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生命の泉
Resolve

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Heal powerHealthHealAlly buff

Hitting enemies heals self and an ally

Effect

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 1.5% of your max Health + 5% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions using it24 rows, by pick rateby win rate

By lane

  • Support95%
  • Jungle4%
  • Top1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. MilioSupport88.8%49.8%
  3. LuluSupport82.3%48.8%
  4. SorakaSupport60.3%52.3%
  5. JannaSupport59.0%51.2%
  6. SeraphineSupport41.1%50.8%

In streamer and pro builds30 of 409 builds (1 pro)

  1. Lulu6 of 7
  2. Milio5 of 5
  3. Janna4 of 7
  4. Seraphine4 of 5
  5. Soraka3 of 4

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 163G per match (est.), #4 of 4 in this Resolve row.

Match average
163G* est.
#4 of 4 in this Resolve row
Self heal 40%Ally heal 60%

In this row

4 Resolve row

Patch Changes

Ver. 7
7.2Changed
  • Ally heal amount: 3% max Health + 15% Ability Power → 1.5% max Health + 5% Ability Power
  • Cooldown: 20s → 15s
7.1Changed
  • When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.

Patch notes 7.3d and earlier versions