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ドラクサーダスクブレード
PhysicalUpgraded

Duskblade of Draktharr

DUSKBLADE OF DRAKTHARR
Ability hasteArmor penPhysicalOn-hitSlow

Basic attacks deal bonus damage

Price3,000 G Gold Eff109%

Stats

  • +55攻撃力
  • +18物理防御貫通
  • +10スキルヘイスト

Effect

Razor: +18 Armor Penetration.

Nightstalker: Your first basic attack against an enemy champion deals 60-160 bonus physical damage and slows the target by 99% for 0.35 seconds. (10s cooldown)

Taking down an enemy champion refreshes the cooldown.

Gold Efficiency

Stat value ÷ price
Stat value3,267G÷Price3,000G=Gold efficiency109%
Overall* est.135%
Upgraded72 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,267G
Overall
4,058G
  • Price 3,000G (past this = over 100%)
  • Added for overall (estimate)
  • AD 552,292G55 × 41.67G
  • Ability Haste 10600G10 × 60G
  • Armor Pen 18375G18 × 20.82G
  • Nightstalker first-hit damage607GLevel 1: 563, level 15: 632
  • Nightstalker slow185GLevel 1: 133, level 15: 237
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1AD 55 × 41.67G= 2,291.85G
  2. 2Ability Haste 10 × 60G= 600.0G
  3. 3Armor Pen 18 × 20.82G= 374.76G
  4. 4Total 3,266.61G ÷ 3,000G= 109%
  5. 5Overall (estimate): (stat value 3,267G + non-stat effects 792G) ÷ 3,000G= 135%

Non-stat effects (overall, estimate)

Nightstalker first-hit damage 60–160563〜632G

BasisThe +18 armor pen is already a real stat and isn't counted here. Nightstalker deals 60-160 bonus physical damage on the first AA against a target (10s interval, resets on takedown). 50% for combat-only

  1. 160–160 ÷ 10s interval × 5 × 50% uptime = 15–40 per 5s. 15–40 ÷ median base regen 8–19 = 188–211%. 188–211 × 3G= 563–632G
Nightstalker slow (0.35s)133〜237G

BasisThe same proc slows the target 99% for 0.35s; counted as the wearer's own move speed. Same interval/uptime

  1. 199% × 56G (1% of median base move speed 350 × 16G) × 0.35s ÷ 10s interval × 50%= 97G
  2. 2Survival: +1.73% speed is counted as +1.73% effective health
  3. 3Median max health × 1.73% × health price= 36–140G
  4. 4Total 133–237G
  • Total 696–868G (level 1–15)
  • Match average: mean of levels 1–15 = 792G

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