷ 3,200G= 119%
- 9Overall (estimate): (stat value 2,747G + non-stat effects 500G) ÷ 3,200G= 101%
Non-stat effects (overall, estimate)
BasisHeavy Handed (AD = 50% base AD) is already counted in the base gold efficiency. Lifeline grants a shield of 75% bonus health. Bonus health depends on the champion and other items, so this item's own health value is used (the same approach as Overlord's Bloodmail's gold efficiency). With an interval of 20s or more, it's priced as extra health held per fight, halved for the 5-second decay
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 70s interval = 12.86 uses, capped at 10 fights → 10. 300 × 3.33G health price × 10 ÷ 10 fights × 50% (average value of a shield that decays over 5s)= 500G








