Yone
YONESkills
Tier by Rank
Official- TierWinPickBan
- DiamondA50.0%7.4%13.3%
Tencent official (CN server) / Top / 2026-09-23
Tier stays A at every rank, with only a 0.0 point win-rate spread — consistent across ranks.
- TierWinPickBan
- DiamondA50.1%5.4%13.3%
Tencent official (CN server) / Mid / 2026-09-23
Tier stays A at every rank, with only a 0.0 point win-rate spread — consistent across ranks.
- TierWinPickBan
- DiamondA48.8%4.6%13.3%
Tencent official (CN server) / Jungle / 2026-09-23
Tier stays A at every rank, with only a 0.0 point win-rate spread — consistent across ranks.
Stats
Drag slider to switch levelRanked 66 of 142 at level 1 and 102 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 9,146 88%
Combat Power from skills 1,252 12%
This ability's effect is already counted elsewhere (another ability, the stack estimate, or base stats), so it is not counted here to avoid double counting.
- Physical damage987G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Damage183G
- Shield240G
- Bonus shield (+100% on hitting a champion)120G
- Bonus damage (9-12% of target's max HP)820G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Conditional bonus: 50%
Bonuses that depend on the target's or your own state (extra effects on burning enemies, detonating marks, "if already ..." bonuses) and effects tied to a position or situation (near turrets, in brush, moving toward a low-health ally) assume the condition holds 50% of the time, so they count at half. Effects triggered by your own death are assumed once per 90 seconds, like takedowns. Empowerments spent by another ability (such as Karma's Mantra) count the bonus once per that ability's cooldown.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Move speed (Spirit Form)311G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage405G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Physical
Boots
Runes
Keystone
Available Skins
—Videos
7 · YouTube
Wild Rift: YONE BARON LANE INSANE CARRYRoyal - Wild Rift Gameplay
Wild Rift: THIS IS WHY YONE IS S+ TIER IN BARON LANERoyal - Wild Rift Gameplay
Wild Rift: BUFFED LDR MAKES YONE AN INSANE TANK KILLERRoyal - Wild Rift Gameplay
Wild Rift: YONE IS STILL BROKEN RIOOOOTRoyal - Wild Rift Gameplay
Wild Rift: RIOT HAS TO NERF YONERoyal - Wild Rift Gameplay
Wild Rift: YONE IS FREE WINS RIGHT NOWRoyal - Wild Rift Gameplay
Wild Rift: YONE IS BROKEN IN THE NEW SEASONRoyal - Wild Rift Gameplay