Patch Notes 7.3 All Changes

Released · Updated Official patch notes

At a glance

5 changes listed below (1 champion, 4 others).

Figures show the largest before/after change, picked by the numbers alone.

Champions

TargetVerChanges
Ezrealthe Prodigal Explorer
7.3

Base Stats

  • Base Attack Damage: 58 → 60
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.022

Mystic Shot

  • Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s
  • Damage: 50 / 85 / 120 / 155 + 135% Attack Damage + 30% Ability Power → 25 / 55 / 85 / 115 + 135% Attack Damage + 30% Ability Power
  • Cooldown refund: reduces the cooldown of all other abilities except [Mystic Shot] → reduces the cooldown of all abilities

Trueshot Barrage

  • Cooldown: 70 / 65 / 60s → 80 / 70 / 60s
  • Damage: 350 / 500 / 650 + 100% bonus Attack Damage + 90% Ability Power → 300 / 500 / 700 + 100% bonus Attack Damage + 100% Ability Power
History7.0Changed7.3Changed
Kai'SaDaughter of the Void
7.3

Base Stats

  • Base Attack Damage: 62 → 59
  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.022

Second Skin

  • Plasma damage: 4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power)
  • Missing Health damage: (15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%

Void Seeker

  • Damage: 30 / 60 / 90 / 120 + 110% Attack Damage + 60% Ability Power → 30 / 60 / 90 / 120 + 130% Attack Damage + 50% Ability Power

Supercharge

  • Movement Speed: 50% / 55% / 60% / 65% + 80% × item Attack Speed × 50% / 55% / 60% / 65% (item Attack Speed capped at 90% / 99% / 108% / 117%) → 50% / 55% / 60% / 65% + bonus Attack Speed * 50% / 55% / 60% / 65% (maximum 100% / 110% / 120% / 130%)

Killer Instinct

  • Shield: 75 / 100 / 125 + 100 / 150 / 200% Attack Damage + 75% Ability Power → 100 / 125 / 150 + 80 / 120 / 160% Attack Damage + 100% Ability Power
History7.2Buff7.3Changed
TwitchThe Plague Rat
7.3

Base Stats

  • Base Attack Damage: 54 → 58
  • Attack Damage per Level: 4.5 → 4
  • Attack Speed Ratio: 0.679
  • Base Attack Speed: 0.679
  • Base Bonus Attack Speed: 0.18
  • Attack Speed per Level: 0.03

Deadly Venom

  • Damage per stack: 1 / 2 / 3 / 4 / 5 + 2.5% Ability Power → 1 / 2 / 3 / 4 / 5 + 3% Ability Power
  • [Removed] When enemy champions reach max poison stacks, Twitch gains 30 / 35 / 40 / 45 / 50% Attack Speed (at levels 1 / 4 / 7 / 10 / 13) for 5 seconds. Reapplying refreshes the duration.

Ambush

  • [New] After leaving camouflage, Twitch gains 35 / 40 / 45 / 50% bonus Attack Speed for 6 seconds.
  • [Removed] For 3 seconds after leaving camouflage, Twitch's basic attacks apply 2 stacks of Deadly Venom.

Venom Cask

  • Twitch throws a Venom Cask into the target area, granting vision there and slowing enemies inside by 30% / 35% / 40% / 45% + 0.06% × Ability Power. The area lasts 3 seconds and applies 1 stack of Deadly Venom each second to enemies inside.

Contaminate

  • Direct detonation physical damage: 25 / 35 / 45 / 55 → 30 / 40 / 50 / 60
  • Physical damage per stack: 20 / 25 / 30 / 35 + 42% bonus Attack Damage + 18% Ability Power → 20 / 25 / 30 / 35 + 35% bonus Attack Damage
  • [New] Magic damage per stack: 35% Ability Power
  • [New] This ability can only be cast while a poisoned target is within 1200 units of Twitch.

Spray and Pray

  • Cooldown: 70 / 65 / 60s → 75 / 70 / 65s
  • Projectile speed: 60 → 65
History7.1bChanged7.3Changed
Lucianthe Purifier
7.3

Base Stats

  • Base Attack Damage: 58 → 60
  • Attack Damage per Level: 4 → 3.5
  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.028

Lightslinger

  • Secondary shot damage: 35% / 50% / 65% Attack Damage → 40% / 50% / 60% Attack Damage

Piercing Light

  • Damage: 80 / 125 / 170 / 215 + 65 / 85 / 105 / 125% × bonus Attack Damage → 75 / 125 / 175 / 225 + 100% × bonus Attack Damage

The Culling

  • Bullet count: 22 / 26 / 30 → 20 + 20 × Critical Rate (gain 2 bullets for every 10% Critical Rate) + (Critical Damage-2) × 20 × Critical Rate
  • Damage per bullet: 20 / 35 / 50 + 25% Attack Damage + 10% Ability Power → 20 / 25 / 30 + 25% Attack Damage + 15% Ability Power
Caitlynthe Sheriff of Piltover
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.04
  • Base Attack Damage: 54 → 60
  • Attack Damage per Level: 4.5 → 4.2
  • Base Bonus Attack Speed: 0.2

Headshot

  • Headshot bonus damage: (60% - 110%) × Attack Damage + 200 × Critical Rate → (60% - 100%) × Attack Damage + Critical Rate × 100% + (Critical Damage-2) × Critical Rate × 100% × Attack Damage

Piltover Peacemaker

  • Damage: 60 / 110 / 160 / 210 + 125 / 140 / 155 / 170% Attack Damage → 50 / 100 / 150 / 200 + 125 / 145 / 165 / 185% Attack Damage

Yordle Snap Trap

  • [New] Headshot attacks against enemies trapped by Yordle Snap Trap deal 40 / 90 / 140 / 190 (+30% bonus Attack Damage) bonus physical damage.

90 Caliber Net

  • Slow duration: 1.5s → 1s

Ace in the Hole

  • Damage: 200 / 375 / 550 + 200% bonus Attack Damage + 20% target missing Health → (250 / 450 / 650 + 100% bonus Attack Damage + 20% target missing Health) × (1 + Critical Rate × 30% + (Critical Damage - 2) × 30% × Critical Rate)
History7.2dBuff7.3Changed7.3aNerf
Draventhe Glorious Executioner
7.3

Base Stats

  • Attack Damage per Level: 4.5 → 3.8
  • Base Health: 630 → 650
  • Health per Level: 128 → 132
  • Attack Speed Ratio: 0.679
  • Base Attack Speed: 0.679
  • Base Bonus Attack Speed: 0.11
  • Attack Speed per Level: 0.03

League of Draven

  • Bounty: 80 + (stacks) × 4 → 60 + (stacks) × 3

Spinning Axe

  • Damage: 45 / 50 / 55 / 60 + 100 / 110 / 120 / 130% → 45 / 50 / 55 / 60 + 80 / 90 / 100 / 110%

Whirling Death

  • Damage falloff per hit: 8% (minimum 40%) → 5% (minimum 50%)
  • [New] Enemy champions hit whose current Health is lower than Draven's current Adoration stacks are executed.
History7.3Changed7.3aBuff
Miss Fortunethe Bounty Hunter
7.3

Base Stats

  • Attack Speed Ratio: 0.656
  • Base Attack Speed: 0.656
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.032

Love Tap

  • Damage: (15 + 40% bonus Attack Damage) × (1 + Critical Rate) → (15 + 40% bonus Attack Damage) × (0.6 + Critical Rate × 0.4)
  • Damage Amp: 6% - 10.9% (based on level) → 6% - 9.5% (based on level)

Double Up

  • Damage: 60 / 90 / 120 / 150 + 112 / 120 / 128 / 136% Attack Damage + 35% Ability Power → 60 / 90 / 120 / 150 + 110% Attack Damage + 35% Ability Power
  • Second-hit damage ratio: 120% → 60% × current Critical Damage
  • Optimized the bounce target-selection rules.

Strut

  • Initial Movement Speed: 30 / 35 / 40 / 45 → 35 / 40 / 45 / 50
  • Maximum Movement Speed: 80 / 90 / 100 / 110 → 70 / 80 / 90 / 100

Make It Rain

  • Slow: 30 / 40 / 50 / 60% → 40% + 0.06% × Ability Power

Bullet Time

  • Barrage damage: 85% Attack Damage + 20% Ability Power → 20 / 30 / 40 + 60% Attack Damage + 20% Ability Power
  • Critical ratio: 130% → 130% + (Critical Damage-2) × 0.3
History7.3Changed7.3dBuff
Samirathe Desert Rose
7.3

Base Stats

  • Base Attack Damage: 62 → 60
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.03
  • Attack Damage per Level: 4 → 3.5

Daredevil Impulse

  • Movement Speed bonus per Style grade: 4% → 3% / 3.25% / 3.5% / 3.75% / 4% (based on level)

Flair

  • Damage: 15 / 20 / 25 / 30 + 100 / 115 / 130 / 145% Attack Damage → 15 / 20 / 25 / 30 + 110% Attack Damage
  • Critical Damage: current Critical Damage - 50% → 150% - 165% (based on Critical Damage)
  • New: Flair’s Damage can not trigger Life Steal.

Blade Whirl

  • Bonus Attack Damage ratio: 80% → 50%

Wild Rush

  • Attack Speed: 35% / 40% / 45% / 50% → 25% / 30% / 35% / 40%

Inferno Trigger

  • Cooldown: 8 / 8 / 8 → 6 / 6 / 6
  • Mana cost: 60 / 30 / 0 → 0 / 0 / 0
  • Damage: 5 / 20 / 35 + 60% Attack Damage → 20 / 40 / 60 + 40% Attack Damage
  • New: Inferno Trigger’s Damage can now trigger 66.7% Life Steal.
History7.3Changed7.3aBuff7.3dNerf
ZeriThe Spark of Zaun
7.3

Base Stats

  • Base Health: 630 → 600
  • Health per Level: 128 → 136
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.024

Living Battery

  • Excess Attack Speed to Attack Damage conversion ratio: 50% → 60%
  • Damage: 13 / 15 / 17 / 19 / 21 + 105 / 110 / 115 / 120 / 125% Attack Damage → 20 / 24 / 28 / 32 / 36 + 102 / 104 / 106 / 108% / 110% Attack Damage

Burst Fire

  • Damage: 35 / 60 / 85 / 110 + 55 / 70 / 85 / 100% Attack Damage + 30 / 35 / 40 / 45% Ability Power → 70 / 100 / 130 / 160 + 80% × bonus Attack Damage + 30 / 35 / 40 / 45% Ability Power
  • Slow duration: 2s → 1.5s

Ultrashock Laser

  • Damage: 30 / 70 / 110 / 150 + 80% Attack Damage + 40% Ability Power → 60 / 100 / 140 / 180 + 100% Attack Damage + 50% Ability Power
  • Critical Damage: current Critical Damage rate → (150% + (Critical Damage rate - 2) × 0.5)

Spark Surge

  • Subsequent damage ratio: 80 / 85 / 90 / 95% → 85 / 90 / 95 / 100%

Lightning Crash

  • Nova damage: 150 / 200 / 250 + 70% bonus Attack Damage + 80% Ability Power → 150 / 225 / 300 + 60% bonus Attack Damage + 100% Ability Power
  • Overload duration: 1.5s → 2.5s
  • Overload extension duration: 1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes
  • Overload lightning Attack Damage ratio: 25% → 30%
  • Critical Damage: current Critical Damage → 150% + (Critical Damage - 2) × 0.5
History7.1dChanged7.3Changed
Jinxthe Loose Cannon
7.3

Base Stats

  • Attack Damage per Level: 4.5 → 4
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.3
  • Attack Speed per Level: 0.02

Super Mega Death Rocket!

  • Cooldown: 50 / 45 / 40s → 60 / 50 / 40s
  • Damage: 25 / 35 / 45 + 15% × bonus Attack Damage to 250 / 350 / 450 + 150% × bonus Attack Damage → 25 / 35 / 45 + 12% × bonus Attack Damage to 250 / 350 / 450 + 120% × bonus Attack Damage
History7.2cBuff7.3Changed
Akshanthe Rogue Sentinel
7.3

Base Stats

  • Attack Damage per Level: 5.5 → 4.5
  • Attack Speed Ratio: 0.4
  • Base Attack Speed: 0.4
  • Base Bonus Attack Speed: 0.67
  • Attack Speed per Level: 0.04

Dirty Fighting

  • Movement Speed: 40 - 120 (based on level) → 20 - 80 (based on level) × (1 + 100% bonus Attack Speed)

Avengerang

  • Damage: 10 / 40 / 70 / 100 + 85% Attack Damage → 60 / 110 / 160 / 210 + 70% × bonus Attack Damage
  • Minion damage ratio: 55 / 70 / 85 / 100% → 50 / 60 / 70 / 80%

Heroic Swing

  • Critical Damage: 150% → current Critical Damage × 0.7

Comeuppance

  • Damage per bullet: (20 / 30 / 40 + 10% Attack Damage) - (80 / 120 / 160 + 40% Attack Damage) → (25 / 35 / 45 + 15% Attack Damage) - (75 / 105 / 135 + 45% Attack Damage)
  • Damage increase from critical-strike stats: 50% * Critical Rate → 30% × Critical Rate + (Critical Damage - 2) × Critical Rate × 0.3
History7.1fChanged7.3Changed
Corkithe Daring Bombardier
7.3

Base Stats

  • Attack Damage per Level: 3 → 2.5
  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.032

Phosphorus Bomb

  • Damage: 65 / 125 / 185 / 245 + 125% bonus Attack Damage + 80% Ability Power → 60 / 120 / 185 / 240 + 110% bonus Attack Damage + 100% Ability Power

Gatling Gun

  • Armor and Magic Resistance reduction: 10 / 14 / 18 / 22 → 12 / 14 / 16 / 18

Missile Barrage

  • Missile bonus Attack Damage ratio: 70% bonus Attack Damage → 65% bonus Attack Damage
  • Big One bonus Attack Damage ratio: 140% bonus Attack Damage → 130% bonus Attack Damage
History7.1Changed7.3Changed
KalistaThe Spear Of Vengeance
7.3

Base Stats

  • Base Attack Damage: 54 → 57
  • Attack Damage per Level: 5 → 5.2
  • Attack Speed Ratio: 0.694
  • Base Attack Speed: 0.694
  • Base Bonus Attack Speed: 0.16
  • Attack Speed per Level: 0.046
Kog'MawThe Mouth of the Abyss
7.3

Base Stats

  • Base Attack Damage: 54 → 58
  • Attack Speed Ratio: 0.665
  • Base Attack Speed: 0.665
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.03
  • Attack Speed Ratio: 0.665
History7.1fChanged7.2cNerf7.3Changed
Varusthe Arrow of Retribution
7.3

Base Stats

  • Base Attack Damage: 54 → 58
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.03
History7.1bChanged7.2Buff7.3Changed
Xayahthe Rebel
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.03
  • Base Attack Damage: 54 → 60
  • Attack Damage per Level: 5 → 4.2
  • Attack Speed per Level: 0.034

Deadly Plumage

  • Attack Speed: 45 / 50 / 55 / 60% → 40 / 45 / 50 / 55%
  • Additional feather damage ratio: 20% → 25%
  • Movement Speed: 25 / 30 / 35 / 40% → 30%

Bladecaller

  • Damage: 60 / 70 / 80 / 90 + 90% bonus Attack Damage → (70 / 80 / 90 / 100 + 50% bonus Attack Damage) × (1 + 50% × Critical Rate + 50% × (Critical Damage-2) × Critical Rate)

Featherstorm

  • Damage: 125 / 250 / 375 + 100% bonus Attack Damage → 150 / 250 / 350 + 100% bonus Attack Damage
History7.0dChanged7.3Changed
Tristanathe Yordle Gunner
7.3

Base Stats

  • Base Attack Damage: 54 → 60
  • Attack Damage per Level: 6 → 5
  • Attack Speed Ratio: 0.694
  • Base Attack Speed: 0.694
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.02

Rocket Jump

  • Cooldown: 22 / 19 / 16 / 13 → 22 / 20 / 18 / 16
  • Damage: 85 / 155 / 225 / 295 + 50% Ability Power → 80 / 120 / 160 / 200 + 80% × bonus Attack Damage + 50% Ability Power
  • Slow effect: 60% → 50%
  • Slow duration: 1.5 / 2 / 2.5 / 3s → 2s

Explosive Charge

  • Cooldown: 15 / 14 / 13 / 12 → 16 / 15 / 14 / 13
  • Passive explosion damage: 65 / 100 / 135 / 170 + 25% Ability Power → 60 / 90 / 120 / 150 + 25% Ability Power
  • Active explosion damage: 50 / 75 / 100 / 125 + 75 / 110 / 145 / 180% bonus Attack Damage + 50% Ability Power → (80 / 100 / 120 / 140 + 100% bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
  • Damage per stack: 30% → 25%

Buster Shot

  • Damage: 350 / 450 / 550 + 100% Ability Power → 300 / 350 / 400 + 70%× bonus Attack Damage + 100% Ability Power
History7.0fChanged7.1dChanged7.3Changed7.3aAdjusted
SivirThe Battle Mistress
7.3

Base Stats

  • Base Attack Damage: 58 → 60
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.3
  • Attack Speed per Level: 0.01

Fleet of Foot

  • Movement Speed bonus: 31 - 45 (based on level) → 55 - 70 (based on level)

Boomerang Blade

  • Damage: 10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
  • Non-champion damage ratio: 80% → 75%

Ricochet

  • Damage: 4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
  • Minion ratio: 75% → 70%

On the Hunt

  • Initial Movement Speed bonus: 15% → 15 / 20 / 25%
  • Initial Movement Speed duration: 10 / 11 / 12 seconds → 8 / 10 / 12 seconds
  • Cooldown reduction ratio: 30 / 35 / 40% → 20 / 25 / 30%
  • Attack Damage per morale stack: 2 / 3 / 4 → 2 / 2.5 / 3
  • Re-triggering refreshes Hunt duration.
  • Movement Speed granted on re-trigger: 25% → 15 / 20 / 25%
History7.1dChanged7.3Changed
Vaynethe Night Hunter
7.3

Base Stats

  • Base Attack Damage: 54 → 60
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.03

Tumble

  • Damage: 35 / 45 / 55 / 65% Attack Damage → 50 / 60 / 70 / 80% Attack Damage

Silver Bolts

  • True Damage based on Maximum Health: 2 / 5 / 8 / 11% → 6 / 7 / 8 / 9%

Final Hour

  • Attack Damage: 15 / 25 / 35 → 30 / 40 / 50
History7.0Changed7.0aChanged7.1dChanged7.3Changed
Ashethe Frost Archer
7.3

Base Stats

  • Attack Damage per Level: 2.65 → 4
  • Base Attack Damage: 58 → 60
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.03

Frost Shot

  • Slow effect: 15 / 17.5 / 20 / 22.5 / 25% (based on level) → 20 / 22.5 / 25 / 27.5 / 30% (based on level)
  • Bonus damage: 10% + 100% × Critical Rate × (Critical Damage-1) → 100% × Critical Rate + 100% × (Critical Damage-2) × Critical Rate

Ranger's Focus

  • Mana cost: 50 / 50 / 50 / 50 → 30 / 30 / 30 / 30

Volley

  • Cooldown: 16 / 13.5 / 11 / 8.5s → 15 / 12 / 9 / 6s
  • Mana cost: 50 / 50 / 50 / 50 → 65 / 60 / 55 / 50
  • Damage: 20 / 35 / 50 / 65 + 115% Attack Damage → 70 / 110 / 150 / 190 + 100% bonus Attack Damage
History7.0cChanged7.3Changed7.3dNerf
Jhinthe Virtuoso
7.3

Base Stats

  • Base Attack Damage: 58 → 60
  • Attack Damage Growth: 4.55 → 5
  • Base Health: 600 → 630
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.06
  • Attack Speed per Level: 0.032

Whisper

  • [New] Critical strikes now deal only 80% of normal critical strike damage.
  • Fourth-shot bonus damage to turrets: 135% / 162% (with Infinity Edge) → 150% / 172.5% (with Infinity Edge)
  • Attack Damage conversion ratio: bonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%
  • Critical-strike Movement Speed: 15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed

Curtain Call

  • Fourth super shot damage ratio: 200% → current Critical Damage
History7.3Changed7.3bBuff
Sennathe Redeemer
7.3

Base Stats

  • Base Health: 600 → 570
  • Attack Speed Ratio: 0.4
  • Base Attack Speed: 0.4
  • Base Bonus Attack Speed: 0.6
  • Attack Speed per Level: 0.05

Absolution

  • Attack Speed Ratio: 0.4
  • Base Attack Speed: 0.4
  • Base Bonus Attack Speed: 0.6
  • Attack Speed per Level: 0.05
  • Damage based on Current Health: 1.2%~12% (based on level) → 1%~10% (based on level)
  • Critical Rate gained per 20 Mist: 15% → 10%
  • [New] Basic attacks now deal 90% of normal critical strike damage when they critical strike.

Piercing Darkness

  • Base Damage: 50 / 90 / 130 / 170 → 50 / 80 / 110 / 140

Dawning Shadow

  • Damage: 250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
  • Shield: 120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2
History7.2aAdjusted7.3Changed7.3aAdjusted7.3bNerf
YunaraThe Unbroken Faith
7.3

Base Stats

  • Attack Speed Ratio: 0.65
  • Base Attack Speed: 0.65
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.032

Vow of the Lands

  • Critical bonus damage: 10% (gain 10% per 100 Ability Power) → 8% (gain 8% per 100 Ability Power)

Cultivation of Spirit

  • Bonus Attack Speed: 22.5% / 35% / 47.5% / 60% → 25% / 35% / 45% / 55%
History7.2New7.3Changed7.3bNerf
Yasuothe Unforgiven
7.3

Base Stats

  • Attack Speed Ratio: 0.67
  • Base Attack Speed: 0.67
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.04

Way of the Wanderer

  • Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5
  • Yasuo's basic attacks and (1) ability crits deal 90% of normal critical strike damage.

Last Breath

  • Damage: 250 / 400 / 550 + 160% bonus Attack Damage → 200 / 350 / 500 + 150% bonus Attack Damage
History7.1Changed7.2Adjusted7.3Changed7.3bBuff
Gravesthe Outlaw
7.3

Base Stats

  • Base Health: 660 → 630
  • Health per Level: 128 → 136
  • Attack Speed Ratio: 0.7
  • Base Attack Speed: 0.7
  • Base Bonus Attack Speed: 0
  • Attack Speed per Level: 0.021

New Destiny

  • Shotgun Critical Strike Damage rate: 1.3 → 1.5
History7.1eChanged7.3Changed
YoneThe Unforgotten
7.3

Base Stats

  • Base Health: 650 → 630
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.032

Way of the Hunter

  • Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5
  • Yone's basic attacks and (1) ability crits deal 90% of normal critical strike damage.

Mortal Steel

  • Damage ratio to Jungle Monsters: 65% → 70%

Spirit Cleave

  • Damage: 25 / 35 / 45 / 55 + 11 / 12 / 13 / 14% target’s max Health → 20 / 35 / 50 / 65 + 9 / 10 / 11 / 12% target max Health
  • Shield: 45 + 80% bonus Attack Damage → 40 / 55 / 70 / 85 + 60% bonus Attack Damage

Soul Unbound

  • Stored damage ratio: 24 / 28 / 32 / 36% → 27.5% / 30% / 32.5% / 35%

Fate Sealed

  • Damage: 200 / 350 / 500 + 80% Attack Damage → 200 / 375 / 550 + 60% Attack Damage
History7.1bChanged7.2dNerf7.3Changed
ViegoThe Ruined King
7.3

Base Stats

  • Base Attack Damage: 62 → 60
  • Attack Damage Growth: 4.5 → 4.2
  • Base Health: 660 → 630
  • Health per Level: 128 → 138
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.025

Sovereign's Domination

  • Base heal: 7% → 5%

Blade of the Ruined King

  • Critical Damage ratio on current Health damage: current Critical Damage → current Critical Damage × 80%
  • Critical Damage ratio on second strike: current Critical Damage → current Critical Damage × 80%
  • Thrust damage: 20 / 40 / 60 / 80 ( + 80% Attack Damage) × (1 + 50% × Critical Rate) → 25 / 45 / 65 / 85 ( + 70% Attack Damage) × (1 + 60% × Critical Rate + (Critical Damage-2) × Critical Rate × 60%)

Harrowed Path

  • Attack Speed: 45 / 50 / 55 / 60% → 35 / 40 / 45 / 50%

Heartbreaker

  • Damage: 110% Attack Damage - 165% Attack Damage (based on Critical Rate) + target missing Health × (14 / 17 / 20 + 6% bonus Attack Damage)% → 120% Attack Damage × (1 + 50% × Critical Rate + (Critical Damage - 2) × Critical Rate * 50%) + target missing Health × (14 / 17 / 20 + 5% bonus Attack Damage)%
History7.1fChanged7.3Changed7.3aBuff
Tryndamerethe Barbarian King
7.3

Base Stats

  • Base Attack Damage: 54 → 64
  • Attack Damage per Level: 5.5 → 5
  • Armor per Level: 3.9 → 4.5
  • Attack Speed Ratio: 0.725
  • Base Attack Speed: 0.725
  • Base Bonus Attack Speed: 0.1
  • Attack Speed per Level: 0.025

Battle Fury

  • [Removed] Landing a basic attack on an enemy champion grants 30% Attack Speed for 5 seconds; after the effect ends, it goes on a 6-second cooldown.

Bloodlust

  • Attack Damage: 7 / 12 / 17 / 22 → 0
  • Bonus Attack Damage per 1% missing Health: 0.35 / 0.40 / 0.45 / 0.5 → 0.3 / 0.5 / 0.7 / 0.9

Mocking Shout

  • Attack Damage reduction: 40% → 20 / 40 / 60 / 80%

Spinning Slash

  • Damage: 80 / 120 / 160 / 200 + 135% bonus Attack Damage + 100% Ability Power → 80 / 120 / 160 / 200 + 100% bonus Attack Damage + 80% Ability Power
  • Targets that trigger the cooldown reduction on critical strike: Minions → Minions, monsters, champion-summoned units, and other units that can be critically struck

Undying Rage

  • [Removed] Battle Fury's Attack Speed bonus increases to 45 / 60 / 75%
History7.3Changed7.3bBuff
Olafthe Berserker
7.3

Base Stats

  • Base Health: 690 → 660
  • Attack Speed Ratio: 0.694
  • Base Attack Speed: 0.694
  • Base Bonus Attack Speed: 0.06
  • Attack Speed per Level: 0.0326
  • Health per Level: 112 → 140

Undertow

  • Bonus Attack Damage ratio: 120% → 105%

Ragnarok

  • Armor and Magic Resistance increase: 25 / 35 / 45 → 15 / 25 / 35
VolibearThe Relentless Storm
7.3

Base Stats

  • Attack Speed Ratio: 0.7
  • Base Attack Speed: 0.7
  • Base Bonus Attack Speed: 0.05
  • Attack Speed per Level: 0.014

The Relentless Storm

  • Damage: 11 - 80 (based on level) + 40% Ability Power → 12 - 68 (based on level) + 40% Ability Power
History7.3Changed7.3bBuff
Nunu & Willumpthe Boy and His Yeti
7.3

Base Stats

  • Base Health: 690 → 630
  • Health per Level: 120 → 124
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.0122

Snowball Barrage

  • Removed: Damage modifier against monsters: 150%
History7.1hChanged7.3Changed
Zedthe Master of Shadows
7.3

Base Stats

  • Attack Speed Ratio: 0.651
  • Base Attack Speed: 0.651
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.024

Razor Shuriken

  • Removed: Damage modifier against monsters: 80%

Shadow Slash

  • Removed: Damage modifier against monsters: 60%
History7.0Changed7.2Nerf7.3Changed
7.3

Base Stats

  • Base Health: 660 → 690
  • Base Armor: 52 → 44
  • Armor per Level: 5.8 → 5
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.024
History7.1eChanged7.3Changed
7.3

Base Stats

  • Armor per Level: 4.5 → 5
  • Base Magic Resist: 40 → 36
  • Attack Speed Ratio: 0.651
  • Base Attack Speed: 0.651
  • Base Bonus Attack Speed: 0.13
  • Attack Speed per Level: 0.021
7.3

Base Stats

  • Base Health: 660 → 630
  • Health per Level: 128 → 136
  • Attack Speed Ratio: 0.667
  • Base Attack Speed: 0.667
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.023
7.3

Base Stats

  • Health per Level: 104 → 114
  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.024
History7.1bChanged7.3Changed
7.3

Base Stats

  • Base Health: 630 → 650
  • Health per Level: 120 → 126
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.031
History7.2bBuff7.3Changed7.3dNerf
7.3

Base Stats

  • Base Health: 630 → 640
  • Health per Level: 120 → 128
  • Attack Speed Ratio: 0.668
  • Base Attack Speed: 0.668
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.0185
7.3

Base Stats

  • Base Health: 690 → 650
  • Armor per Level: 4.3 → 4.7
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.645
  • Base Attack Speed: 0.645
  • Base Bonus Attack Speed: 0.24
  • Attack Speed per Level: 0.025
7.3

Base Stats

  • Base Armor: 46 → 42
  • Armor per Level: 5 → 5.4
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.67
  • Base Attack Speed: 0.67
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.016
History7.0dChanged7.2bNerf7.3Changed
7.3

Base Stats

  • Base Health: 690 → 630
  • Base Armor: 52 → 46
  • Health per Level: 120 → 136
  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.16
  • Attack Speed per Level: 0.03
7.3

Base Stats

  • Base Health: 600 → 630
  • Attack Speed Ratio: 0.667
  • Base Attack Speed: 0.667
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012
7.3

Base Stats

  • Health per Level: 140 → 150
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.02
History7.0Changed7.0fChanged7.3Changed7.3dBuff
7.3

Base Stats

  • Base Health: 690 → 660
  • Base Armor: 52 → 48
  • Health per Level: 120 → 132
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.02
History7.2dNerf7.3Changed
7.3

Base Stats

  • Base Health: 650 → 630
  • Base Armor: 46 → 42
  • Armor per Level: 4.3 → 4.8
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.69
  • Base Attack Speed: 0.69
  • Base Bonus Attack Speed: 0.16
  • Attack Speed per Level: 0.026
History7.1Changed7.2dBuff7.3Changed
7.3

Base Stats

  • Base Health: 660 → 630
  • Base Armor: 49 → 45
  • Health per Level: 120 → 135
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.006
7.3

Base Stats

  • Base Health: 690 → 660
  • Base Armor: 46 → 44
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.15
  • Attack Speed per Level: 0.03
History7.0fChanged7.1bChanged7.3Changed
7.3

Base Stats

  • Base Health: 690 → 660
  • Base Armor: 46 → 42
  • Health per Level: 112 → 130
  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.24
  • Attack Speed per Level: 0.012
History7.2eNerf7.3Changed
7.3

Base Stats

  • Base Armor: 49 → 42
  • Base Health: 660 → 640
  • Health per Level: 112 → 120
  • Attack Speed Ratio: 0.635
  • Base Attack Speed: 0.635
  • Base Bonus Attack Speed: 0.18
  • Attack Speed per Level: 0.022
History7.1Changed7.3Changed
7.3

Base Stats

  • Base Health: 690 → 640
  • Base Armor: 52 → 48
  • Health per Level: 120 → 136
  • Attack Speed Ratio: 0.69
  • Base Attack Speed: 0.69
  • Base Bonus Attack Speed: 0.16
  • Attack Speed per Level: 0.026
History7.2dNerf7.3Changed
7.3

Base Stats

  • Base Health: 690 → 660
  • Health per Level: 128 → 132
  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.24
  • Attack Speed per Level: 0.016
History7.3Changed7.3dBuff
7.3

Base Stats

  • Base Health: 690 → 660
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.016
7.3

Base Stats

  • Base Health: 690 → 660
  • Health per Level: 120 → 132
  • Attack Speed Ratio: 0.651
  • Base Attack Speed: 0.651
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.02
History7.0Changed7.2Nerf7.2bBuff7.3Changed7.3dBuff
7.3

Base Stats

  • Base Health: 660 → 600
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.69
  • Base Attack Speed: 0.69
  • Base Bonus Attack Speed: 0.09
  • Attack Speed per Level: 0.028
History7.0Changed7.3Changed
7.3

Base Stats

  • Base Health: 720 → 680
  • Health per Level: 112 → 120
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.028
7.3

Base Stats

  • Base Health: 690 → 670
  • Base Armor: 49 → 45
  • Health per Level: 112 → 124
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.0185
History7.1bChanged7.3Changed7.3aNerf
7.3

Base Stats

  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.679
  • Base Attack Speed: 0.679
  • Base Bonus Attack Speed: 0.18
  • Attack Speed per Level: 0.018
History7.0Changed7.0cChanged7.3Changed
7.3

Base Stats

  • Base Health: 650 → 660
  • Base Armor: 52 → 45
  • Health per Level: 144 → 148
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.008
History7.2Buff7.3Changed
7.3

Base Stats

  • Base Health: 720 → 700
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012
7.3

Base Stats

  • Health per Level: 120 → 132
  • Attack Speed Ratio: 0.668
  • Base Attack Speed: 0.668
  • Base Bonus Attack Speed: 0.12
  • Attack Speed per Level: 0.02
History7.1gChanged7.2bBuff7.3Changed
7.3

Base Stats

  • Base Health: 630 → 650
  • Health per Level: 120 → 132
  • Attack Speed Ratio: 0.64
  • Base Attack Speed: 0.64
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.027
7.3

Base Stats

  • Base Health: 660 → 630
  • Health per Level: 128 → 136
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.021
7.3

Base Stats

  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.04
History7.2eBuff7.3Changed7.3aNerf7.3dNerf
7.3

Base Stats

  • Base Health: 720 → 660
  • Health per Level: 120 → 140
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.013
History7.1fChanged7.3Changed
7.3

Base Stats

  • Base Health: 690 → 660
  • Health per Level: 120 → 125
  • Base Armor: 46 → 43
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.022
History7.1dChanged7.3Changed
7.3

Base Stats

  • Base Health: 690 → 660
  • Health per Level: 128 → 138
  • Attack Speed Ratio: 0.656
  • Base Attack Speed: 0.656
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.016
History7.1Changed7.3Changed
7.3

Base Stats

  • Base Health: 630 → 660
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.018
History7.0cChanged7.3Changed
7.3

Base Stats

  • Base Health: 690 → 660
  • Health per Level: 128 → 132
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.005
History7.1gNew7.1hChanged7.2aBuff7.3Changed
7.3

Base Stats

  • Health per Level: 112 → 124
  • Attack Speed Ratio: 0.651
  • Base Attack Speed: 0.651
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.0367
History7.0Changed7.1fChanged7.3Changed
7.3

Base Stats

  • Base Health: 660 → 630
  • Health per Level: 144 → 148
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.007
7.3

Base Stats

  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.01
7.3

Base Stats

  • Base Health: 720 → 690
  • Attack Speed Ratio: 0.612
  • Base Attack Speed: 0.612
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.0124
History7.1hChanged7.2eBuff7.3Changed
7.3

Base Stats

  • Health per Level: 120 → 140
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.028
History7.1hChanged7.2dNerf7.3Changed
7.3

Base Stats

  • Base Health: 720 → 690
  • Health per Level: 120 → 132
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.012
7.3

Base Stats

  • Health per Level: 120 → 134
  • Attack Speed Ratio: 0.721
  • Base Attack Speed: 0.721
  • Base Bonus Attack Speed: 0.11
  • Attack Speed per Level: 0.024
History7.3Changed7.3bNerf
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.03
7.3

Base Stats

  • Attack Speed Ratio: 0.67
  • Base Attack Speed: 0.67
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.018
History7.1eChanged7.2Buff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.0135
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.028
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.032
History7.2Buff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.694
  • Base Attack Speed: 0.694
  • Base Bonus Attack Speed: 0.15
  • Attack Speed per Level: 0.008
History7.1gChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.021
History7.1Changed7.1gChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.006
History7.2aBuff7.2dBuff7.3Changed7.3aNerf
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.004
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.015
History7.2Changed7.2dBuff7.3Changed7.3aNerf
7.3

Base Stats

  • Attack Speed Ratio: 0.651
  • Base Attack Speed: 0.651
  • Base Bonus Attack Speed: 0.15
  • Attack Speed per Level: 0.016
History7.1eChanged7.2dNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.67
  • Base Attack Speed: 0.67
  • Base Bonus Attack Speed: 0.21
  • Attack Speed per Level: 0.02
History7.2cNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.005
History7.0Changed7.3Changed
7.3

Base Stats

  • Attack Speed Ratio:0.699
  • Base Attack Speed: 0.669
  • Base Bonus Attack Speed: 0.12
  • Attack Speed per Level: 0.017
History7.1hChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.008
History7.0dChanged7.2dBuff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.006
History7.2Changed7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.02
History7.0cChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.667
  • Base Attack Speed: 0.667
  • Base Bonus Attack Speed: 0.13
  • Attack Speed per Level: 0.028
History7.0Changed7.1fChanged7.2bAdjusted7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.021
History7.2cAdjusted7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.69
  • Base Attack Speed: 0.69
  • Base Bonus Attack Speed: 0.09
  • Attack Speed per Level: 0.03
History7.1bChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.016
History7.1hChanged7.2bNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.013
7.3

Base Stats

  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.012
History7.1Changed7.1eChanged7.3Changed7.3dAdjusted
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.02
History7.2Nerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.024
History7.0cChanged7.2cNerf7.3Changed7.3dAdjusted
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.01
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.032
7.3

Base Stats

  • Attack Speed Ratio: 0.695
  • Base Attack Speed: 0.695
  • Base Bonus Attack Speed: 0.15
  • Attack Speed per Level: 0.029
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.022
History7.2eBuff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.015
History7.1hChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.017
History7.0aChanged7.2bNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.012
History7.1fChanged7.2bNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.18
  • Attack Speed per Level: 0.024
History7.0aChanged7.2aNerf7.2bNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.022
History7.0aChanged7.1bChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.656
  • Base Attack Speed: 0.656
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.014
History7.1Changed7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.008
History7.2cNew7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.0165
History7.1dChanged7.2dBuff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.17
  • Attack Speed per Level: 0.02
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.016
History7.3Changed7.3dNerf
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.021
History7.2bNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.031
History7.1dChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.015
History7.0cChanged7.1Changed7.1eChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.022
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.01
History7.0dChanged7.0fChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.0185
7.3

Base Stats

  • Attack Speed Ratio: 0.665
  • Base Attack Speed: 0.665
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.024
History7.0Changed7.1Changed7.1bChanged7.2dBuff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.014
History7.2dBuff7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.667
  • Base Attack Speed: 0.667
  • Base Bonus Attack Speed: 0.13
  • Attack Speed per Level: 0.021
7.3

Base Stats

  • Attack Speed Ratio: 0.679
  • Base Attack Speed: 0.679
  • Base Bonus Attack Speed: 0.18
  • Attack Speed per Level: 0.006
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012
History7.1bChanged7.2eNerf7.3Changed7.3aAdjusted
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.01
History7.1gChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.025
History7.1bChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.01
7.3

Base Stats

  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.012
History7.2aNerf7.2cNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012
History7.0dChanged7.2Adjusted7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.016
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.018
History7.0cChanged7.1eChanged7.2cNerf7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.638
  • Base Attack Speed: 0.638
  • Base Bonus Attack Speed: 0.25
  • Attack Speed per Level: 0.031
History7.0aChanged7.0fChanged7.1eChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.016
History7.0dNew7.1Changed7.1dChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.24
  • Attack Speed per Level: 0.016
History7.2cAdjusted7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.01
7.3

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.02
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.01
History7.1eNew7.1fChanged7.1hChanged7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.021
History7.1fChanged7.2Adjusted7.3Changed
7.3

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012

Items

Gold efficiency as in the item list. "After" is the value 3 days after release.

TargetVerChanges
7.3

Base Stats

  • Price: 500 → 400
  • Attack Speed: 15% → 12%
Gold efficiency100.0% (not reflected in gold efficiency)
Champions that tend to build this itemTwitchTeemo
7.3

Base Stats

  • [New] Build Path: Long Sword (500) + 700
  • Price: 800 → 1200
  • [New] Attack Damage: 15
  • Armor Penetration: 12% → 15%
Gold efficiency100.0% → 135.4% (+35.4 pt)
7.3

Base Stats

  • Build Path: Dagger (500) + Dagger (500) + 400 → Dagger (400) + 500
  • Price: 1400 → 900
  • Attack Speed: 30% → 20%
Gold efficiency71.4% → 74.1% (+2.6 pt)
7.3

Base Stats

  • Movement Speed: 5% → 4%
Gold efficiency94.6% → 93.6% (-1.1 pt)
7.3

Base Stats

  • Build Path: Long Sword (500) + Dagger (500) + 350 → Long Sword (500) + Brawler's Gloves (500) + 300
  • Price: 1350 → 1300
  • Attack Damage: 25 → 20
  • [Removed] Attack Speed: 15%
  • [New] Critical Rate: 15%
Gold efficiency114.2% → 121.8% (+7.6 pt)
7.3

Base Stats

  • [Removed] Physical Vamp: 8%
  • [New] Lifesteal: 8%
Gold efficiency100.0% (not reflected in gold efficiency)
7.3

Base Stats

  • Build Path: Long Sword (500) + 400 → Dagger (400) + 400
  • Price: 900 → 800
  • [Removed] Attack Damage: 15
  • [New] Attack Speed: 20%

Shock

  • Dealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second.
Gold efficiency69.5% → 83.3% (+13.9 pt)
7.3

Base Stats

  • Price: 800
  • Build Path: Long Sword (500) + 300
  • Attack Damage: 20
7.3

Base Stats

  • Price: 1200
  • Build Path: Long Sword (500) + Dagger (400) + 300
  • Attack Damage: 20
  • Attack Speed: 15%
7.3

Base Stats

  • Price: 2900
  • Build Path: Pickaxe (800) + Noonquiver (1300) + Long Sword (500) + 300
  • Attack Damage: 55
  • Critical Rate: 25%

Magnification

  • Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.

Arcane Aim

  • When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
Champions that tend to build this itemCaitlynSennaJinxDravenYunara
7.3

Base Stats

  • Price: 3100
  • Build Path: Noonquiver (1300) + Pickaxe (800) + Kircheis Shard (800) + 200
  • Attack Damage: 50
  • Critical Rate: 0%
  • Attack Speed: 25%

Practice Makes Perfect

  • Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.

Flurry

  • Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
History7.3Changed7.3aAdjusted7.3bBuff
Champions that tend to build this itemTristanaXayahSivirZeriJinx
7.3

Base Stats

  • Price: 3000
  • Build Path: B. F. Sword (1500) + Kircheis Shard (800) + Brawler's Gloves (500) + 200
  • Attack Damage: 50
  • Critical Rate: 25%
  • Attack Speed: 20%

Energized

  • Moving and attacking generate an Energized attack.

Bolt

  • Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
History7.3Changed7.3dNerf
Champions that tend to build this itemJhinAkshanCaitlynXayahAshe
7.3

Base Stats

  • Price: 2650
  • Build Path: Zeal (1400) + Kircheis Shard (800) + 450
  • Critical Rate: 25%
  • Attack Speed: 40%
  • Movement Speed: 4%

Energized

  • Moving and attacking generate an Energized attack.

Sharpshooter

  • Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
Champions that tend to build this itemSennaCaitlynJhinSmolderTwisted Fate
7.3

Base Stats

  • Attack Speed Ratio: 0.65
  • Base Attack Speed: 0.65
  • Base Bonus Attack Speed: 0.23
  • Attack Speed per Level: 0.032
  • 2650
  • Build Path: Zeal (1400) + Kircheis Shard (800) + 450
  • Critical Rate: 25%
  • Attack Speed: 45%
  • Movement Speed: 4%

Night Vigil

  • Gain 20 ultimate ability haste.

Opening Barrage

  • After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
History7.3Changed7.3dBuff
Champions that tend to build this itemTwitchVayneYunaraZeriKai'Sa
7.3

Base Stats

  • Price: 3000
  • Build Path: Noonquiver (1300) + Pickaxe (800) + 900
  • Attack Damage: 55
  • Critical Rate: 25%

Lifeline

  • When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
Champions that tend to build this itemYoneSamiraYasuoViegoNilah
7.3

Base Stats

  • Price: 3000
  • Build Path: Aether Wisp (950) + Pickaxe (800) + Kircheis Shard (800) + 450
  • Attack Damage: 40
  • Ability Power: 40
  • Attack Speed: 30%
  • Movement Speed: 4%

Energized

  • Moving and attacking generate an Energized attack.

Electrospark

  • Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.

ElectroShock

  • Basic attacks grant 5 bonus Energized stacks.
History7.3Changed7.3bBuff
Champions that tend to build this itemVarusSennaTeemoKalistaKai'Sa
7.3

Base Stats

  • Build Path: Vampiric Scepter (1200) + Cloak of Agility (1000) + Ruby Crystal (500) + 300 → Vampiric Scepter (1200) + B. F. Sword (1500) + 500
  • Price: 3000 → 3200
  • Attack Damage: 55 → 75
  • [Removed] Critical Rate: 25%
  • [Removed] Max Health: 250
  • [Removed] Physical Vamp: 8%
  • [New] Lifesteal: 15%

Ichorshield

  • Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).
Gold efficiency158.0% → 119.1% (-38.9 pt)
Champions that tend to build this itemDravenSamiraGravesCaitlynMiss Fortune
7.3

Base Stats

  • Build Path: Sheen (800) + Cloak of Agility (1000) + Long Sword (500) + 700 → Sheen (800) + Caulfield's Warhammer (1200) + Brawler's Gloves (500) + 500
  • Attack Damage: 35 → 50

Spellblade

  • After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (Based on Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)
Gold efficiency137.2% → 151.1% (+13.9 pt)
History7.2Nerf7.3Changed7.3dBuff
Champions that tend to build this itemCorkiLucianRengarSmolderZeri
7.3

Base Stats

  • Build Path: Zeal (1400) + B. F. Sword (1500) + 200 → Noonquiver (1300) + Pickaxe (800) + Long Sword (500) + 500
  • Attack Damage: 50 → 60
  • [Removed] Attack Speed: 15%
  • Movement Speed: 5% → 4%
Gold efficiency126.1% → 122.9% (-3.2 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemJhinGravesJinxLucianDarius
7.3

Base Stats

  • Build Path: Serrated Dirk (1000) + Cloak of Agility (1000) + 1000 → Serrated Dirk (1000) + Noonquiver (1300) + 700
  • Attack Damage: 45 → 50

Death and Taxes

  • If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Gold efficiency111.1% → 118.1% (+7.0 pt)
History7.1Changed7.3Changed
Champions that tend to build this itemGravesKindredMiss FortuneSamiraViego
7.3

Base Stats

  • Build Path: Noonquiver (1300) + Dagger (500) + Long Sword (500) + 500 → Recurve Bow (900) + Hearthbound Axe (1200) + Long Sword (500) + 300
  • Price: 2800 → 2900
  • Attack Damage: 40 → 45
  • Attack Speed: 30% → 35%
  • Movement Speed: 5% → 4%

Bring It Down

  • Every third attack now deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
  • Optimized its interaction with Yunara's 1st ability; Yunara's 1st ability spread effect can now trigger [Bring It Down].
Gold efficiency97.9% → 107.0% (+9.0 pt)
History7.0dChanged7.1eChanged7.3Changed
Champions that tend to build this itemKai'SaWarwickKindredMaster YiVayne
7.3

Base Stats

  • Build Path: Vampiric Scepter (1200) + Recurve Bow (1400) + 400 → Vampiric Scepter Scepter (1200) + Pickaxe (800) + Recurve Bow (900) + 200
  • Price: 3200 → 3100
  • Attack Speed: 35% → 30%
  • [Removed] Omnivamp: 10%
  • [New] Lifesteal: 12%

Ruined Strike

  • Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.

Drain

  • Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
Gold efficiency102.9% → 103.8% (+0.8 pt)
History7.0Changed7.0cChanged7.2Changed7.2aNerf7.3Changed
Champions that tend to build this itemIreliaTryndamereVayneWarwickJax
7.3

Base Stats

  • Build Path: Nashor's Talon (800) + Recurve Bow (1400) + 900 → Amplifying Tome (500) + Recurve Bow (900) + Pickaxe (800) + + 800
  • Price: 3100 → 3000
  • [New] Attack Damage: 35
  • [New] Ability Power: 30
  • [Removed] Movement Speed: 5%

Wrath

  • Attacks deal 30 bonus magic damage.

Seething Strike

  • Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.
Gold efficiency75.0% → 107.0% (+32.0 pt)
History7.0Changed7.3Changed
Champions that tend to build this itemKai'SaKalistaKog'MawVarusMaster Yi
7.3

Base Stats

  • Build Path: Recurve Bow (1400) + Negatron Cloak (900) + 500 → Recurve Bow (900) + Negatron Cloak (900) + Dagger (400) + 600
  • Attack Speed: 45% → 50%
  • [New] Tenacity: 20%
  • Basic attacks deal 40 bonus magic damage on hit.
Gold efficiency93.7% → 107.1% (+13.3 pt)
History7.0cChanged7.3Changed
Champions that tend to build this itemIreliaVayneKai'SaShyvanaVarus
7.3

Base Stats

  • Build Path: Recurve Bow (1400) + B. F. Sword (1500) + 400 → Recurve Bow (900) + Hearthbound Axe (1200) + 900
  • Total Price: 3300 → 3000
  • Attack Damage: 40 → 35
  • Attack Speed: 30% → 35%

Shadow

  • Basic attacks deal 30 bonus magic damage on hit.

Juxtaposition

  • The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.
Gold efficiency80.8% → 87.5% (+6.7 pt)
History7.0cChanged7.3Changed
Champions that tend to build this itemVarusKog'MawKalistaKai'SaVayne
7.3

Base Stats

  • Build Path: Zeal (1400) + Dagger (500) + Long Sword (500) + 500 → Zeal (1400) + Dagger (400) + Dagger (400) + 450
  • Price: 2900 → 2650
  • [Removed] Attack Damage: 20
  • Movement Speed: 5% → 7%

Spectral Waltz

  • Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
Gold efficiency120.4% → 101.4% (-19.0 pt)
History7.0Changed7.3Changed
Champions that tend to build this itemAsheTryndamereVayneYasuoDraven
7.3

Base Stats

  • Build Path: Recurve Bow (1400) + Cloak of Agility (1000) + 500 → Zeal (1400) + Kircheis Shard (800) + 450
  • Price: 2900 → 2650
  • Attack Speed: 35% → 40%
  • [New] Movement Speed: 4%

Wind's Fury

  • Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.

Wind Blade

  • [Removed]
Gold efficiency83.3% → 99.7% (+16.4 pt)
History7.0Changed7.0aChanged7.3Changed
Champions that tend to build this itemJinxKog'MawKalistaYunaraTwitch
7.3

Base Stats

  • Build Path: Last Whisper (800) + Executioner's Calling (800) + Cloak of Agility (1000) + 900 → Last Whisper (1200) + Executioner's Calling (800) + Brawler's Gloves (500) + 500
  • Price: 3300 → 3000
  • Attack Damage: 25 → 35
  • [Removed] Attack Speed: 15%
  • [New] Armor Penetration: 30%

Sepsis

  • Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.

Last Whisper

  • Integrated into base stats.
Gold efficiency145.2% → 156.9% (+11.7 pt)
Champions that tend to build this itemYasuoKindredTryndamereYoneJinx
7.3

Base Stats

  • Build Path: B. F. Sword (1500) + Cloak of Agility (1000) + 900 → B. F. Sword (1500) + Pickaxe (800) + Brawler's Gloves (500) + 700
  • Attack Damage: 65 → 75

Infinity

  • Critical strike damage increased from 200% to 230%.

Limit Break

  • [Removed]
Gold efficiency116.4% → 128.7% (+12.2 pt)
History7.1gChanged7.3Changed
Champions that tend to build this itemDravenJhinSamiraTristanaTryndamere
7.3

Base Stats

  • Build Path: Tear of the Goddess (500) + Caulfield's Warhammer (1200) + 1000 → Caulfield's Warhammer (1200) + Tear of the Goddess (400) + Long Sword (500) + 800
  • Price: 2700 → 2900
  • Attack Damage: 25 → 40
  • Mana: 300 → 500
  • Ability Haste: 20 → 15

AWE

  • Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.

Mana Charge

  • Basic attacks and Mana expenditure grant 14 max Mana, up to 700. Triggers at most 3 times every 10 seconds.
Gold efficiency101.5% → 117.9% (+16.4 pt)
History7.2aNerf7.3Changed
Champions that tend to build this itemEzrealHecarimKaynJayceSmolder
7.3

Base Stats

  • Price: 2700 → 2900
  • Attack Damage: 25 → 40
  • Ability Haste: 20 → 15

AWE

  • Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.

Shock

  • Basic attacks deal bonus physical damage equal to 1.5% of max Mana; abilities deal bonus physical damage equal to 3.5% / 3% of max Mana for melee / ranged.
7.3

Base Stats

  • Build Path: Caulfield's Warhammer (1200) + Last Whisper (800) + Long Sword (500) + 800 → Caulfield's Warhammer (1200) + Last Whisper (1200) + 700
  • Price: 3300 → 3100
  • Attack Damage: 40 → 50
  • [New] Armor Penetration: 35%

Icy

  • Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

Last Whisper

  • Integrated into base stats.

Frostbite

  • [Removed]
Gold efficiency144.4% → 171.5% (+27.1 pt)
History7.0Changed7.2Changed7.3Changed
Champions that tend to build this itemEzrealJayceKha'ZixRivenKayn
7.3

Base Stats

  • Build Path: Last Whisper (800) + Long Sword (500) + Cloak of Agility (1000) + 1000 → Last Whisper (1200) + Noonquiver (1300) + 800
  • Attack Damage: 30 → 35
  • Armor Penetration: 36% → 35%
Gold efficiency148.5% → 152.8% (+4.3 pt)
History7.1New7.2bBuff7.3Changed
Champions that tend to build this itemSamiraViegoZeriLucianRengar
7.3

Base Stats

  • [Removed] Physical Vamp: 10%
  • [New] Lifesteal: 12%
Gold efficiency107.5% → 110.5% (+3.0 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemYasuoHecarimKalistaVayneIrelia
7.3

Removed

  • As mentioned above, Magnetic Blaster has been removed due to being too much of an all-purpose item.
History7.2bBuff7.3Changed
7.3

Removed

  • Soul Transfer has struggled to find its intended audience, so we've decided to take it off the Rift for now.
7.3

Removed

  • Cloak of Agility overlaps too heavily with Brawler's Gloves, and there are few situations where stacking Critical Strike Chance takes priority over building Attack Damage.
7.3

Removed

  • Nashor's Talon has lost its last remaining user. It's time for it to leave the Rift.
7.3

Base Stats

  • Movement Speed: 5% → 4%
Gold efficiency63.8% → 62.2% (-1.7 pt)
7.3

Base Stats

  • Build Path: Shimmering Spark (500) + Ruby Crystal (500) + 300 → Ring of Revelation (300) + Ruby Crystal (500) + 400
  • Total Price: 1300 → 1200
  • [New] Ability Haste: 5
Gold efficiency64.0% → 94.4% (+30.3 pt)
7.3

Base Stats

  • Movement Speed: 5% → 4%
Gold efficiency100.0% → 98.4% (-1.6 pt)
7.3

Rage

  • Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
Gold efficiency112.5% (not reflected in gold efficiency)
7.3

Base Stats

  • Build Path: No recipe
  • Price: 900 → 700
  • Heal and Shield Power: 4% → 6%
  • [Removed] Health: 100
  • [Removed] Ability Haste: 5
Gold efficiency100.0% → 50.1% (-49.9 pt)
History7.1bChanged7.2Changed7.3Changed
7.3

Base Stats

  • Build Path: Amplifying Tome (500) + Ring of Revelation (300) + 100
  • Total Price: 900
  • Ability power: 20
  • Base Mana Regen: 50%
  • Ability Haste: 10
7.3

Base Stats

  • Price: 2400
  • Build Path: Forbidden Idol (700) + Tear of the Goddess (400) + Ruby Crystal (500) + 800
  • Health: 200
  • Maximum Mana: 500
  • Base Mana Regen: 50%
  • Heal and Shield Power: 8%

Harmony

  • Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.

Mana Charge

  • Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
History7.3Changed7.3aNerf7.3dNerf
Champions that tend to build this itemSonaNamiSorakaSeraphineJanna
7.3

Base Stats

  • Build Path: Whispering Circlet
  • Health: 200
  • Mana: 1200
  • Base Mana Regen: 50%
  • Heal and Shield Power: 8%

Harmony

  • Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.

Diadem

  • If either you or an allied champion you healed or shielded within the last 3 seconds is in combat, heal the nearby allied champion with the lowest Health within 800 units each second for an amount equal to 0.8% of your max Mana.
7.3

Base Stats

  • Price: 2400
  • Build Path: Bandleglass Mirror (900) + Kindlegem (1000) + 500
  • Health: 200
  • Ability Power: 40
  • Ability Haste: 20
  • Base Mana Regen: 50%

Soul Siphon

  • 30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
Champions that tend to build this itemNamiSeraphineSonaKarmaLux
7.3

Base Stats

  • Build Path: Forbidden Idol (900) + Aether Wisp (950) + Ring of Revelation (300) + 550 → Forbidden Idol (700) + Aether Wisp (950) + 750
  • Price: 2700 → 2400
  • Ability Power: 45 → 50
  • Heal and Shield Power: 5% → 8%
  • Movement Speed: 5% → 4%
  • [Removed] Ability Haste: 10
  • [Removed] Health: 250

Censer

  • Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
Gold efficiency112.6% → 76.8% (-35.8 pt)
History7.1bChanged7.2Changed7.3Changed
Champions that tend to build this itemJannaLuluMilioSorakaYuumi
7.3

Base Stats

  • Price: 2500 → 2400
  • Health: 100 → 0
  • Heal and Shield Power: 5% → 8%
  • Ability Haste: 15 → 10

Rapids

  • Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
Gold efficiency115.7% → 99.3% (-16.3 pt)
History7.1bChanged7.2Changed7.3Changed
Champions that tend to build this itemYuumiSeraphineSorakaMilioNami
7.3

Base Stats

  • Price: 2600 → 2450
  • Health: 150 → 0
  • Ability Power: 50 → 40
  • Heal and Shield Power: 5% → 8%
  • Ability Haste: 15 → 10
Gold efficiency117.6% → 87.1% (-30.5 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemMilioJannaLuluYuumiKarma
7.3

Base Stats

  • Build Path: Aether Wisp (950) + Amplifying Tome (500) + Ring of Revelation (300) + 750 → Bandleglass Mirror (900) + Aether Wisp (950) + 600
  • Movement Speed: 5% → 4%
Gold efficiency109.6% → 113.4% (+3.8 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemJannaGalioBlitzcrankKarmaLulu
7.3

Base Stats

  • Build Path: Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
  • Price: 2500 → 2600
  • Health: 200 → 0
  • Ability Power: 50 → 60
  • [New] Base Mana Regen: 50%

Control

  • Crowd Control abilities gain 20 Ability Haste.

Command

  • Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Gold efficiency124.6% → 111.5% (-13.1 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemZileanRakanGragasVel'KozGalio
7.3

Base Stats

  • Build Path: Lost Chapter (1200) + Forbidden Idol (900) + Amplifying Tome (500) + 100 → Bandleglass Mirror (900) + Kindlegem (1000) + 600
  • Price: 2800 → 2500
  • Health: 100 → 200
  • Ability Power: 50 → 40
  • Ability Haste: 15 → 20
  • [Removed] Max Mana: 300
  • [Removed] Heal and Shield Power: 5%
  • When you heal or shield an allied champion, the effect links to the nearest allied champion within range with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
Gold efficiency105.6% → 131.0% (+25.4 pt)
Champions that tend to build this itemJannaMilioSorakaSonaSeraphine
7.3

Base Stats

  • Build Path: Kindlegem (1000) + Chain Vest (900) + 700 → Kindlegem (1000) + Chain Vest (900) + 550
  • Price: 2600 → 2450
  • Health: 400 → 200
Gold efficiency124.3% → 104.7% (-19.6 pt)
History7.0dChanged7.3Changed
Champions that tend to build this itemBraumLuluRakanThreshYuumi
7.3

Base Stats

  • Build Path: Glacial Shroud (1000) + Giant's Belt (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
  • Price: 2700 → 2400
  • Health: 400 → 300
  • [Removed] Mana: 150
  • Armor: 40 → 25
  • [New] Magic Resist: 25
  • Ability Haste: 15 → 10

Converge

  • Gain 10 ultimate ability haste.

Frostfire Tempest

  • Casting your ultimate ability deals 150 magic damage and slows nearby enemies by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range.
Gold efficiency114.8% → 143.7% (+29.0 pt)
Champions that tend to build this itemAlistarRakanRellBlitzcrankNautilus
7.3

Base Stats

  • Build Path: Chain Vest (900) + Kindlegem (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
  • Price: 2600 → 2400
  • Health: 350 → 200
  • Armor: 40 → 20
  • [New] Magic Resist: 20

Catcher

  • Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
Gold efficiency117.9% → 106.9% (-11.0 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemBlitzcrankAlistarMaokaiBraumGalio
7.3

Base Stats

  • Build Path: Surging Scales (1300) + Negatron Cloak (900) + 500 → Kindlegem (1000) + Giant's Belt (1000) + 550
  • Price: 2700 → 2550
  • Health: 200 → 600
  • [Removed] Armor: 40
  • [Removed] Magic Resist: 40
  • [New] Ability Haste: 20

Lifeline

  • When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity.
Gold efficiency91.9% → 125.4% (+33.5 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemDr. MundoBraumShenSionUrgot
7.3

Base Stats

  • Price: 2650 → 2550
  • Max Mana: 250 → 400

Winter's Caress

  • All enemy champions within 650 units lose 25% Attack Speed.
Gold efficiency122.8% → 128.9% (+6.1 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemNautilusBlitzcrankMalphiteNasusThresh
7.3

Base Stats

  • Build Path: Kindlegem (1000) + Chain Vest (900) + 950 → Giant's Belt (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 650
  • Price: 2850 → 2650
  • Armor: 45 → 30
  • [New] Magic Resist: 30
  • Ability Haste: 15 → 10
Gold efficiency106.1% → 116.9% (+10.8 pt)
History7.0aChanged7.3Changed
Champions that tend to build this itemRellAlistarBraumLeonaOrnn
7.3

Base Stats

  • Build Path: Kindlegem (1000) + Negatron Cloak (900) + Ruby Crystal (500) + 600 → Kindlegem (1000) + Negatron Cloak (900) + 500
  • Price: 3000 → 2400
  • Health: 400 → 350
  • Magic Resist: 55 → 45

Unmake

  • All enemy champions within 6.5 meters take 12% increased magic damage.
Gold efficiency110.2% → 120.4% (+10.2 pt)
History7.0Changed7.3Changed
Champions that tend to build this itemSwainAmumuMordekaiserNunu & WillumpAlistar
7.3

Base Stats

  • [Removed] Physical Vamp: 5%
  • [New] Lifesteal: 5%
Gold efficiency123.7% (not reflected in gold efficiency)
History7.2Changed7.2cChanged7.3Changed
Champions that tend to build this itemJinxAsheCaitlynKai'SaKalista
7.3

Base Stats

  • Build Path: Caulfield's Warhammer (1200) + Chain Vest (900) + 1000 → Caulfield's Warhammer (1200) + Chain Vest (900) + Pickaxe (800) + 300
  • Total Price: 3100 → 3200
  • Attack Damage: 35 → 50
  • Armor: 40 → 45

Defy

  • If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.

Cauterize

  • Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Gold efficiency108.3% → 128.4% (+20.0 pt)
History7.0cChanged7.0fChanged7.3Changed7.3aNerf
Champions that tend to build this itemAatroxAmbessaOlafViIrelia
7.3

Base Stats

  • Build Path: Tear of the Goddess (500) + Giant's Belt (1000) + 1100 → Tear of the Goddess (400) + Giant's Belt (1000) + Kindlegem (1000) + 200
  • Max Health: 350 → 500

AWE

  • Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.

Mana Charge

  • Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Gold efficiency92.8% → 120.0% (+27.2 pt)
Champions that tend to build this itemSkarnerGragasKassadinMaokaiNautilus
7.3

Base Stats

  • Max Health: 350 → 500

Awe

  • Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.

Frozen Colossus

  • Whenever you impair an enemy champion's movement, gain a shield for 3 seconds that absorbs 120 + 4.5% max Mana. If more than one enemy champion is nearby, the shield is increased by 80%. (8 second cooldown) Ranged champions use this shield at 50% effectiveness.
7.3

Base Stats

  • Build Path: Surging Scales (1300) + Negatron Cloak (900) + 900 → Giant's Belt (1000) + Chain Vest (900) + Negatron Cloak (900) + 400
  • Total Price: 3100 → 3200
  • [New] Health: 300
  • Armor: 60 → 50
  • Magic Resist: 60 → 50

Endurance

  • While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat.
Gold efficiency96.8% → 109.3% (+12.6 pt)
Champions that tend to build this itemK'SanteRammusDariusNunu & WillumpAmumu
7.3

Base Stats

  • Build Path: Winged Moonplate (900) + Surging Scales (1300) + 600 → Winged Moonplate (900) + Chain Vest (900) + Ruby Crystal (500) + 500
  • Movement Speed: 5% → 4%
Gold efficiency106.8% → 106.3% (-0.5 pt)
Champions that tend to build this itemSingedGarenNunu & WillumpDariusNasus
7.3

Base Stats

  • Build Path: Winged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500
  • Price: 2750 → 2800
  • Max Health: 350 → 400

Absorb

  • Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
Gold efficiency99.7% → 103.3% (+3.6 pt)
History7.2Nerf7.3Changed
Champions that tend to build this itemNunu & WillumpJarvan IVMalphiteShyvanaOlaf
7.3

Base Stats

  • [New] Movement Speed: 4%

Momentum

  • 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
  • Spectral Haste [Removed]
Gold efficiency116.8% → 118.8% (+2.0 pt)
History7.3Changed7.3bBuff
Champions that tend to build this itemKha'ZixPykeTalonKaynJayce
7.3

Base Stats

  • Build Path: Bami's Cinder (1300) + Jaurim's Fist (1200) + 500 → Pickaxe (800) + Jaurim's Fist (1200) + Ruby Crystal (500) + 500
Gold efficiency105.5% (not reflected in gold efficiency)
History7.0dChanged7.3Changed
Champions that tend to build this itemUrgotShenNocturneXin ZhaoDr. Mundo
7.3

Base Stats

  • Movement Speed: 5% → 4%
Gold efficiency144.1% → 143.6% (-0.5 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemVladimirCho'GathOriannaRyzeLillia
7.3

Base Stats

  • Build Path: Sheen (800) + Phage (1000) + Stinger (1200) + 333 → Sheen (800) + Phage (1000) + Hearthbound Axe (1200) + 333
  • Attack Damage: 30 → 36
  • Ability Haste: 20 → 15
  • Movement Speed: 5% → 0
Gold efficiency139.0% → 135.3% (-3.8 pt)
History7.1bChanged7.3Changed
Champions that tend to build this itemEzrealViCamilleOlafFiora
7.3

Base Stats

  • Ability Power: 70 → 60
  • Max Health: 350 → 300
  • Attack Speed: 25% → 20%

Spellblade

  • After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.
Gold efficiency159.6% → 140.8% (-18.8 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemEkkoGwenVolibearKayleJax
7.3

Base Stats

  • Build Path: Nashor's Talon (800) + Recurve Bow (1400) + 600 → Recurve Bow (900) + Blasting Wand (800) + Fiendish Codex (900) + 300
  • Total Price: 2800 → 2900
  • Attack Speed: 45% → 50%
  • [New] Ability Power: 80
  • Ability Haste: 20 → 15

Gnaw

  • Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.

Magic Fang

  • [Removed]
Gold efficiency141.1% → 157.5% (+16.4 pt)
History7.1bChanged7.3Changed
Champions that tend to build this itemKayleGwenTeemoTwisted FateEkko
7.3

Echo

  • Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)
Gold efficiency114.6% (not reflected in gold efficiency)
History7.1Changed7.2Changed7.2bBuff7.3Changed
Champions that tend to build this itemLuxNorraVel'KozZiggsVex
7.3

Immolate

  • Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters.

Flametouch

  • [Removed]
Gold efficiency105.7% (not reflected in gold efficiency)
History7.0Changed7.2Changed7.2cBuff7.3Changed
Champions that tend to build this itemOrnnShenDr. MundoNunu & WillumpSion
7.3

Inevitable Demise

  • Critical Strike Threshold: 35% → 40%
Gold efficiency111.3% (not reflected in gold efficiency)
History7.0Changed7.2Changed7.3Changed
Champions that tend to build this itemDianaHweiLuxNidaleeSyndra
7.3

Base Stats

  • [New] Tenacity: 20%

Sterak's Fury

  • Tenacity Removed.
Gold efficiency79.4% → 85.8% (+6.5 pt)
History7.2Changed7.3Changed
Champions that tend to build this itemDariusGnarOlafCamilleVi
7.3

Base Stats

  • Price: 500 → 400
  • [Removed] 5 Ability Haste
Gold efficiency68.8% → 11.0% (-57.8 pt)
History7.2Changed7.2aNerf7.3Changed
Champions that tend to build this itemKassadinRyzeJannaNami
7.3

Removed

  • Like Shimmering Spark, with the new jungle system, we no longer need a jungle-specific version of Sunfire Aegis.
7.3

Removed

  • Surging Scales has always struggled to find a clear identity. Its underwhelming stats and effect haven't done enough to differentiate it from Chain Vest, so it's time to say goodbye.
7.3

Removed

  • Stinger has also lost its last remaining user, so we're removing it for now.

Runes

TargetVerChanges
7.3
  • Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
History7.1dChanged7.2Changed7.3Changed
7.3
  • Stats granted per stack: 3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x) → 3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)
History7.2Changed7.3Changed
7.3
  • Replaces Legend: Tenacity
  • Takedowns and killing monsters and minions grant Ability Haste, up to a maximum of 15 Ability Haste, with each stack granting 1.5 Ability Haste.
7.3
  • After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
History7.1Changed7.1gChanged7.3Changed
7.3
  • Removed
History7.1Changed7.3Changed
7.3
  • Removed

Summoner Spells

TargetVerChanges
7.3

Smite Adjustments

  • [New] Champions with Smite deal 30-225 (Scale with Level) + 10% Bonus Attack Damage + 12% Ability Power + 20% Bonus Armor + 20% Bonus Magic Resistance + 3% Bonus Health True damage. After you stop attacking, this damage continues up to 2 more times. Champions also heal for 5 - 35 each second, scaling with champion level.
  • [Removed] Champions with Smite deal bonus ability and basic attack damage to monsters.
  • [New] Non-epic monsters deal 50% damage to champions with Smite.
  • [Removed] Casting Smite restores Health.
  • [New] Killing a large monster restores 100–260 Health to the killer (scales with monster level, reaching the maximum at level 9).

Smite Upgrade Rules

  • Initial damage: 600 true damage
  • Upgrade Smite by consuming Eco-system Protection stacks.
  • Consume 8 total stacks. Upgrade to 1000 true damage.
  • Consume 20 total stacks. Upgrade to 1400 true damage. Afterward, gain 1 Eco-system Protection stack every 30 seconds. Gain 5% bonus Movement Speed in the jungle and river, increased to 10% while out of combat. Gain an additional 20 bonus gold from each jungle camp.
History7.1gChanged7.3Changed7.3aNerf

Systems

TargetVerChanges
Marksman Systematic Adjustments
7.3
  • Base Critical Strike Damage : 175% → 200%

Critical Rate

  • Crit Damage: 175% → 200%
Attack Speed
7.3
  • Attack Speed cap (attacks per second): 2.5 → 3
  • Attack Speed per Level adjustments for certain champions
  • Attack Speed ratios are no longer divided by melee and ranged; each champion will now have an individual Attack Speed ratio.

Base Attack Speed

  • A champion's starting Attack Speed; it usually also determines that champion's Attack Speed Ratio.

Attack Speed Ratio

  • How efficiently bonus Attack Speed converts into actual Attack Speed. In most cases it equals Base Attack Speed.

Base Bonus Attack Speed

  • Bonus Attack Speed a champion has from the start of the match; it does not scale with level. Level 1 Attack Speed is set by both Base Attack Speed and Base Bonus Attack Speed.

Attack Speed per Level

  • Attack Speed gained on level-up; it counts as bonus Attack Speed (other per-level stats such as Attack Damage per Level count toward base stats instead).
  • Bonus Attack Speed gained per level = Attack Speed per Level × (0.7 + 0.04 × current level). From level 1 to 2 that is 74%; by max level the total is 1400% × Attack Speed per Level.

Formulas

  • Total Attack Speed = Base Attack Speed + Attack Speed Ratio × Bonus Attack Speed
  • Bonus Attack Speed = Base Bonus Attack Speed + bonus Attack Speed from leveling + bonus Attack Speed from items, runes, abilities, etc.

Example (Caitlyn)

  • Base Attack Speed and Attack Speed Ratio 0.625, Base Bonus Attack Speed 0.28, Attack Speed per Level 0.04.
  • Level 1, no items or runes: 0.625 + 0.625 × 0.28 = 0.8
  • Max level with fully stacked Legend: Alacrity (18%) and Berserker's Greaves (35%): 0.625 + 0.625 × (0.28 + 0.04 × 14 + 0.18 + 0.35) = 1.48125 (1.48 on the stats panel)
Champion Durability Adjustments
7.3
  • We're adjusting the durability of several champions to better match how and when they're intended to take risks in combat. We're trimming some extreme cases of early-game Health and Armor, while giving champions who regularly dive into the middle of fights more Health growth to help them survive as the game progresses. We're also making targeted durability adjustments to better align certain champions with their intended strengths at different stages of the game.
  • 51 champions are affected; the new values are listed in each champion's row on this page.
Jungle Economy Adjustments
7.3
  • [Removed] Monster gold scaling.

Eco Protection adjustments

  • Champions with Smite gain 1 stack every 20 seconds. Consuming 1 stack when clearing a monster camp grants an additional 45 gold, stacking up to 3 times.
  • Catch-up mechanic: when your team's total gold is below 90% of the enemy team's total gold and your own gold is less than or equal to 95% of your team's average gold, consuming 1 stack grants 70 gold.

Jungler minion penalty

  • Champions with Smite gain 30% - 100% of lane experience, increasing over time once per minute and reaching 100% at 15 minutes.
  • If a jungler gains more than 40% as much gold from lanes as from monsters, gold and experience gained from lanes are reduced by 50%. This effect stacks with the previous rule and is removed at 12 minutes.

Lane champion jungling penalty

  • Champions without Smite gain only 50% - 80% experience from monsters, increasing over time once per minute and reaching 80% at 12 minutes.
Jungle Monster Rules
7.3

Epic jungle monster stats

  • Elemental Dragons (levels 5 - 15): Health 4900 - 10900, Attack Damage 70, Armor 59 - 119, Magic Resistance 41 - 81
  • Rift Herald (levels 5 - 15): Health 7100 - 11100, Attack Damage 100 - 200, Armor 79 - 139, Magic Resistance 52 - 82
  • Summoned Rift Herald (levels 5 - 15): Health 5300 - 7300, Attack Damage 80 - 130, Armor 54 - 114, Magic Resistance 32 - 62 Gold granted when the Summoned Rift Herald charges: 200 → 50
  • Baron Nashor (levels 9 - 15): Health 14000 - 18500, Attack Damage 280 - 490, Armor 96 - 168, Magic Resistance 56 - 98 Basic attacks and abilities that hit enemy champions apply a debuff that reduces Armor and Magic Resistance by 0.5, stacking up to 100 times and lasting 8 seconds. Basic attacks add 1 stack, and abilities add 2 stacks. Energy Surge Attack Damage ratio: 60% → 30% Corrosive Fluid Attack Damage ratio: 100% → 50% Sundering Breath Attack Damage ratio: 200% → 100% Spike Burst Attack Damage ratio: 100% → 50%
  • Elder Dragon (levels 11 - 15): Health 19000 - 20200, Attack Damage 105, Armor 150 - 170, Magic Resistance 95 - 107

Jungle monster stats (levels 1 - 15)

  • Krugs: Health 1300 - 3050, Attack Damage 60 - 172, Armor 40, Magic Resistance 35
  • Mini Krugs: Health 550 - 1560, Attack Damage 20 - 62, Armor 20, Magic Resistance 20
  • Gromp: Health 1800 - 4390, Attack Damage 55 - 160, Armor 40, Magic Resistance 35
  • Blue Sentinel: Health 2200 - 4650, Attack Damage 70 - 210, Armor 40, Magic Resistance 35
  • Red Brambleback: Health 2200 - 4650, Attack Damage 70 - 210, Armor 40, Magic Resistance 35
  • Crimson Raptor: Health 1000 - 2540, Attack Damage 20 - 55, Armor 40, Magic Resistance 35
  • Raptors: Health 500 - 1270, Attack Damage 10 - 24, Armor 20, Magic Resistance 20
  • Greater Murk Wolf: Health 1200 - 3230, Attack Damage 30 - 93, Armor 40, Magic Resistance 35
  • Murk Wolves: Health 600 - 1510, Attack Damage 10 - 31, Armor 20, Magic Resistance 20
  • Rift Scuttler: Health 1500 - 3600, Armor 40, Magic Resistance 40 The first spawn has been moved to 1: 30.

New jungle monster traits

  • Krugs, Crimson Raptors, and Greater Murk Wolves deal bonus physical damage equal to 3% of the target's current Health on attack.
  • Gromp, Red Brambleback, and Blue Sentinel deal bonus physical damage equal to 5% of the target's current Health on attack.
Crystalline Overgrowth
7.3
  • All attackable lane turrets are now affected by Crystalline Overgrowth.
  • Turrets crystallize over time. A champion's first basic attack detonates all accumulated crystals, dealing True Damage.
  • The higher the average level of the attacking team, the higher the crystal detonation damage.
  • Cooldown: After a turret spawns, Crystalline Overgrowth has a 50-second cooldown. Once the cooldown ends, crystals begin to accumulate.
  • Crystalline Overgrowth remains at its minimum damage for 30 seconds, then scales linearly over 160 seconds until reaching its maximum damage, where it remains indefinitely.
  • Minimum damage: 2%–8.7% of the turret's maximum Health (based on the attacking team's level)
  • Maximum damage: 3.3%–18.9% of the turret's maximum Health (based on the attacking team's level)
  • If an enemy champion is near the turret at the 50-second mark, when Crystalline Overgrowth would normally activate, crystal growth is temporarily suppressed and will not appear. Once all enemy champions leave the area, the crystals will begin to appear and "fast-forward" to the stage they would have reached, making up for the suppressed progress. This is intended to prevent Crystalline Overgrowth from suddenly activating in the middle of a push.
  • While the outer turret is still standing, the inner turret and inhibitor turret will not crystallize. Once the outer turret is destroyed, the inner turret begins crystallizing.
  • When no minions are within turret range and the turret's damage reduction is active, the crystals cannot be detonated.
Turret Adjustments
7.3
  • All Turrets
  • [New] All turrets take 20% increased damage from melee champions.
  • Turret plating distribution: Outer turrets, inner turrets, and inhibitor turrets.
  • Turret plating now persists permanently.
  • Turret plates are tied to Health thresholds. A turret loses 1 plate whenever its Health falls below 90%, 75%, 55%, 30%, and 0%.
  • [Removed] When an outer/inner turret is destroyed, the corresponding inner/inhibitor turret no longer gains a 30-second shield.
  • [Removed] During the first 2 minutes of the game, Baron Lane and Mid Lane turrets no longer gain 50 bonus Armor and Magic Resist.
  • [Removed] During the first 6 minutes of the game, outer turrets no longer gain Armor and Magic Resist based on their remaining Health.
  • [Removed] During the first 5 minutes of the game, turrets no longer gain bonus stats when multiple enemy champions are within their attack range.
  • [New] Starting at 5:00, outer turret Armor, Magic Resistance, and turret plate Gold rewards begin to decay, up to 4 times.
  • Turret plate Gold: -10 every 30 seconds, down to a minimum of 100 Gold
  • Armor and Magic Resist: -15 every 30 seconds, down to a minimum of 0
  • Whenever a turret plate is destroyed, the turret gains 30 Armor and Magic Resist for 20 seconds. Destroying another plate refreshes the duration. During this time, the turret gains an additional 5 Armor and Magic Resist for each enemy champion within 850 range
  • Turret Stats
  • Health:
  • Outer turret: 3000 → 7000
  • Inner turret: 3000 → 4500
  • Inhibitor turret: 3200 → 4250
  • [ Adjusted] Armor and Magic Resist: 60
  • [Removed] Gold granted for destroying turrets
  • [Adjusted] Turret Plating and Turret Rewards:
  • Outer turret: 140 Gold per plate, 700 Gold total
  • Inner and inhibitor turrets: 120 Gold per plate, 600 Gold total
  • First turret: 150 bonus Gold
  • Global bounty for destroying an outer turret: 50 Gold per player
  • Global bounty for destroying an inner or inhibitor turret: 25 Gold per player
Battlefield Tempo Adjustments
7.3

Hand of Baron

  • Melee Minions: Reduced damage from champions: 50% - 70% (11:00 - 25:00) Reduced damage from minions: 80% Attack Damage increase: 10 Reduced damage from turrets: 25%
  • Caster Minion: Reduced damage from champions: 50% - 70% (11:00 - 25:00) Reduced damage from minions: 20% Attack Damage increase: 30 Reduced damage from turrets: 25%
  • Siege Minions: Reduced damage from champions: 30% Reduced damage from minions: 20% Attack Damage increase: 100 Reduced damage from turrets: 25%
  • Cannon Minions: Reduced damage from champions: 30% Reduced damage from minions: 20% Attack Damage increase: 100 Reduced damage from turrets: 25%
  • Super Minions: Super Minions are not affected by Hand of Baron.
  • All Minions: Minions empowered by Hand of Baron now have a minimum Movement Speed of 3.3.
Super Minion Aura
7.3
  • 1 Turret:
  • 35 Armor, 35 Magic Resistance
  • 2 Turrets:
  • 35 Armor, 35 Magic Resistance
  • Attack Damage: 15%
  • 3 Turrets:
  • 35 Armor, 35 Magic Resistance
  • Attack Damage: 40%
  • [Removed] Super Minions no longer benefit from the Super Minion Aura.
Minion Stats
7.3

Super Minions

  • Base Health: 800 → 1100

Cannon Minions

  • Damage to structures: Reaches a maximum of 100% at 23:00 → Fixed at 84%

All Minions

  • [New] All minions deal 60% damage to champions.
  • [New] Starting at 5:30, minions gain 25 Movement Speed every 150 seconds, up to 6 times.
  • [Removed] Starting at 11:00, minions no longer gain 10% out-of-combat Movement Speed per minute.
  • Minion experience range: 8 → 10
Minion Push Buffs
7.3
  • [New] Bonus damage to minions: (5% + (5% × turret advantage in the lane)) × team average level advantage
  • [New] Damage reduction against minions: 1 + (turret advantage in the lane × team average level advantage)
Lifesteal
7.3
  • This stat has replaced the previous vamp effects on the following items. See the item sections for details: Mercurial Scimitar, Vampiric Scepter, Bloodthirster, Blade of the Ruined King, and Gunmetal Greaves.
Training Camp
7.3
  • You can now interact with the shop from anywhere in Practice Mode, including buying items, undoing purchases, and selling items.
Custom Mode
7.3
  • Added a new custom game mode: Rift Trials , where two players face off in a 1v1 on the Baron Lane of Summoner's Rift.
Summoner’s Rift
7.3
  • When players are within the item purchase area at their base, the Gold display will now be highlighted.
  • Item price differences can now be displayed while within the base.
  • When an Elemental Dragon is about to spawn, its shadow can be seen circling above its spawn location.

Bug Fixes

New Champion

7.3Hwei is a brooding painter who creates brilliant art in order to confront Ionia's criminals and comfort their victims. Beneath his melancholy roils a torn, emotional mind—haunted by both the vibrant visions of his imagination and the gruesome memories of his temple's massacre. Hwei seeks to understand this light and dark, which drives him inevitably toward the artist who unraveled him. With paintbrush and palette, Hwei shapes endless possibilities as he draws ever closer to earning closure or embracing despair.

China server win rate, before and after

Official Tencent figures (China server, Diamond+), as published. Changes reach the China server late, so "after" is the snapshot 3 days after release. Rows under 2% pick rate are dimmed.

Before: 2026-09-21 · After: 2026-09-25

ChampionLaneBefore09-21After09-25DiffBefore09-21After09-25DiffBefore09-21After09-25Diff
ADC50.83%48.94%-1.8911.19%6.59%-4.60SA1 down
ADC48.79%49.53%+0.7410.53%12.02%+1.49AS1 up
ADC46.71%48.28%+1.574.78%11.69%+6.91CS3 up
ADC49.02%47.06%-1.965.19%4.09%-1.10BBSame
ADC49.83%52.86%+3.0327.77%41.30%+13.53SSSSSame
ADC47.13%44.89%-2.245.16%3.96%-1.20BC1 down
ADC51.56%46.73%-4.8322.27%11.51%-10.76SSA2 down
ADC49.10%42.48%-6.627.80%4.63%-3.17AC2 down
ADC49.54%48.82%-0.721.26%2.36%+1.10CB1 up
ADC49.30%49.62%+0.3211.00%11.13%+0.13AASame
Mid—48.01%——1.09%——D—
——————————
ADC49.21%49.78%+0.574.97%4.09%-0.88AB1 down
ADC49.41%50.26%+0.851.39%1.66%+0.27CB1 up
ADC51.71%50.20%-1.515.96%4.71%-1.25BBSame
ADC50.57%50.06%-0.513.64%4.70%+1.06BBSame
ADC47.41%44.83%-2.586.31%3.97%-2.34BC1 down
ADC49.17%46.77%-2.404.11%3.36%-0.75BC1 down
ADC50.00%48.62%-1.387.01%5.65%-1.36AASame
ADC50.33%52.38%+2.055.90%5.25%-0.65BBSame
ADC51.14%48.28%-2.8614.56%10.58%-3.98SA1 down
Support51.34%56.86%+5.525.02%19.42%+14.40BSS3 up
ADC51.03%50.41%-0.6211.29%19.83%+8.54SSS1 up
Mid48.39%45.16%-3.2311.96%9.71%-2.25SSSame
Jungle49.00%46.55%-2.458.45%6.61%-1.84AB1 down
Top51.44%50.03%-1.415.84%5.76%-0.08AASame
Jungle47.42%45.28%-2.143.47%3.45%-0.02DDSame
Jungle51.55%46.86%-4.698.68%5.74%-2.94SSSame
Jungle52.45%52.64%+0.192.32%1.96%-0.36CCSame
Top51.58%48.31%-3.275.62%6.19%+0.57AASame
Jungle53.60%53.51%-0.091.48%1.79%+0.31DDSame
Mid49.47%49.86%+0.393.84%3.94%+0.10CB1 up
Top50.22%48.43%-1.7914.43%11.27%-3.16SA1 down
Top48.83%49.16%+0.335.45%6.49%+1.04BBSame
Jungle48.00%48.83%+0.831.65%2.52%+0.87DDSame
Jungle54.77%56.23%+1.462.37%2.49%+0.12DDSame
Jungle52.44%53.67%+1.233.74%5.86%+2.12BA1 up
Jungle50.43%49.76%-0.675.69%5.10%-0.59CCSame
Jungle51.03%50.79%-0.249.77%8.38%-1.39SSSame
Jungle47.34%51.99%+4.652.27%2.50%+0.23DC1 up
Support51.60%51.22%-0.384.66%3.54%-1.12CD1 down
Jungle48.73%49.19%+0.462.14%2.22%+0.08DDSame
Mid43.97%46.76%+2.792.60%4.27%+1.67DDSame
Jungle51.14%49.39%-1.755.28%8.27%+2.99BA1 up
Top48.57%48.28%-0.294.12%4.31%+0.19CB1 up
Support48.44%47.21%-1.237.90%5.94%-1.96BC1 down
Top50.78%50.83%+0.053.40%3.55%+0.15CCSame
Jungle50.74%49.12%-1.625.02%5.48%+0.46CB1 up
Support50.52%48.70%-1.822.77%2.65%-0.12DDSame
Top52.12%51.76%-0.362.58%2.84%+0.26BBSame
Top50.08%48.59%-1.492.90%3.16%+0.26CD1 down
Jungle53.33%51.89%-1.447.95%6.95%-1.00AB1 down
Jungle47.19%46.34%-0.8512.70%13.36%+0.66SSSame
Mid50.75%51.85%+1.101.32%1.49%+0.17DDSame
Top50.51%51.16%+0.656.78%7.48%+0.70SSSame
Jungle54.78%58.22%+3.443.68%6.10%+2.42CB1 up
Jungle49.67%46.56%-3.1111.56%9.57%-1.99SSSSSame
Top49.06%48.21%-0.8515.82%15.28%-0.54SSSame
Support49.12%46.85%-2.274.69%3.46%-1.23CD1 down
Mid49.49%50.02%+0.532.98%5.13%+2.15DB2 up
Mid48.94%52.60%+3.661.24%1.75%+0.51DC1 up
Top49.82%50.03%+0.211.64%1.87%+0.23DC1 up
Top54.96%59.02%+4.068.03%11.86%+3.83SSS1 up
——————————
Jungle48.92%50.28%+1.361.18%1.58%+0.40DDSame
Top50.37%47.61%-2.761.64%1.84%+0.20DDSame
Mid45.74%48.97%+3.231.35%1.84%+0.49DDSame
Jungle51.19%53.73%+2.541.32%1.82%+0.50DDSame
Top51.85%56.77%+4.921.33%2.05%+0.72DB2 up
Mid52.46%50.85%-1.6110.52%10.39%-0.13AS1 up
Mid49.88%51.33%+1.453.35%3.92%+0.57DC1 up
Support50.11%48.74%-1.3715.82%9.86%-5.96SA1 down
Support49.68%51.31%+1.6312.18%11.87%-0.31SSSame
Top50.42%52.52%+2.101.62%2.23%+0.61DC1 up
Jungle50.93%55.29%+4.365.23%7.92%+2.69AS1 up
Support49.88%48.18%-1.709.41%6.75%-2.66SA1 down
Jungle51.64%51.44%-0.207.70%6.87%-0.83AASame
Support51.73%48.89%-2.844.72%5.32%+0.60CCSame
Jungle49.85%49.43%-0.423.28%2.83%-0.45DDSame
Mid51.39%50.50%-0.894.42%4.85%+0.43CB1 up
Jungle52.79%50.78%-2.012.04%2.36%+0.32CD1 down
Mid—50.32%——1.08%——D—
Support45.15%48.42%+3.278.38%11.80%+3.42BA1 up
Mid51.11%51.96%+0.855.93%5.41%-0.52BA1 up
Mid53.30%54.33%+1.0311.49%13.66%+2.17SSSSSame
Mid51.77%49.90%-1.874.86%4.52%-0.34CD1 down
Jungle—49.87%——1.14%——D—
Support51.10%49.25%-1.856.56%6.70%+0.14SSSame
Support49.63%49.34%-0.297.16%7.62%+0.46CB1 up
Top50.75%50.49%-0.2611.24%11.12%-0.12SSS1 down
Mid49.49%51.92%+2.431.93%2.07%+0.14DDSame
Mid51.45%50.28%-1.174.93%4.39%-0.54CCSame
Top51.08%49.34%-1.742.19%1.76%-0.43DDSame
Support50.80%49.71%-1.099.95%7.39%-2.56AB1 down
Top51.43%52.18%+0.753.76%3.24%-0.52BBSame
Support52.57%53.07%+0.503.74%6.54%+2.80DC1 up
Support48.93%48.38%-0.557.46%12.98%+5.52DB2 up
Jungle50.69%45.30%-5.397.03%4.14%-2.89AC2 down
Support52.17%49.03%-3.144.99%4.00%-0.99SSS1 down
Top47.91%45.45%-2.468.81%6.22%-2.59BBSame
Top49.90%49.65%-0.259.02%10.05%+1.03AASame
Jungle49.76%51.03%+1.273.12%3.07%-0.05CD1 down
Support51.06%48.11%-2.954.35%3.56%-0.79BBSame
Support52.06%52.23%+0.172.30%2.51%+0.21DDSame
Top50.54%50.02%-0.523.71%3.42%-0.29CD1 down
Support51.13%48.93%-2.201.06%1.03%-0.03DDSame
Top50.52%52.77%+2.251.81%1.67%-0.14DDSame
Jungle46.89%51.71%+4.822.58%2.60%+0.02DDSame
Jungle47.16%48.27%+1.112.14%2.20%+0.06DDSame
Mid48.69%47.74%-0.955.95%4.38%-1.57BC1 down
Top50.98%50.47%-0.5112.72%12.90%+0.18SSSSSame
Mid49.17%50.57%+1.404.11%4.45%+0.34BA1 up
Support50.41%49.95%-0.464.25%4.94%+0.69DDSame
Top51.42%53.16%+1.741.16%1.25%+0.09DDSame
Support50.25%51.38%+1.134.75%4.60%-0.15DDSame
Top48.30%50.32%+2.022.27%4.13%+1.86DC1 up
Top49.42%48.51%-0.914.11%3.34%-0.77BBSame
——————————
Support50.27%50.55%+0.282.74%8.68%+5.94DB2 up
Support50.83%49.14%-1.692.94%2.80%-0.14CD1 down
Mid51.92%51.64%-0.2810.24%7.42%-2.82SA1 down
Top48.10%47.29%-0.813.42%3.27%-0.15DDSame
Mid48.62%47.02%-1.6010.62%6.94%-3.68AB1 down
Support50.24%48.64%-1.605.05%4.10%-0.95CCSame
Top51.50%49.94%-1.563.02%2.96%-0.06AASame
Mid47.47%47.52%+0.052.33%2.23%-0.10CCSame
Mid49.95%50.42%+0.471.63%1.19%-0.44DDSame
Jungle50.49%50.49%±0.002.39%3.11%+0.72CCSame
Mid50.12%49.24%-0.883.66%2.79%-0.87DDSame
Jungle51.44%48.85%-2.592.60%2.50%-0.10DDSame
Jungle50.64%51.59%+0.952.08%2.20%+0.12DDSame
Jungle52.10%52.10%±0.002.67%2.98%+0.31BBSame
Mid48.57%47.91%-0.663.48%3.12%-0.36CCSame
ADC52.93%51.53%-1.4010.12%5.40%-4.72SSSame
Mid46.60%44.80%-1.808.19%7.77%-0.42SSSame
Top48.93%48.71%-0.222.27%1.90%-0.37DDSame
Mid49.20%49.87%+0.672.11%2.04%-0.07DDSame
Mid50.65%47.99%-2.664.48%3.01%-1.47BD2 down
Mid51.00%50.74%-0.262.32%2.57%+0.25DDSame
Top48.93%51.82%+2.895.48%6.74%+1.26AS1 up
Mid51.42%49.42%-2.001.76%1.48%-0.28BD2 down

Other Ver.7 patches

  1. 7.3dPatch 7.3d changes2026-10-2811 champions, 6 items, 2 system changes
  2. 7.3cPatch 7.3c2026-10-22Only game-mode and similar changes, none listed here. Official patch notes
  3. 7.3bPatch 7.3b changes2026-10-158 champions, 6 items, 4 runes, 1 system change, 4 bug fixes
  4. 7.3aPatch 7.3a changes2026-09-2912 champions, 4 items, 1 summoner spell, 2 system changes
  5. 7.2ePatch 7.2e changes2026-09-095 champions, 4 items
  6. 7.2dPatch 7.2d changes2026-08-2613 champions, 2 items
  7. 7.2cPatch 7.2c changes2026-08-121 new champion, 9 champions, 11 items, 1 system change, 1 bug fix
  8. 7.2bPatch 7.2b changes2026-07-2910 champions, 5 items, 1 rune, 3 system changes, 4 bug fixes
  9. 7.2aPatch 7.2a changes2026-07-155 champions, 6 items, 4 bug fixes
  10. 7.2Patch 7.2 changes2026-07-081 new champion, 14 champions, 76 items, 33 runes, 10 system changes, 5 bug fixes
  11. 7.1hPatch 7.1h changes2026-06-248 champions, 1 item, 1 bug fix
  12. 7.1gPatch 7.1g changes2026-06-101 new champion, 4 champions, 2 items, 1 rune, 1 summoner spell, 1 system change, 2 bug fixes
  13. 7.1fPatch 7.1f changes2026-05-2710 champions, 13 bug fixes
  14. 7.1ePatch 7.1e changes2026-05-131 new champion, 8 champions, 3 items, 2 bug fixes
  15. 7.1dPatch 7.1d changes2026-04-288 champions, 4 runes
  16. 7.1cPatch 7.1c2026-04-22Only game-mode and similar changes, none listed here. Official patch notes
  17. 7.1bPatch 7.1b changes2026-04-1511 champions, 8 items, 6 bug fixes
  18. 7.1Patch 7.1 changes2026-04-0711 champions, 4 items, 30 runes, 1 system change
  19. 7.0gPatch 7.0g2026-03-25Only game-mode and similar changes, none listed here. Official patch notes
  20. 7.0fPatch 7.0f changes2026-03-186 champions, 1 item
  21. 7.0ePatch 7.0e2026-03-12Only game-mode and similar changes, none listed here. Official patch notes
  22. 7.0dPatch 7.0d changes2026-03-041 new champion, 6 champions, 6 items, 1 bug fix
  23. 7.0cPatch 7.0c changes2026-02-118 champions, 5 items, 3 runes
  24. 7.0bPatch 7.0b2026-02-03Only game-mode and similar changes, none listed here. Official patch notes
  25. 7.0aPatch 7.0a changes2026-01-285 champions, 4 items, 8 bug fixes
  26. 7.0Patch 7.0 changes2026-01-2111 champions, 21 items, 2 system changes

Source: Official patch notes 7.3