Reduces enemy healing
Items
Physical · Fighter
Upgraded
Chempunk Chainsword
Manamune
Eclipse
Sundered Sky
Experimental Hexplate
Maw of Malmortius
Black Cleaver
Titanic Hydra
Stridebreaker
Goredrinker
Mercurial Scimitar
Blade of the Ruined King
Serylda’s Grudge
Spear of Shojin
Hullbreaker
Overlord's Bloodmail
Guardian Angel
Bloodthirster
Sterak's Gage
Death's Dance
Trinity Force
Divine SundererMid-tier
Physical · Assassin
Upgraded
Mid-tier
Physical · Marksman
Upgraded
Fiendhunter Bolts
Rapid Firecannon
Runaan's Hurricane
Phantom Dancer
Navori Quickblades
Wit's End
Hexoptics C44
Kraken Slayer
Nashor's Tooth
Manamune
Statikk Shiv
Guinsoo's Rageblade
Mortal Reminder
Maw of Malmortius
Essence Reaver
Immortal Shieldbow
The Collector
Terminus
Stormrazor
Yun Tal Wildarrows
Galeforce
Mercurial Scimitar
Blade of the Ruined King
Guardian Angel
Bloodthirster
Dominik’s Regards
Trinity Force
Infinity EdgeMid-tier
Magic
Upgraded
Whispering Circlet
Redemption
Imperial Mandate
Oceanid's Trident
Morellonomicon
Hextech Rocketbelt
Rylai's Crystal Scepter
Rod of Ages
Horizon Focus
Malignance
Stormsurge
Blackfire Torch
Luden's Echo
Lich Bane
Bloodletter's Curse
Nashor's Tooth
Statikk Shiv
Banshee's Veil
Cryptbloom
Void Staff
Guinsoo's Rageblade
Liandry's Torment
Archangel's Staff
Cosmic Drive
Dusk and Dawn
Infinity Orb
Riftmaker
Zhonya's Hourglass
Rabadon's DeathcapMid-tier
Defense
Upgraded
Abyssal Mask
Zeke's Convergence
Yordle Trap
Knight's Vow
Frozen Heart
Mantle of the Twelfth Hour
Locket of the Iron Solari
Winter's Approach
Radiant Virtue
Thornmail
Dawnshroud
Hollow Radiance
Randuin's Omen
Dead Man's Plate
Force of Nature
Heartsteel
Kaenic Rookern
Warmog's Armor
Gargoyle Stoneplate
Sunfire Aegis
Banshee's Veil
Unending Despair
Iceborn Gauntlet
Titanic Hydra
Overlord's Bloodmail
Guardian Angel
Sterak's Gage
Amaranth's Twinguard
Death's Dance
Zhonya's HourglassMid-tier
Support
Upgraded
Echoes of Helia
Whispering Circlet
Abyssal Mask
Ardent Censer
Staff of Flowing Water
Zeke's Convergence
Yordle Trap
Redemption
Knight's Vow
Mikael's Blessing
Shurelya's Battlesong
Harmonic Echo
Frozen Heart
Mantle of the Twelfth Hour
Locket of the Iron Solari
Imperial Mandate
Oceanid's Trident
Morellonomicon
Radiant Virtue
Thornmail
Dawnshroud
CryptbloomMid-tier
Starter loadout
Boots
Upgraded
Mid-tier
Basic
Physical · Fighter
Upgraded
Converts Mana into Attack Damage
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Gain a shield and deal bonus damage
Periodic empowered basic attack
Using your ultimate increases Attack Speed and Move Speed
Overdrive: After casting your ultimate ability, gain 40% Attack Speed and 20% Move Speed for 8 seconds (30 second Cooldown).
Gain a magic shield when taking damage
Physical damage reduces Armor
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values.
Bonus area damage
Short dash, then slows nearby enemies
Stride (Passive): Dealing physical damage grants 20 Movement Speed for 2 seconds.
Area damage
Thirsting Slash (Active): Deal physical damage equal to 175% base Attack Damage to nearby enemies. Restore Health equal to 20% Attack Damage + 10% missing Health for each enemy champion hit (12 second Cooldown).
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Basic attacks deal bonus damage
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second Cooldown).
Armor Penetration (%) and applies a slow
Gain bonus damage
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion's ability and passive damage by 3% for 6 seconds (stacks 4 times)
Focused Will stacks have a 1 second cooldown per ability cast.
Strengthens split pushing
Boarding Party: Nearby allied siege and super minions gain 20–130 Armor and 10–120 Magic Resist (based on level), increased by 25% if you are a ranged champion.
Gain Attack Damage as Health drops
Retribution: Gain up to 9% increased Attack Damage based on your missing Health.
Reaches the maximum value when below 30% Health.
Revive on death
Gain Lifesteal; excess healing becomes a shield
Taking damage triggers a shield
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds.
(70 second Cooldown)
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
Delays damage taken
Defy: If a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
Boosts many stats
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
Health-based basic attack damage
Mid-tier
+20 Attack Damage
After using an ability, basic attacks deal bonus damage
Damage is reduced vs structures.
Physical damage reduces enemy healing
Basic attacks increase Move Speed
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
+20 Attack Damage / +15% Attack Speed
+20 Attack Damage / +8% Lifesteal
Armor Penetration (%)
+20 Attack Damage / +20 Magic Resist
+25 Attack Damage / +10 Ability Haste
Basic
Increases Mana
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
+12% Attack Speed
+12 Attack Damage
+10% Critical Rate
Physical · Assassin
Upgraded
Counters shields
Converts Mana into Attack Damage
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Increases Move Speed
Basic attacks deal bonus damage
Cooldown is refreshed when an enemy champion has been taken down.
Gain a magic shield when taking damage
Blocks an enemy ability
Executes low-Health champions
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Armor Penetration (%) and applies a slow
Revive on death
Mid-tier
+20 Attack Damage
After using an ability, basic attacks deal bonus damage
Damage is reduced vs structures.
Physical damage reduces enemy healing
Armor Penetration
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Armor Penetration (%)
+25 Attack Damage / +10 Ability Haste
Basic
Increases Mana
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
+12 Attack Damage
+10% Critical Rate
Physical · Marksman
Upgraded
After using your ultimate, your next few basic attacks critically strike
Opening Barrage: For 8 seconds after casting your ultimate, your next 3 attacks gain 50% Attack Speed and guaranteed critical strikes at 85% of normal critical damage. An attack that would already crit instead gains 17.5% bonus true damage (45 second Cooldown).
Increases range and damage
Ranged attacks hit 3 targets
Move Speed and Attack Speed
Basic attacks reduce your basic ability cooldowns.
Basic attacks deal bonus damage
Increases range and damage
Arcane Aim: An enemy champion dying within 3 seconds of your damage grants 100 Attack Range for 8 seconds.
Deals bonus physical damage
The increase is capped at 75%.
Basic attacks deal bonus damage
Converts Mana into Attack Damage
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Energized attacks deal chain damage
Electrospark: Moving and attacking generate an Energized attack that fires chain lightning to 4–7 targets (based on level), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.
Basic attacks apply on-hit effects
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. At max stacks, every 3rd basic attack applies on-hit effects 1 additional time.
Armor Penetration (%) and reduced enemy healing
Gain a magic shield when taking damage
After using an ability, your next basic attack deals bonus damage
Gain a shield at low Health
Executes low-Health champions
Increases Armor Penetration, Magic Penetration, Armor and Magic Resist
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5–8 Armor and Magic Resist (based on level) for 5 seconds on hit. Dark attacks grant 10% Armor Penetration and 10% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times.
While you have this item, bonus Armor Penetration and Magic Penetration granted by it is capped at 40%.
Energized basic attacks deal bonus damage and increase Move Speed
Basic attacks increase Critical Rate
Flurry: Attacking an enemy champion grants 35% Attack Speed for 6 seconds (25 second Cooldown). Basic attacks reduce the cooldown by 1 second, or 2 seconds when they crit.
Grants a dash and bonus damage
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Basic attacks deal bonus damage
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second Cooldown).
Revive on death
Gain Lifesteal; excess healing becomes a shield
Armor Penetration and bonus damage
Boosts many stats
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
Increases critical strike damage
Mid-tier
+20 Attack Damage
After using an ability, basic attacks deal bonus damage
Damage is reduced vs structures.
Deals bonus damage
(25 second Cooldown. Each basic attack reduces the remaining cooldown by 1 second.)
Physical damage reduces enemy healing
Basic attacks deal bonus damage
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
+20 Attack Damage / +15% Attack Speed
+20 Attack Damage / +8% Lifesteal
Armor Penetration (%)
+25 Attack Damage / +10 Ability Haste
+20 Attack Damage / +15% Critical Rate
Increases Move Speed
+40 Attack Damage
Basic
Increases Mana
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
+12% Attack Speed
+12 Attack Damage
+10% Critical Rate
Magic
Upgraded
Converts Mana into heal and shield power
Mana Charge: Grants 14 max Mana for each Mana expenditure (up to 3 times every 10 seconds). Caps at 700 max Mana, after which this item transforms into Diadem of Songs.
Heals allies in an area
Can be activated while dead.
Crowd control increases allies' damage
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Reduces enemy shields
Magic damage reduces enemy healing
Short dash
If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
Abilities apply a slow
Stats grow over time
Veteran: Each stack provides 15 Health, 30 Mana, and 4 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
Deals bonus damage to marked targets
Focus: When Hypershot is triggered, reveals all enemy champions within 1,200 units of the target for 3 seconds (12 second Cooldown).
For ultimate-focused playstyles
Hatefog: Damaging a champion with your ultimate burns the ground beneath them for 3 seconds, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
A powerful item for scaling mages
Squall: After 2 seconds, deal 125 + 10% Ability Power magic damage to the target. If the target dies before Squall triggers, it instead instantly deals the same amount of damage to enemies in a large area and grants 25 gold.
Deals burn damage
Against monsters, they deal 40 + 2% Ability Power magic damage per second.
Blackfire: Each enemy champion or monster affected by your Baleful Blaze grants you 4% Ability Power.
Abilities deal bonus damage
For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage.
After using an ability, basic attacks deal bonus damage
Damage is reduced vs structures.
Reduces enemy Magic Resist
Basic attacks deal bonus damage
Energized attacks deal chain damage
Electrospark: Moving and attacking generate an Energized attack that fires chain lightning to 4–7 targets (based on level), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.
Blocks an enemy ability
Restores Health on champion kills
Magic Penetration (%)
Basic attacks apply on-hit effects
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. At max stacks, every 3rd basic attack applies on-hit effects 1 additional time.
Abilities deal bonus damage
Madness: While fighting enemy champions, deal 2% additional damage each second, up to 6% after 3 seconds.
Converts Mana into Ability Power
Mana Charge: Increases max Mana by 14 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Dealing non-physical damage increases Move Speed
Basic attacks apply on-hit effects
Deals reduced damage to structures.
Abilities deal bonus damage
Ramping damage
Void Infusion: Gain Ability Power equal to 2% of your bonus Health.
Become invulnerable
Increases Ability Power
Mid-tier
Increases healing and shielding
+40 Ability Power
After using an ability, basic attacks deal bonus damage
Damage is reduced vs structures.
+20 Ability Power / +50% Mana Regen / +10 Ability Haste
Abilities apply damage over time.
Deals an additional 15 magic damage to monsters.
+25 Ability Power / +10 Ability Haste
Magic damage reduces enemy healing
+35 Ability Power / +4% Move Speed
+20 Ability Power / +10% Magic Penetration
+175 Health / +10 Ability Haste
Spends Mana to restore Health
Abilities deal bonus damage
Restores Mana on level up
Increases damage in combat
+65 Ability Power
Become invulnerable
Blocks an enemy ability
Kills and assists increase Ability Power
Fear: Gain 5 Ability Power for each stack of Glory, and 10% bonus Movement Speed once you reach at least 10 stacks of Glory.
Basic
Reduces ability cooldowns
Increases Mana
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
+150 Health
+20 Ability Power
Defense
Upgraded
Increases magic damage taken
(Unmake's damage bonus does not stack.)
Deals area damage and slows nearby enemies.
Frostfire Tempest: Casting your ultimate ability summons a storm around you for 5 seconds. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds later (30 second Cooldown).
Crowd-controlling enemies empowers you and allied champions
While Inspired, gain 20 Movement Speed and 30% bonus Attack Speed (20% for ranged champions), and allies gain bonus Attack Speed (30% for melee champions, 20% for ranged champions).
If you or an ally gets a kill while Inspired, gain 20 bonus gold.
Redirects damage to yourself and restores Health
Pledge: When you buy or rebuy this item, designate an ally champion as Worthy.
Reduces enemy Attack Speed
Increases max Health at low Health
Team shield
If a target has received a Locket shield within the last 20 seconds, its value is halved.
Converts Mana into Health
Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. Transforms into Fimbulwinter at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Using your ultimate restores allies' Health.
Heals are reduced by 50% for ranged champions.
Reflects damage and reduces enemy healing
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
Immobilize damage and reveals nearby area
Area damage
Desolate: Killing a neutral monster or an enemy deals magic damage equal to (30 + 2% bonus Health) in an area around them.
Counters critical strike damage
Resilience: Critical Strikes deal 30% less physical damage to you.
Increases Move Speed
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
Bonus Magic Resist and Move Speed
Increases max Health
Gain a magic shield out of combat
Health Regen out of combat
Warmog's Heart: If you have at least 1250 bonus Health, regenerate 3.5% maximum Health per second if you haven't taken damage within the last 5 seconds.
Shield
Burns nearby enemies
Immolate deals 130% damage to monsters and 175–250% damage to minions (based on level).
Blocks an enemy ability
Increases tank sustain in teamfights
Basic attacks create a slowing field
Damage is reduced vs structures.
Bonus area damage
Gain Attack Damage as Health drops
Retribution: Gain up to 9% increased Attack Damage based on your missing Health.
Reaches the maximum value when below 30% Health.
Revive on death
Taking damage triggers a shield
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds.
(70 second Cooldown)
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
Gain durability in combat
Delays damage taken
Defy: If a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
Become invulnerable
Mid-tier
After using an ability, basic attacks deal bonus damage
Damage is reduced vs structures.
+40 Armor
Increases Move Speed
+40 Magic Resist
+175 Health / +10 Ability Haste
+300 Health
Reflects damage and reduces enemy healing
Entwine: Apply 40% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
+20 Armor / +150 Mana / +10 Ability Haste
Reduces enemy Attack Speed
Removes crowd control
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Spends Mana to restore Health
Taking damage increases Health Regen
Burns nearby enemies
+200 Health / +15 Attack Damage
Become invulnerable
Blocks an enemy ability
Basic
Increases Mana
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
+150 Health
+20 Armor
+20 Magic Resist
Support
Upgraded
Protects allies and increases healing they receive
Converts Mana into heal and shield power
Mana Charge: Grants 14 max Mana for each Mana expenditure (up to 3 times every 10 seconds). Caps at 700 max Mana, after which this item transforms into Diadem of Songs.
Increases magic damage taken
(Unmake's damage bonus does not stack.)
Increases allies' Attack Speed
Increases allies' Ability Power and Ability Haste
Deals area damage and slows nearby enemies.
Frostfire Tempest: Casting your ultimate ability summons a storm around you for 5 seconds. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds later (30 second Cooldown).
Crowd-controlling enemies empowers you and allied champions
While Inspired, gain 20 Movement Speed and 30% bonus Attack Speed (20% for ranged champions), and allies gain bonus Attack Speed (30% for melee champions, 20% for ranged champions).
If you or an ally gets a kill while Inspired, gain 20 bonus gold.
Heals allies in an area
Can be activated while dead.
Redirects damage to yourself and restores Health
Pledge: When you buy or rebuy this item, designate an ally champion as Worthy.
Removes crowd control from one ally
Grants allies Move Speed
Strengthens your ability to protect teammates
If no other allied champion is in range, the original target instead receives that heal or shield.
Reduces enemy Attack Speed
Increases max Health at low Health
Team shield
If a target has received a Locket shield within the last 20 seconds, its value is halved.
Crowd control increases allies' damage
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Reduces enemy shields
Magic damage reduces enemy healing
Using your ultimate restores allies' Health.
Heals are reduced by 50% for ranged champions.
Reflects damage and reduces enemy healing
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
Immobilize damage and reveals nearby area
Restores Health on champion kills
Mid-tier
Increases healing and shielding
+40 Ability Power
+20 Ability Power / +50% Mana Regen / +10 Ability Haste
+25 Ability Power / +10 Ability Haste
Magic damage reduces enemy healing
+40 Armor
+40 Magic Resist
+35 Ability Power / +4% Move Speed
+20 Ability Power / +10% Magic Penetration
+175 Health / +10 Ability Haste
+300 Health
Reflects damage and reduces enemy healing
Entwine: Apply 40% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
+20 Armor / +150 Mana / +10 Ability Haste
Reduces enemy Attack Speed
Taking damage increases Health Regen
Starter loadout
Gain bonus gold by attacking champions and structures
Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.
1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.
3. A nearby minion is killed while you have 3 orbs.
Upon triggering Tribute, the ally nearest to you gains a Tribute stack.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.
Gain bonus gold by killing minions
Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.
1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.
3. A nearby minion is killed while you have 3 orbs.
Upon triggering Tribute, the ally nearest to you gains a Tribute stack.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.
Boots
Upgraded
Deal bonus damage, or increase healing and shielding
Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%.
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.
Reduces ability cooldowns
Noxian Haste: Healing or shielding an allied champion, casting an ability, or dealing ability damage to an enemy grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds.
The same ability can only trigger this once every 4 seconds.
Increases Attack Speed and Move Speed
Blessed Blade: Basic attacks restore 12 Health on hit.
Gain a magic shield when taking magic damage
Gain Armor and a shield
Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown)
Deals bonus damage to minions
Big Bully: Auto attacks and active abilities deal an additional 18 true damage to minions.
Increases Move Speed out of combat
Mid-tier
Adaptive Force, Omnivamp
Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%.
Reduces ability cooldowns
Increases Attack Speed
Increases Magic Resist
Reduces damage taken from champion basic attacks.
Ability Power, Magic Penetration, Mana Regen
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
Attack Damage, Armor Penetration
Basic
Move Speed
| Effect | ||||
|---|---|---|---|---|
| Chempunk Chainsword | Reduces enemy healing+45 AD / +400 HP / +15 Ability Haste Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds. | 2,800 | 147% | |
| Manamune | Converts Mana into Attack Damage+40 AD / +500 Mana / +15 Ability Haste Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent. Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time. | 2,900 | 118% | |
| Eclipse | Gain a shield and deal bonus damage+65 AD / +20 Ability Haste Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3.5% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds (6 second Cooldown). | 2,900 | 135% | |
| Sundered Sky | Periodic empowered basic attack+40 AD / +350 HP / +15 Ability Haste Lightshield Strike: The first attack against an enemy champion Critically Strikes (6 second Cooldown per target), dealing 160% damage and restoring Health equal to 125% of base Attack Damage + 6% of missing Health to you. | 2,900 | 129% | |
| Experimental Hexplate | Using your ultimate increases Attack Speed and Move Speed+35 AD / +400 HP / +20% AS Hexcharged: Gain 20 Ultimate Ability Haste. Overdrive: After casting your ultimate ability, gain 40% Attack Speed and 20% Move Speed for 8 seconds (30 second Cooldown). | 3,000 | 155% | |
| Maw of Malmortius | Gain a magic shield when taking damage+55 AD / +45 MR / +10 Ability Haste Lifeline: Upon taking magic damage that would reduce your Health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220–530 magic damage for 3 seconds. (70 second Cooldown) | 3,000 | 134% | |
| Black Cleaver | Physical damage reduces Armor+40 AD / +400 HP / +20 Ability Haste Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction. Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values. | 3,000 | 140% | |
| Titanic Hydra | Bonus area damage+40 AD / +450 HP Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. Ranged champions deal 75% of the damage. | 3,000 | 106% | |
| Stridebreaker | Short dash, then slows nearby enemies+40 AD / +400 HP / +25% AS Breaking Shockwave (Active): Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3 seconds (25 second Cooldown). Stride (Passive): Dealing physical damage grants 20 Movement Speed for 2 seconds. | 3,100 | 124% | |
| Goredrinker | Area damage+40 AD / +350 HP / +15 Ability Haste Goredrink (Passive): Gain 8% Omnivamp. Thirsting Slash (Active): Deal physical damage equal to 175% base Attack Damage to nearby enemies. Restore Health equal to 20% Attack Damage + 10% missing Health for each enemy champion hit (12 second Cooldown). | 3,100 | 132% | |
| Mercurial Scimitar | Removes crowd control+45 AD / +40 MR / +12% Life Steal Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds. Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown). Cannot be used during knock up or knock back effects. | 3,100 | 110% | |
| Blade of the Ruined King | Basic attacks deal bonus damage+40 AD / +30% AS / +12% Life Steal Ruined Strikes: Basic attacks deal bonus physical damage on hit equal to 6% of the target's current Health (8% for melee), with a minimum of 15 and a maximum of 100 against monsters. Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second Cooldown). | 3,100 | 104% | |
| Serylda’s Grudge | Armor Penetration (%) and applies a slow+50 AD / +35% Armor Pen / +15 Ability Haste Icy: Damaging active abilities and empowered attacks slow enemies below 60% Health by 30% for 1 second. | 3,100 | 172% | |
| Spear of Shojin | Gain bonus damage+40 AD / +450 HP Dragonforce: Gain 20 Basic Ability Haste. Focused Will: Dealing damage to monsters or enemies with abilities increases your champion's ability and passive damage by 3% for 6 seconds (stacks 4 times) Focused Will stacks have a 1 second cooldown per ability cast. | 3,100 | 141% | |
| Hullbreaker | Strengthens split pushing+50 AD / +400 HP / +5% MS Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% base Attack Damage + 9% max Health against structures (ranged champions deal 40% of the damage). Boarding Party: Nearby allied siege and super minions gain 20–130 Armor and 10–120 Magic Resist (based on level), increased by 25% if you are a ranged champion. | 3,100 | 113% | |
| Overlord's Bloodmail | Gain Attack Damage as Health drops+30 AD / +450 HP Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health. Retribution: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health. | 3,200 | 101% | |
| Guardian Angel | Revive on death+45 AD / +40 Armor Resurrect: Upon taking lethal damage, you fall in place, untargetable, and enter stasis for 4 seconds, then resurrect and restore 50% of base Health and 100% of maximum Mana. (180 second Cooldown) | 3,200 | 90% | |
| Bloodthirster | Gain Lifesteal; excess healing becomes a shield+75 AD / +15% Life Steal Ichorshield: Convert overhealing from your Lifesteal into a shield that absorbs up to 165–345 damage (based on level). | 3,200 | 119% | |
| Sterak's Gage | Taking damage triggers a shield+400 HP / +20% Tenacity Heavy Handed: Gain 50% base Attack Damage as bonus Attack Damage. Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds. (70 second Cooldown) Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. | 3,200 | 86% | |
| Death's Dance | Delays damage taken+50 AD / +45 Armor / +15 Ability Haste Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds. Defy: If a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage. | 3,300 | 125% | |
| Trinity Force | Boosts many stats+36 AD / +333 HP / +30% AS / +15 Ability Haste Valor: Basic attacks (on-hit) grant 20 flat Movement Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second Cooldown) Damage is reduced vs structures. | 3,333 | 135% | |
| Divine Sunderer | Health-based basic attack damage+25 AD / +425 HP / +25 Ability Haste Spellblade: After using an ability, your next attack within 10 seconds will deal 10% of the target's maximum Health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum Health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures. | 3,300 | 120% | |
| Serpent's Fang | Counters shields+50 AD / +15 Armor Pen / +10 Ability Haste Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3 seconds. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values. | 2,800 | 107% | |
| Youmuu's Ghostblade | Increases Move Speed+55 AD / +4% MS / +15 Armor Pen / +15 Ability Haste Momentum: 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions. | 2,900 | 123% | |
| Duskblade of Draktharr | Basic attacks deal bonus damage+55 AD / +18 Armor Pen / +10 Ability Haste Nightstalker: Your first basic attack against an enemy champion deals 60–160 bonus physical damage and slows them by 99% for 0.35 seconds (10 second Cooldown). Cooldown is refreshed when an enemy champion has been taken down. | 3,000 | 109% | |
| Edge of Night | Blocks an enemy ability+50 AD / +250 HP / +12 Armor Pen Annul: Grants a spell shield that blocks the next enemy ability (35 second Cooldown). | 3,000 | 106% | |
| The Collector | Executes low-Health champions+50 AD / +25% Crit / +10 Armor Pen Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold. | 3,000 | 118% | |
| Fiendhunter Bolts | After using your ultimate, your next few basic attacks critically strike+45% AS / +25% Crit / +4% MS Night Vigil: Gain 20 Ultimate Ability Haste. Opening Barrage: For 8 seconds after casting your ultimate, your next 3 attacks gain 50% Attack Speed and guaranteed critical strikes at 85% of normal critical damage. An attack that would already crit instead gains 17.5% bonus true damage (45 second Cooldown). | 2,650 | 151% | |
| Rapid Firecannon | Increases range and damage+40% AS / +25% Crit / +4% MS Sharpshooter: Movement and basic attacks charge an Energized attack. The Energized attack gains 35% Attack Range, capped at 150 additional range, and adds 80 magic damage. | 2,650 | 100% | |
| Runaan's Hurricane | Ranged attacks hit 3 targets+40% AS / +25% Crit / +4% MS Wind's Fury: Basic attacks fire mini bolts at 2 nearby enemies on hit, each dealing 55% Attack Damage as physical damage. These bolts can crit and apply on-hit effects. | 2,650 | 100% | |
| Phantom Dancer | Move Speed and Attack Speed+40% AS / +25% Crit / +7% MS Spectral Waltz: Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times. | 2,650 | 101% | |
| Navori Quickblades | Basic attacks reduce your basic ability cooldowns.+40% AS / +25% Crit / +4% MS Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%. | 2,650 | 100% | |
| Wit's End | Basic attacks deal bonus damage+45 MR / +50% AS / +20% Tenacity At Wit's End: Basic attacks deal 40 bonus magic damage on hit. | 2,800 | 107% | |
| Hexoptics C44 | Increases range and damage+55 AD / +25% Crit Magnification: Basic attacks gain 0–10% increased damage with distance from the target, reaching the full bonus at 550 range. Arcane Aim: An enemy champion dying within 3 seconds of your damage grants 100 Attack Range for 8 seconds. | 2,900 | 122% | |
| Kraken Slayer | Deals bonus physical damage+45 AD / +35% AS / +4% MS Bring It Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions). For every 1% Health the target is missing, this damage increases by 0.75%. The increase is capped at 75%. | 2,900 | 107% | |
| Nashor's Tooth | Basic attacks deal bonus damage+80 AP / +50% AS / +15 Ability Haste Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit. | 2,900 | 157% | |
| Statikk Shiv | Energized attacks deal chain damage+40 AD / +40 AP / +30% AS / +4% MS Electroshock: Basic attacks generate 7 additional Energized stacks. Electrospark: Moving and attacking generate an Energized attack that fires chain lightning to 4–7 targets (based on level), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets. | 2,900 | 129% | |
| Guinsoo's Rageblade | Basic attacks apply on-hit effects+35 AD / +30 AP / +30% AS Wrath: Attacks deal 30 bonus magic damage on hit. Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. At max stacks, every 3rd basic attack applies on-hit effects 1 additional time. | 3,000 | 107% | |
| Mortal Reminder | Armor Penetration (%) and reduced enemy healing+35 AD / +25% Crit / +30% Armor Pen Sepsis: Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds. | 3,000 | 157% | |
| Essence Reaver | After using an ability, your next basic attack deals bonus damage+55 AD / +25% Crit / +20 Ability Haste Spellblade: After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% base Attack Damage + 0–80 (increased by 0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second Cooldown) | 3,000 | 158% | |
| Immortal Shieldbow | Gain a shield at low Health+55 AD / +25% Crit Lifeline: Damage that would take you below 35% Health grants a 3 second shield. The shield absorbs 350–650 damage for melee champions or 300–550 damage for ranged champions (based on level). (70 second Cooldown) | 3,000 | 118% | |
| Terminus | Increases Armor Penetration, Magic Penetration, Armor and Magic Resist+35 AD / +35% AS Shadow: Basic attacks deal 30 bonus magic damage on hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5–8 Armor and Magic Resist (based on level) for 5 seconds on hit. Dark attacks grant 10% Armor Penetration and 10% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Penetration and Magic Penetration granted by it is capped at 40%. | 3,000 | 88% | |
| Stormrazor | Energized basic attacks deal bonus damage and increase Move Speed+50 AD / +20% AS / +25% Crit Bolt: Movement and basic attacks charge an Energized attack. The Energized attack adds 100 magic damage on hit and grants 35% Movement Speed for 1.5 seconds. | 3,000 | 133% | |
| Yun Tal Wildarrows | Basic attacks increase Critical Rate+50 AD / +35% AS Practice Makes Perfect: Each basic attack permanently adds 0.4% Critical Strike Chance for melee champions or 0.2% for ranged champions, capped at 25%. Flurry: Attacking an enemy champion grants 35% Attack Speed for 6 seconds (25 second Cooldown). Basic attacks reduce the cooldown by 1 second, or 2 seconds when they crit. | 3,000 | 108% | |
| Galeforce | Grants a dash and bonus damage+60 AD / +25% Crit / +4% MS Cloudburst (Active): Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, prioritizing champions, dealing 40–125 (based on level) + 35% bonus Attack Damage physical damage (60 second Cooldown). | 3,100 | 123% | |
| Dominik’s Regards | Armor Penetration and bonus damage+35 AD / +25% Crit / +35% Armor Pen Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1,200 bonus Health. | 3,300 | 153% | |
| Infinity Edge | Increases critical strike damage+75 AD / +25% Crit Infinity: Critical strike damage increased from 200% to 230%. | 3,400 | 129% | |
| Whispering Circlet | Converts Mana into heal and shield power+200 HP / +500 Mana / +50 Mana Regen / +6% Heal/Shield Power Harmony: Gain Heal and Shield Power equal to 0.25% of maximum Mana. Casting an ability refunds 25% of its Mana cost. Mana Charge: Grants 14 max Mana for each Mana expenditure (up to 3 times every 10 seconds). Caps at 700 max Mana, after which this item transforms into Diadem of Songs. | 2,400 | 51% | |
| Redemption | Heals allies in an area+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power Salvation (Active): Select a large area. After 2.5 seconds, call down a beam of light that heals allied units for 150–350 Health (based on ally level) and burns enemy champions for true damage equal to 10% of their max Health (60 second Cooldown). Can be activated while dead. | 2,450 | 87% | |
| Imperial Mandate | Crowd control increases allies' damage+60 AP / +50 Mana Regen / +20 Ability Haste Control: Crowd Control abilities gain 20 Ability Haste. Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time. | 2,600 | 112% | |
| Oceanid's Trident | Reduces enemy shields+80 AP / +200 HP / +10 Ability Haste Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% Ability Power + 25)% shield reduction, capped at 45%; single target abilities apply (5% Ability Power + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values. | 2,600 | 126% | |
| Morellonomicon | Magic damage reduces enemy healing+75 AP / +300 HP / +15 Ability Haste Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds. | 2,650 | 142% | |
| Hextech Rocketbelt | Short dash+70 AP / +250 HP / +20 Ability Haste Protobelt (Active): Dash forward and unleash a cone of magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30 second Cooldown) If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage. | 2,700 | 140% | |
| Rylai's Crystal Scepter | Abilities apply a slow+65 AP / +350 HP Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 seconds. | 2,700 | 103% | |
| Rod of Ages | Stats grow over time+50 AP / +350 HP / +400 Mana Eternity: Restore Mana equal to 15% of damage taken from enemy champions. Restore Health equal to 20% of Mana spent. Capped at 25 Health per cast. Veteran: Each stack provides 15 Health, 30 Mana, and 4 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power. | 2,700 | 93% | |
| Horizon Focus | Deals bonus damage to marked targets+80 AP / +25 Ability Haste Hypershot: Damaging an enemy champion with an ability from at least 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%. Focus: When Hypershot is triggered, reveals all enemy champions within 1,200 units of the target for 3 seconds (12 second Cooldown). | 2,700 | 130% | |
| Malignance | For ultimate-focused playstyles+90 AP / +500 Mana / +15 Ability Haste Scorn: Your ultimate abilities gain 20 Ability Haste. Hatefog: Damaging a champion with your ultimate burns the ground beneath them for 3 seconds, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage. | 2,700 | 165% | |
| Stormsurge | A powerful item for scaling mages+90 AP / +6% MS / +15 Magic Pen Stormraider: When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds (25 second Cooldown). Squall: After 2 seconds, deal 125 + 10% Ability Power magic damage to the target. If the target dies before Squall triggers, it instead instantly deals the same amount of damage to enemies in a large area and grants 25 gold. | 2,800 | 109% | |
| Blackfire Torch | Deals burn damage+80 AP / +500 Mana / +20 Ability Haste Baleful Blaze: Damaging abilities burn enemies, dealing an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second. Blackfire: Each enemy champion or monster affected by your Baleful Blaze grants you 4% Ability Power. | 2,800 | 118% | |
| Luden's Echo | Abilities deal bonus damage+100 AP / +500 Mana / +10 Ability Haste Echo: Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 4 other nearby enemies (9 second Cooldown). For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. | 2,800 | 115% | |
| Lich Bane | After using an ability, basic attacks deal bonus damage+100 AP / +5% MS / +10 Ability Haste Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD + 45% AP bonus magic damage on-hit. (1.5 second Cooldown) Damage is reduced vs structures. | 2,800 | 113% | |
| Bloodletter's Curse | Reduces enemy Magic Resist+65 AP / +350 HP / +15 Ability Haste Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%. | 2,900 | 127% | |
| Banshee's Veil | Blocks an enemy ability+105 AP / +40 MR Annul: Grants a spell shield that blocks the next enemy ability (30 second Cooldown). | 3,000 | 121% | |
| Cryptbloom | Restores Health on champion kills+75 AP / +30% Magic Pen / +20 Ability Haste Life from Death: Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60 second Cooldown) | 3,000 | 153% | |
| Void Staff | Magic Penetration (%)+95 AP / +40% Magic Pen A late-game Magic Penetration item for mages. It has no unique passive: it only supplies Ability Power and percent Magic Penetration. The pick for breaking through stacked Magic Resist and maximizing damage against tankier targets. | 3,000 | 146% | |
| Liandry's Torment | Abilities deal bonus damage+70 AP / +300 HP Torment: Damaging abilities or empowered attacks deal 2% of the target's max Health as bonus magic damage each second, over 3 seconds. Madness: While fighting enemy champions, deal 2% additional damage each second, up to 6% after 3 seconds. | 3,000 | 92% | |
| Archangel's Staff | Converts Mana into Ability Power+60 AP / +500 Mana / +25 Ability Haste Awe: Grants bonus Ability Power equal to 1% maximum Mana. Refunds 25% of Mana spent. Mana Charge: Increases max Mana by 14 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time. | 3,000 | 111% | |
| Cosmic Drive | Dealing non-physical damage increases Move Speed+70 AP / +300 HP / +4% MS / +25 Ability Haste Spellweaver: Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds. | 3,000 | 144% | |
| Dusk and Dawn | Basic attacks apply on-hit effects+60 AP / +300 HP / +20% AS / +20 Ability Haste Spellblade: After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 3% bonus Health + 10% Ability Power. Shortly afterward, it applies on-hit effects to the target 1 additional time. (1.5 second Cooldown) Deals reduced damage to structures. | 3,100 | 141% | |
| Infinity Orb | Abilities deal bonus damage+110 AP / +15 Magic Pen Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health. | 3,100 | 111% | |
| Riftmaker | Ramping damage+70 AP / +350 HP / +15 Ability Haste Void Corruption: While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged). Void Infusion: Gain Ability Power equal to 2% of your bonus Health. | 3,100 | 129% | |
| Zhonya's Hourglass | Become invulnerable+110 AP / +40 Armor Stasis (Active): Become immune to damage and untargetable for 2.5 seconds, but you cannot move, attack, cast abilities, or use items during this time. (90 second Cooldown) | 3,300 | 114% | |
| Rabadon's Deathcap | Increases Ability Power+130 AP / +30% AP Overkill: Increases Ability Power by 30%. | 3,400 | 124% | |
| Abyssal Mask | Increases magic damage taken+350 HP / +45 MR / +10 Ability Haste Unmake: All enemy champions within 650 units take 12% increased magic damage. (Unmake's damage bonus does not stack.) | 2,400 | 120% | |
| Zeke's Convergence | Deals area damage and slows nearby enemies.+300 HP / +25 Armor / +25 MR / +10 Ability Haste Converge: Gain 10 Ultimate Ability Haste. Frostfire Tempest: Casting your ultimate ability summons a storm around you for 5 seconds. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds later (30 second Cooldown). | 2,400 | 144% | |
| Yordle Trap | Crowd-controlling enemies empowers you and allied champions+200 HP / +20 Armor / +20 MR / +15 Ability Haste Catcher: Slowing or immobilizing an enemy champion inspires you and nearby allied champions for 8 seconds (4 seconds for ranged champions). While Inspired, gain 20 Movement Speed and 30% bonus Attack Speed (20% for ranged champions), and allies gain bonus Attack Speed (30% for melee champions, 20% for ranged champions). If you or an ally gets a kill while Inspired, gain 20 bonus gold. | 2,400 | 107% | |
| Knight's Vow | Redirects damage to yourself and restores Health+200 HP / +40 Armor / +100 HP Regen / +10 Ability Haste Sacrifice: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. Pledge: When you buy or rebuy this item, designate an ally champion as Worthy. | 2,450 | 105% | |
| Frozen Heart | Reduces enemy Attack Speed+80 Armor / +400 Mana / +20 Ability Haste Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed. | 2,550 | 129% | |
| Mantle of the Twelfth Hour | Increases max Health at low Health+600 HP / +20 Ability Haste Lifeline: When you take damage that drops you below 30% Health, gain 200–300 bonus Health for 5 seconds. Also gain 10% bonus Movement Speed, 20% Tenacity, and 10% size for 5 seconds. During this time, heal for 200–400 (based on level) + 120% bonus Armor + 120% bonus Magic Resistance + 15% Health (70 second Cooldown). | 2,550 | 125% | |
| Locket of the Iron Solari | Team shield+300 HP / +30 Armor / +30 MR / +10 Ability Haste Locket (Active): Grant yourself and nearby allied champions a shield that absorbs 250–370 damage for 2.5 seconds. (60 second Cooldown) If a target has received a Locket shield within the last 20 seconds, its value is halved. | 2,500 | 124% | |
| Winter's Approach | Converts Mana into Health+500 HP / +500 Mana / +15 Ability Haste Awe: Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent. Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. Transforms into Fimbulwinter at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time. | 2,600 | 120% | |
| Radiant Virtue | Using your ultimate restores allies' Health.+300 HP / +30 Armor / +30 MR / +10 Ability Haste Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6 seconds. While Transcended, you and allied champions within 1,200 units heal for 2.5% of their max Health per second over the duration (60 second Cooldown). Heals are reduced by 50% for ranged champions. | 2,650 | 117% | |
| Thornmail | Reflects damage and reduces enemy healing+200 HP / +75 Armor Thorns: When struck by a basic attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker. Entwine: Apply 50% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them. | 2,850 | 89% | |
| Dawnshroud | Immobilize damage and reveals nearby area+250 HP / +50 Armor / +30 MR Dawnbringer: When you immobilize a champion or are immobilized within 400 units of an enemy champion, reveal all nearby enemy champions for 3 seconds, deal magic damage equal to 40 + 2.5% bonus Health, and gain 20% Armor and Magic Resist (3 second Cooldown). | 2,700 | 105% | |
| Hollow Radiance | Area damage+400 HP / +40 MR / +15 Ability Haste Immolate: While in combat, deal magic damage equal to (20–30 + 1% bonus Health) per second to nearby enemies for 5 seconds. Deals 125% damage against minions and 200% damage against monsters. Desolate: Killing a neutral monster or an enemy deals magic damage equal to (30 + 2% bonus Health) in an area around them. | 2,800 | 115% | |
| Randuin's Omen | Counters critical strike damage+400 HP / +75 Armor Countercurrent: Gain 1 stack of Countercurrent when Critically Struck by physical damage. Each stack grants 5% Movement Speed and 5% Slow Resist. Max 4 stacks. Resilience: Critical Strikes deal 30% less physical damage to you. | 2,800 | 115% | |
| Dead Man's Plate | Increases Move Speed+350 HP / +70 Armor / +4% MS Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second. | 2,800 | 106% | |
| Force of Nature | Bonus Magic Resist and Move Speed+400 HP / +60 MR / +4% MS Absorb: Taking ability damage from enemy champions grants 1 Steadfast stack for 7 seconds, up to 4 stacks. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist. | 2,800 | 103% | |
| Heartsteel | Increases max Health+700 HP / +150 HP Regen / +20 Ability Haste Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown. | 2,800 | 142% | |
| Kaenic Rookern | Gain a magic shield out of combat+350 HP / +80 MR / +100 HP Regen Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50–150 + 14% of max Health. | 2,800 | 124% | |
| Warmog's Armor | Health Regen out of combat+700 HP / +100 HP Regen / +20 Ability Haste Blessed: Increases all healing and shielding effects on you by 30%. Warmog's Heart: If you have at least 1250 bonus Health, regenerate 3.5% maximum Health per second if you haven't taken damage within the last 5 seconds. | 2,850 | 134% | |
| Gargoyle Stoneplate | Shield+200 HP / +45 Armor / +45 MR / +10 Ability Haste Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health and increase your size. The shield decays over 2.5 seconds (60 second Cooldown). | 2,900 | 121% | |
| Sunfire Aegis | Burns nearby enemies+350 HP / +40 Armor / +15 Ability Haste Immolate: While in combat, deals 20 + 1.5% bonus Health magic damage to nearby enemies every second. Immolate deals 130% damage to monsters and 175–250% damage to minions (based on level). | 2,900 | 106% | |
| Unending Despair | Increases tank sustain in teamfights+300 HP / +40 Armor / +40 MR / +10 Ability Haste Anguish: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt. Anguish is not affected by item Ability Haste. | 3,000 | 120% | |
| Iceborn Gauntlet | Basic attacks create a slowing field+300 HP / +50 Armor / +250 Mana / +30 Ability Haste Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% bonus Armor) in an area and creates an icy field for 2 seconds that slows enemies by 30%. Armor increases the size of the icy field. (1.5 second Cooldown) Damage is reduced vs structures. | 3,000 | 137% | |
| Amaranth's Twinguard | Gain durability in combat+300 HP / +50 Armor / +50 MR Endurance: While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving champion combat. | 3,200 | 109% | |
| Echoes of Helia | Protects allies and increases healing they receive+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste Soul Siphon: Store 30% of pre-mitigation damage dealt to enemy champions as Soul Fragments, capped at 80–250 based on level. Healing or shielding an ally spends all fragments to heal that ally for the stored amount. | 2,400 | 128% | |
| Ardent Censer | Increases allies' Attack Speed+50 AP / +4% MS / +50 Mana Regen / +8% Heal/Shield Power Censer: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks. | 2,400 | 77% | |
| Staff of Flowing Water | Increases allies' Ability Power and Ability Haste+50 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power Rapids: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste. | 2,400 | 99% | |
| Mikael's Blessing | Removes crowd control from one ally+300 HP / +50 Mana Regen / +15 Ability Haste / +9% Heal/Shield Power Cleanse (Active): Remove all crowd control effects except airborne and suppression effects from an allied champion and make them immune to crowd control for 0.2 seconds. Also heals the target for 150–250 Health (75 second Cooldown). | 2,500 | 99% | |
| Shurelya's Battlesong | Grants allies Move Speed+55 AP / +4% MS / +50 Mana Regen / +20 Ability Haste Inspiring Speech (Active): Grant nearby allies 30% Movement Speed for 4 seconds (60 second Cooldown). | 2,500 | 113% | |
| Harmonic Echo | Strengthens your ability to protect teammates+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste Harmonic Echo: When you heal or shield an allied champion, the effect links to the allied champion within 800 units with the lowest percentage Health, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that heal or shield. | 2,500 | 131% | |
| Immortal Boots | Deal bonus damage, or increase healing and shielding+45 MS Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive). Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%. Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding. | 2,000 | 73% | |
| Crimson Lucidity | Reduces ability cooldowns+45 MS / +75 Mana Regen / +25 Ability Haste Summoned: Reduces Summoner Spell cooldowns by 20%. Noxian Haste: Healing or shielding an allied champion, casting an ability, or dealing ability damage to an enemy grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds. The same ability can only trigger this once every 4 seconds. | 2,000 | 126% | |
| Gunmetal Greaves | Increases Attack Speed and Move Speed+50% AS / +45 MS / +5% Life Steal Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds. Blessed Blade: Basic attacks restore 12 Health on hit. | 2,200 | 124% | |
| Chainlaced Crushers | Gain a magic shield when taking magic damage+150 HP / +30 MR / +45 MS / +30% Tenacity Noxian Persistence: Taking magic damage from champions grants a magic shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown) | 2,200 | 104% | |
| Armored Advance | Gain Armor and a shield+150 HP / +30 Armor / +45 MS Block: Basic attacks from champions deal 10% reduced damage to you. Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown) | 2,200 | 90% | |
| Spellslinger's Shoes | Deals bonus damage to minions+35 AP / +45 MS / +8% Magic Pen / +18 Magic Pen / +100 Mana Regen Equilibrium: Champions without Mana gain 50% increased Base Health Regen. Big Bully: Auto attacks and active abilities deal an additional 18 true damage to minions. | 2,200 | 147% | |
| Armorcrusher Boots | Increases Move Speed out of combat+20 AD / +45 MS / +6% Armor Pen / +10 Armor Pen Cloudwalker: Gain 20 out-of-combat Movement Speed. | 2,200 | 98% | |
| Pickaxe | +20 Attack Damage +20 Attack Damage | 800 | 104% | |
| Sheen | After using an ability, basic attacks deal bonus damage+10 Ability Haste Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown) Damage is reduced vs structures. | 800 | 75% | |
| Executioner's Calling | Physical damage reduces enemy healing+15 AD Rend: Physical damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. | 800 | 78% | |
| Phage | Basic attacks increase Move Speed+15 AD / +150 HP Rage: A basic attack grants 20 Movement Speed for 2 seconds. Repeated hits do not stack the speed bonus. Halved for ranged champions. | 1,000 | 112% | |
| Quicksilver Sash | Removes crowd control+30 MR Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds. Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown). Cannot be used during knock up or knock back effects. | 1,100 | 68% | |
| Hearthbound Axe | +20 Attack Damage / +15% Attack Speed+20 AD / +15% AS +20 Attack Damage / +15% Attack Speed | 1,200 | 111% | |
| Vampiric Scepter | +20 Attack Damage / +8% Lifesteal+20 AD / +8% Life Steal +20 Attack Damage / +8% Lifesteal | 1,200 | 100% | |
| Last Whisper | Armor Penetration (%)+15 AD / +15% Armor Pen +15 Attack Damage / +15% Armor Penetration | 1,200 | 135% | |
| Hexdrinker | +20 Attack Damage / +20 Magic Resist+20 AD / +20 MR +20 Attack Damage / +20 Magic Resistance | 1,200 | 111% | |
| Caulfield's Warhammer | +25 Attack Damage / +10 Ability Haste+25 AD / +10 Ability Haste +25 Attack Damage / +10 Ability Haste | 1,200 | 137% | |
| Serrated Dirk | Armor Penetration+20 AD / +8 Armor Pen Sharp: +8 Armor Penetration | 1,000 | 100% | |
| Kircheis Shard | Deals bonus damage+20% AS Shock: Damaging an enemy champion adds 40 magic damage. (25 second Cooldown. Each basic attack reduces the remaining cooldown by 1 second.) | 800 | 83% | |
| Recurve Bow | Basic attacks deal bonus damage+20% AS Reinforced: Attacks deal 15 bonus physical damage on-hit. | 900 | 74% | |
| Noonquiver | +20 Attack Damage / +15% Critical Rate+20 AD / +15% Crit +20 Attack Damage / +15% Critical Rate | 1,300 | 122% | |
| Zeal | Increases Move Speed+15% AS / +15% Crit / +4% MS +15% Attack Speed / +15% Critical Rate / +4% Move Speed | 1,400 | 94% | |
| B. F. Sword | +40 Attack Damage +40 Attack Damage | 1,500 | 111% | |
| Forbidden Idol | Increases healing and shielding+25 Mana Regen / +6% Heal/Shield Power +6% Heal and Shield Power / +25% Base Mana Regen | 700 | 50% | |
| Blasting Wand | +40 Ability Power +40 Ability Power | 800 | 125% | |
| Bandleglass Mirror | +20 Ability Power / +50% Mana Regen / +10 Ability Haste+20 AP / +50 Mana Regen / +10 Ability Haste +20 Ability Power / +10 Ability Haste / +50% Base Mana Regen | 900 | 144% | |
| Fated Ashes | Abilities apply damage over time.+40 AP Kindle: Damaging abilities deal 5 bonus magic damage over 3 seconds. Deals an additional 15 magic damage to monsters. | 900 | 111% | |
| Fiendish Codex | +25 Ability Power / +10 Ability Haste+25 AP / +10 Ability Haste +25 Ability Power / +10 Ability Haste | 900 | 136% | |
| Oblivion Orb | Magic damage reduces enemy healing+35 AP Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. | 900 | 97% | |
| Aether Wisp | +35 Ability Power / +4% Move Speed+35 AP / +4% MS +35 Ability Power / +4% Move Speed | 950 | 98% | |
| Void Amethyst | +20 Ability Power / +10% Magic Penetration+20 AP / +10% Magic Pen +20 Ability Power / +10% Magic Penetration | 1,000 | 100% | |
| Kindlegem | +175 Health / +10 Ability Haste+175 HP / +10 Ability Haste +175 Max Health / +10 Ability Haste | 1,000 | 118% | |
| Catalyst of Aeons | Spends Mana to restore Health+200 HP / +300 Mana Eternity: Restore Mana equal to 15% of the damage taken from enemy champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast. | 1,100 | 67% | |
| Hextech Alternator | Abilities deal bonus damage+45 AP Revved: Damaging abilities and empowered attacks against champions deal 25–60 bonus magic damage (20 second Cooldown). | 1,100 | 102% | |
| Lost Chapter | Restores Mana on level up+35 AP / +200 Mana / +10 Ability Haste Enlightenment: Upon leveling up, restore 20% of maximum Mana over 3 seconds. | 1,200 | 127% | |
| Haunting Guise | Increases damage in combat+30 AP / +200 HP Madness: While in combat with enemy champions, gain 2% increased damage every second, up to 6%. | 1,300 | 109% | |
| Needlessly Large Rod | +65 Ability Power +65 Ability Power | 1,400 | 116% | |
| Seeker's Armguard | Become invulnerable+35 AP / +20 Armor Stasis (Active): Become untargetable and immune to all damage for 2.5 seconds, but cannot move, attack, cast abilities, or use items. (150 second Cooldown) | 1,400 | 98% | |
| Verdant Barrier | Blocks an enemy ability+40 AP / +25 MR Annul: Grants a spell shield that blocks the next enemy ability. (65 second Cooldown) | 1,600 | 102% | |
| Mejai's Soulstealer | Kills and assists increase Ability Power+25 AP / +70 HP Glory: Gain Glory stacks from champion takedowns, up to a maximum of 30 stacks. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist. Lose 10 stacks on death. Fear: Gain 5 Ability Power for each stack of Glory, and 10% bonus Movement Speed once you reach at least 10 stacks of Glory. | 1,800 | 48% | |
| Chain Vest | +40 Armor +40 Armor | 900 | 111% | |
| Winged Moonplate | Increases Move Speed+150 HP / +4% MS +150 Max Health / +4% Move Speed | 900 | 62% | |
| Negatron Cloak | +40 Magic Resist +40 Magic Resistance | 900 | 111% | |
| Giant's Belt | +300 Health+300 HP +300 Max Health | 1,000 | 100% | |
| Bramble Vest | Reflects damage and reduces enemy healing+30 Armor Thorns: When struck by a basic attack, deal 4 + 6% bonus Armor magic damage to the attacker. Entwine: Apply 40% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them. | 1,000 | 75% | |
| Glacial Shroud | +20 Armor / +150 Mana / +10 Ability Haste+20 Armor / +150 Mana / +10 Ability Haste +20 Armor / +150 Max Mana / +10 Ability Haste | 1,000 | 113% | |
| Warden's Mail | Reduces enemy Attack Speed+35 Armor Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by a basic attack. | 1,050 | 83% | |
| Spectre's Cowl | Taking damage increases Health Regen+175 HP / +20 MR Spectral Visit: Grants 150% bonus Health Regen for 10 seconds after taking damage from an enemy champion. | 1,100 | 98% | |
| Bami's Cinder | Burns nearby enemies+250 HP / +5 Ability Haste Cinders: Deals 10–20 magic damage per second to nearby enemies. (Deals 115% damage against minions and monsters instead.) | 1,200 | 94% | |
| Jaurim's Fist | +200 Health / +15 Attack Damage+15 AD / +200 HP +200 Max Health / +15 Attack Damage | 1,200 | 108% | |
| Gluttonous Greaves | Adaptive Force, Omnivamp+45 MS Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive). Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%. | 1,000 | 145% | |
| Ionian Boots of Lucidity | Reduces ability cooldowns+45 MS / +50 Mana Regen / +15 Ability Haste Summoned: Reduces Summoner Spell cooldowns by 15%. | 1,000 | 182% | |
| Berserker's Greaves | Increases Attack Speed+35% AS / +45 MS Blessed Blade: Attacks restore 10 Health on hit. | 1,200 | 157% | |
| Mercury's Treads | Increases Magic Resist+150 HP / +25 MR / +45 MS / +30% Tenacity Tenacity - 30% Limited to 1 Boots item. | 1,200 | 180% | |
| Plated Steelcaps | Reduces damage taken from champion basic attacks.+150 HP / +25 Armor / +45 MS Block: Basic attacks from champions deal 10% reduced damage to you. | 1,200 | 154% | |
| Boots of Mana | Ability Power, Magic Penetration, Mana Regen+25 AP / +45 MS / +8 Magic Pen / +75 Mana Regen Equilibrium: Champions without Mana gain 50% increased Base Health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions. | 1,200 | 168% | |
| Boots of Dynamism | Attack Damage, Armor Penetration+15 AD / +45 MS / +10 Armor Pen UNIQUE - Strike: +10 Armor penetration. | 1,200 | 129% | |
| Tear of the Goddess | Increases Mana+200 Mana Awe: 10% of Mana spent is refunded. Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time. | 400 | 11% | |
| Dagger | +12% Attack Speed +12% Attack Speed | 400 | 100% | |
| Long Sword | +12 Attack Damage +12 Attack Damage 500 | 500 | 100% | |
| Brawler's Gloves | +10% Critical Rate +10% Critical Rate 500 | 500 | 100% | |
| Ring of Revelation | Reduces ability cooldowns+5 Ability Haste Reduces ability cooldowns | 300 | 100% | |
| Ruby Crystal | +150 Health+150 HP +150 Max Health 500 | 500 | 100% | |
| Amplifying Tome | +20 Ability Power +20 Ability Power | 500 | 100% | |
| Cloth Armor | +20 Armor +20 Armor 500 | 500 | 100% | |
| Null-Magic Mantle | +20 Magic Resist +20 Magic Resistance 500 | 500 | 100% | |
| Spectral Sickle | Gain bonus gold by attacking champions and structures Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health. 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains a Tribute stack. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners. | 500 | 100% | |
| Relic Shield | Gain bonus gold by killing minions+125 HP Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time. Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health. 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains a Tribute stack. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners. | 500 | 83% | |
| Boots of Speed | Move Speed+25 MS +25 Move Speed. 400 | 400 | 100% |
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