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Second Wind

SECOND WIND
HealthHeal

Regenerate Health after taking damage

Effect

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 3 (+1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gold Equivalent

Priced at item unit costs
269Gequivalent (match average)* estimate

Post-damage regen makes up 56%

02505007501,000269
  • This rune
  • Other runes in this row
  • Flash 971

#2 of 3 runes in this row. Lowest: Nullifying Orb 200G; highest: Bone Plating 450G

BreakdownMatch average per effect
  • Passive regen119G44%Lv1 188 → Lv15 79
  • Post-damage regen150G56%Lv1 141 → Lv15 158
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 269
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.328281256237
Assumptions Behind This ValueTap for details
Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

Full Calculation
Passive regen 5188〜79G

BasisIn-game text (captured 2026-09-23): +5 health every 5s, always on; a timer, so the 8s minimum for attack-triggered effects doesn't apply; converted against the median base regen

  1. 15 ÷ 5s interval × 5 = 5 per 5s. 5 ÷ median base regen 8–19 = 63–26%. 63–26 × 3G= 188–79G
Post-damage regen 12–32141〜158G

BasisIn-game text (captured 2026-09-23): 3 + 1.5% of missing health over 5s after taking champion damage, doubled for melee; the ranged/melee average is 4.5 + 2.25%. Missing health assumed to be half the median max HP. 50% for combat only

  1. 112–32 ÷ 8s interval × 5 × 50% uptime = 3.75–10 per 5s. 3.75–10 ÷ median base regen 8–19 = 47–53%. 47–53 × 3G= 141–158G
  • Total 237–328G (level 1–15)
  • Match average: mean of levels 1–15 = 269G

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