Empowerment
Bonus damage and damage amp on 3 hits
Effect
Gold Equivalent
Priced at item unit costsBonus damage on the 3rd hit makes up 77%
- This rune
- Other keystones
- Flash 971
#1 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G
- Bonus damage on the 3rd hit688G77%Lv1 469 → Lv15 814
- Damage dealt increase203G23%Lv1 84 → Lv15 323
- Gold eq.
- Match average 891
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 553 | 797 | 990 | 1,137 |
| Adaptive Damage | 40 | 75.7 | 120.4 | 165 |
Effect values split the description range evenly by level
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
BasisIn-game text (captured 2026-09-23): 40-165 adaptive damage on the 3rd consecutive hit. The cooldown is 4s, but attack-triggered effects use the 8s minimum; priced with the Heal formula; 50% for the combat-only proc
- 140–165 ÷ 8s interval × 5 × 50% uptime = 12.5–51.56 per 5s. 12.5–51.56 ÷ median base regen 8–19 = 156–271%. 156–271 × 3G= 469–814G
BasisIn-game text (captured 2026-09-23): 8% more damage dealt after it triggers; 50% for combat only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 8% = 50.4–193.76 health equivalent. 50.4–193.76 × 3.33G × 50% uptime= 84–323G
- Total 553–1,137G (level 1–15)
- Match average: mean of levels 1–15 = 891G