Imperial Mandate
Marks CC'd enemies for bonus damage
Stats
- +60魔力
- +20スキルヘイスト
- +50%マナ自動回復
Effect
Control: Crowd Control abilities gain 20 Ability Haste.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Gold Efficiency
Stat value ÷ price- Price 2,600G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AP 601,500G60 × 25G
- Ability Haste 201,200G20 × 60G
- Mana Regen 50%200G50% × 4G
- Ability Haste 201,200G20 × 60G
- Command damage amp89GLevel 1: 37, level 15: 141
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AP 60 × 25G= 1,500.0G
- 2Ability Haste 20 × 60G= 1,200.0G
- 3Mana Regen 50% × 4G= 200.0G
- 4Total 2,900.0G ÷ 2,600G= 112%
- 5Max adds: Ability Haste 20 × 60G= 1,200.0G
- 6Max 4,100.0G ÷ 2,600G= 158%
- 7Overall (estimate): (stat value 2,900G + non-stat effects 89G) ÷ 2,600G= 115%
Non-stat effects (overall, estimate)
BasisCommand marks an enemy champion for 4s when you crowd-control them, making them take 7% more damage; priced as an equivalent increase to the wearer's own median max HP. Crowd control is counted at most once per 8 seconds like other repeating effects, so the mark is up 4/8 of the time. The 20 ability haste for crowd-control abilities is in the max column. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 7% = 44.1–169.54 health equivalent. 44.1–169.54 × 3.33G × 50% uptime × 50% (4s mark / crowd control at most once per 8s)= 37–141G
- Match average: mean of levels 1–15 = 89G








