Back
ランデュインオーメン
DefenseUpgraded

Randuin's Omen

RANDUIN'S OMEN
MobilityHealthArmorTenacity

Reduces incoming crit damage

Price2,800 G Gold Eff115%

Stats

  • +400最大体力
  • +75物理防御

Effect

Countercurrent: Taking physical critical strike damage grants 1 stack of Countercurrent. Each stack grants 5% Movement Speed and 5% Slow Resist, up to 4 stacks.

Resilience: Physical critical strike damage dealt to you is reduced by 30%.

Gold Efficiency

Stat value ÷ price
Stat value3,207G÷Price2,800G=Gold efficiency115%
Max133%
Overall* est.121%
Upgraded62 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,207G
Max
3,714G
Overall
3,398G
  • Price 2,800G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • Armor 751,875G75 × 25G
  • Health 4001,332G400 × 3.33G
  • Move Speed 20%300G20% × 15G
  • Slow Resist 20%207G20% × 10.33G
  • Resilience crit damage reduction191GLevel 1: 79, level 15: 302
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

One fight per 90s

A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1Armor 75 × 25G= 1,875.0G
  2. 2Health 400 × 3.33G= 1,332.0G
  3. 3Total 3,207.0G ÷ 2,800G= 115%
  4. 4Max adds: Move Speed 20% × 15G= 300.0G
  5. 5Max adds: Slow Resist 20% × 10.33G= 206.6G
  6. 6Max 3,713.6G ÷ 2,800G= 133%
  7. 7Overall (estimate): (stat value 3,207G + non-stat effects 191G) ÷ 2,800G= 121%

Non-stat effects (overall, estimate)

Resilience crit damage reduction: 47.25–181.6579〜302G

BasisResilience reduces critical physical damage taken by 30%. Assuming 25% of damage taken is from crits, 30%*25%=7.5% is priced as extra health held per fight. Countercurrent (+5% MS/+5% slow resist per stack, max 4) is counted in gold efficiency's max column. 50% for combat-only

  1. 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 8s interval = 112.5 uses, capped at 10 fights → 10. 47.25–181.65 × 3.33G health price × 10 ÷ 10 fights × 50% uptime= 79–302G
  • Match average: mean of levels 1–15 = 191G

Build Trends