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エンパワーメント
Keystone

Empowerment

EMPOWERMENT
PhysicalMagicAdaptive

Bonus damage and damage amp on 3 hits

Effect

Hitting an enemy champion with 3 consecutive attacks deals 40 - 165 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Gold Equivalent

Priced at item unit costs
891Gequivalent (match average)* estimate

Bonus damage on the 3rd hit makes up 77%

02505007501,000891
  • This rune
  • Other keystones
  • Flash 971

#1 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G

BreakdownMatch average per effect
  • Bonus damage on the 3rd hit688G77%Lv1 469 → Lv15 814
  • Damage dealt increase203G23%Lv1 84 → Lv15 323
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 891
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.5537979901,137
Adaptive Damage4075.7120.4165

Effect values split the description range evenly by level

Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
Bonus damage on the 3rd hit 40–165469〜814G

BasisIn-game text (captured 2026-09-23): 40-165 adaptive damage on the 3rd consecutive hit. The cooldown is 4s, but attack-triggered effects use the 8s minimum; priced with the Heal formula; 50% for the combat-only proc

  1. 140–165 ÷ 8s interval × 5 × 50% uptime = 12.5–51.56 per 5s. 12.5–51.56 ÷ median base regen 8–19 = 156–271%. 156–271 × 3G= 469–814G
Damage dealt increase: 8%84〜323G

BasisIn-game text (captured 2026-09-23): 8% more damage dealt after it triggers; 50% for combat only

  1. 1shorter time to kill is valued as the same % more of your own health
  2. 2Median max health 630–2,422 × 8% = 50.4–193.76 health equivalent. 50.4–193.76 × 3.33G × 50% uptime= 84–323G
  • Total 553–1,137G (level 1–15)
  • Match average: mean of levels 1–15 = 891G

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