Locket of the Iron Solari
Team shield
Stats
Effect
Locket (Active): Grant yourself and nearby allied champions a shield that absorbs 250–370 damage for 2.5 seconds. (60 second Cooldown)
If a target has received a Locket shield within the last 20 seconds, its value is halved.
Growth Form
Analysis
Gold efficiencyGold efficiency 124% (#42 of 109 Upgraded items). Among 21 items within ±200G: #2 with effects.
Value breakdownWhite line = price
Same price range
2,500G ± 200G · ○ stats only → ● with effectsStat value 3,099G ÷ price 2,500G
- Price 2,500G (past this = over 100%)
- Added for overall (estimate)
- Health 300999G300 × 3.33G
- Armor 30750G30 × 25G
- Magic Resist 30750G30 × 25G
- Ability Haste 10600G10 × 60G
- Locket shield2,065GLevel 1: 1,665, level 15: 2,464
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
You and one ally
Heals and shields that also reach an ally are counted for two people: you and one ally.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1Health 300 × 3.33G= 999.0G
- 2Armor 30 × 25G= 750.0G
- 3Magic Resist 30 × 25G= 750.0G
- 4Ability Haste 10 × 60G= 600.0G
- 5Total 3,099.0G ÷ 2,500G= 124%
- 6Overall (estimate): (stat value 3,099G + non-stat effects 2,065G) ÷ 2,500G= 207%
Non-stat effects (overall, estimate)
BasisLocket grants self + nearby allies a 250-370 damage shield for 2.5s (60s interval); priced as if it also lands on one ally. With an interval of 20s or more, it's priced as extra health held per fight
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 60s interval = 15 uses, capped at 10 fights → 10. 250–370 × 3.33G health price × 10 ÷ 10 fights × 2 (you and one ally)= 1,665–2,464G
- Match average: mean of levels 1–15 = 2,065G








