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ブルータル
Precision

Brutal

BRUTAL
PhysicalMagicAdaptive

Basic attacks deal bonus adaptive damage

Effect

Attacks deal 5 (+ 6% Bonus Attack Damage + 3% Ability Power) bonus adaptive damage to enemy champions.

Gold Equivalent

Priced at item unit costs
258Gequivalent (match average)* estimate

Set by Bonus damage on basic attacks alone

02505007501,000258
  • This rune
  • Other runes in this row
  • Flash 971

#1 of 3 runes in this row. Lowest: Battle Zeal 107G; highest: Brutal 258G

BreakdownMatch average per effect
  • Bonus damage on basic attacks258G100%Lv1 125 → Lv15 425
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 258
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.125200275425
Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
Bonus damage on basic attacks: AD 6 / AP 6125〜425G

BasisIn-game text (captured 2026-09-23): +6 bonus adaptive damage on every basic attack; the 8% bonus AD ratio counted against the reference build. 50% for the combat-only proc

  1. 1(AD 6 × 41.67G or AP 6 × 25G, whichever is higher) × 50%= 125G
  2. 2Ratio: reference build bonus AD 0–180 × 8%= 0–14.4
  3. 3Same formula for 0–14.4= 0–300G
  4. 4Total 125G + 0–300G= 125–425G
  • Match average: mean of levels 1–15 = 258G

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