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息継ぎ
Resolve

Second Wind

SECOND WIND
HealthHeal

Regenerate Health after taking damage

Effect

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 3 (+1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-1210/12 to 2026-11-0611/06

Champions using it80 rows, by pick rateby win rate

By lane

  • Top56%
  • Support21%
  • Jungle13%
  • Mid10%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. Dr. MundoJungle90.9%52.2%
  3. Dr. MundoTop90.3%50.6%
  4. Cho'GathTop84.2%50.9%
  5. BraumSupport84.0%53.8%
  6. SionTop80.9%50.5%

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 269G per match (est.), #2 of 3 in this Resolve row.

Match average
269G* est.
#2 of 3 in this Resolve row
Passive regen 44%Post-damage regen 56%

In this row

3 Resolve row
Second Wind269

Patch Changes

Ver. 7
7.2Changed
  • Empowered Heal: 6 + 2% missing Health → 3 + 1.5% missing Health

Patch notes 7.3d and earlier versions