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イグゾースト
Summoner Spell

Exhaust

EXHAUST
SlowDebuff

Slows target and reduces damage dealt

Effect

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Gold Equivalent

Priced at item unit costs
313Gequivalent (match average)* estimate

Deaths avoided makes up 72%

02505007501,000313
  • This spell
  • Other spells
  • Flash 971

#9 of 9 spells. Lowest: Exhaust 313G; highest: Flash 971G

BreakdownMatch average per effect
  • 35% slow25G8%Lv1 25 → Lv15 25
  • Survival factor22G7%Lv1 9 → Lv15 35
  • 40% damage reduction42G13%Lv1 42 → Lv15 42
  • Deaths avoided225G72%Lv1 225 → Lv15 225
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 313
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.300308317326
Assumptions Behind This ValueTap for details
Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Six risky moments

Summoner spells are saved for risky moments, so at most 6 uses in a 15-minute match are counted.

One death = 300G

Avoiding a death saves the 300 gold base kill bounty (official patch notes 4.2). Half the match total is counted as the mid-match average.

Full Calculation
35% slow (2.5s)34〜60G

BasisCounted as your own move speed; it decays, so the average 17.5%

  1. 117.5% × 56G (1% of median base move speed 350 × 16G) × 2.5s ÷ 100s= 25G
  2. 2Survival: +0.44% speed is counted as +0.44% effective health
  3. 3Median max health × 0.44% × health price= 9–35G
  4. 4Total 34–60G
40% damage reduction (2.5s)42G

BasisTreated as 66.67 of the matching resist (armor or magic resist, same unit price), which gives 40% reduction

  1. 166.67 × 25G × 2.5s ÷ 100s= 42G
Deaths avoided: assumes 25% of uses avoid a death225G

BasisCutting a diver's damage by 40% and slowing them is assumed to avoid a death half the time when used defensively, like Ghost; it's also used offensively, so half the uses are defensive, one in four overall. A death costs the 300 gold base kill bounty (official patch notes 4.2); at most 6 risky moments in 15 minutes

  1. 1900s match ÷ 100s= 9 uses
  2. 2Capped at 6 risky moments: 6. 6 × 25% × 300G per death= 450G
  3. 3Half as the mid-match average= 225G
  • Total 300–326G (level 1–15)
  • Match average: mean of levels 1–15 = 313G

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