Brutal
Basic attacks deal bonus adaptive damage
Effect
Analysis
Gold equivalentGold equivalent is 258G per match (est.), #1 of 3 in this Precision row.
One effect only: Bonus damage on basic attacks
In this row
3 Precision rowBy level
- Gold eq.
- Match average 258
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 125 | 200 | 275 | 425 |
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Ratios use a reference build
Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.
Full Calculation
BasisIn-game text (captured 2026-09-23): +6 bonus adaptive damage on every basic attack; the 8% bonus AD ratio counted against the reference build. 50% for the combat-only proc
- 1(AD 6 × 41.67G or AP 6 × 25G, whichever is higher) × 50%= 125G
- 2Ratio: reference build bonus AD 0–180 × 8%= 0–14.4
- 3Same formula for 0–14.4= 0–300G
- 4Total 125G + 0–300G= 125–425G
- Match average: mean of levels 1–15 = 258G