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生命の泉
Resolve

Font of Life

FONT OF LIFE
Heal powerHealthHealAlly buff

Hitting enemies heals self and an ally

Effect

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 1.5% of your max Health + 5% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.

Gold Equivalent

Priced at item unit costs
163Gequivalent (match average)* estimate

Ally heal makes up 60%

02505007501,000163
  • This rune
  • Other runes in this row
  • Flash 971

#4 of 4 runes in this row. Lowest: Font of Life 163G; highest: Demolish 346G

BreakdownMatch average per effect
  • Self heal65G40%Lv1 34 → Lv15 87
  • Ally heal97G60%Lv1 51 → Lv15 130
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 163
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.84147178218
Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
Self heal 7–2834〜87G

BasisIn-game text (captured 2026-09-23): Your own share: 1% of median max HP, 130% for melee, so the ranged/melee average 1.15%; the bonus-health share (1.15% bonus HP) and the 5% AP ratio (5.75% as the ranged/melee average) are counted against the reference build, adding only the higher of the tank and AP types. Spread over the 20s cooldown; 50% for combat only

  1. 17–28 ÷ 20s interval × 5 × 50% uptime = 0.88–3.5 per 5s. 0.88–3.5 ÷ median base regen 8–19 = 11–18%. 11–18 × 3G= 33–55G
  2. 2Ratio: reference build bonus health 0–1,400 × 1.15%= 0–16.1
  3. 3Same formula for 0–16.1= 1–32G
  4. 4Ratio: reference build AP 0–280 × 5.75%= 0–16.1 (not counted: the tank type is higher)
  5. 5Total 33–55G + 1–32G= 34–87G
Ally heal 11–4251〜130G

BasisIn-game text (captured 2026-09-23): 1.5% of your median max HP to the lowest-health nearby ally, 130% for melee, so the ranged/melee average 1.725%; the bonus-health share (1.725% bonus HP) and the 5% AP ratio (5.75% average) are counted against the reference build, higher of the tank and AP types only; same cooldown and uptime as the self heal

  1. 111–42 ÷ 20s interval × 5 × 50% uptime × 1 = 1.38–5.25 per 5s. 1.38–5.25 ÷ median base regen 8–19 = 17–28%. 17–28 × 3G= 52–83G
  2. 2Ratio: reference build bonus health 0–1,400 × 1.725%= 0–24.15
  3. 3Same formula for 0–24.15= -1–47G
  4. 4Ratio: reference build AP 0–280 × 5.75%= 0–16.1 (not counted: the tank type is higher)
  5. 5Total 52–83G + -1–47G= 51–130G
  • Total 84–218G (level 1–15)
  • Match average: mean of levels 1–15 = 163G

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