Runes

Keystone

Electrocute

Bonus damage after 3 hits

PhysicalMagicAdaptive
Gold eq.484G* est.
Effect
PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 60 - 210 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds
Detail page ↗︎
Dark Harvest

Harvest souls from low-health foes

PhysicalMagicAdaptive
Gold eq.250G* est.
Effect
Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 35 + 11 per soul (+10% bonus AD +5% bonus AP)
Detail page ↗︎
Empowerment

Bonus damage and damage amp on 3 hits

PhysicalMagicAdaptive
Gold eq.891G* est.
Effect
Hitting an enemy champion with 3 consecutive attacks deals 40 - 165 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.
Detail page ↗︎
Lethal Tempo

Stack Attack Speed and bonus range

Attack speed
Gold eq.650G* est.
Effect
Hitting enemy champions with basic attacks grants stacking Attack Speed, up to 6 stacks. Each stack grants 8% (melee) or 6.4% (ranged) Attack Speed for 6 seconds. At max stacks, basic attacks also fire a bolt that deals 9 – 30 (melee) or 6 – 24 (ranged) adaptive damage, increased by 1% (melee) or 0.67% (ranged) per 1% bonus Attack Speed.
Detail page ↗︎
Fleet Footwork

Energized attacks heal and grant MS

Heal powerMobilityHeal
Gold eq.542G* est.
Effect
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 40% Attack Speed. Heal: 15 - 110 + 15% bonus Attack Damage + 10% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.
Detail page ↗︎
Conqueror

Stack Adaptive Force and gain Omnivamp

PhysicalMagicAdaptiveSustain
Gold eq.661G* est.
Effect
Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast, stacking up to 6 times. Each stack of Conqueror lasts 6 seconds and grants 3 - 5 (based on level) bonus Attack Damage or 5 - 8.33 (based on level) Ability Power (Adaptive). While fully stacked, gain 9% (melee) / 5% (ranged) bonus Omnivamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Detail page ↗︎
Grasp of Undying

Empowered attacks heal and gain max HP

Heal powerHealthHeal
Gold eq.565G* est.
Effect
Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 3% of your maximum health in bonus magic damage, restore 1.3% of your maximum health, and permanently grant 8 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 60%.
Detail page ↗︎
Guardian

Shield self and ally on taking damage

HealthShield
Gold eq.465G* est.
Effect
Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (40 - 165 + 6% bonus Health + 15% Ability Power) for 1.5s, cooldown: 55s - 25s.
Detail page ↗︎
Aery

Damage enemies or shield allies

PhysicalMagicAdaptiveShield
Gold eq.390G* est.
Effect
PASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 - 70 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 20 - 100 (based on level) (+10% bonus AD) (+5% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
Detail page ↗︎
Arcane Comet

Launch a damaging comet on ability hit

PhysicalMagicAdaptive
Gold eq.402G* est.
Effect
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. Damage: 15 - 100 + (2 x total hits on enemy champions) + 10% bonus Attack Damage + 5% Ability Power. Cooldown: 16-8 seconds.
Detail page ↗︎
Phase Rush

Gain MS and Ability Haste after 3 hits

Ability hasteMobility
Gold eq.619G* est.
Effect
Hitting a champion with 3 separate attacks or abilities within 4 seconds grants (Melee 40% / 60% / Ranged 20% / 35%) Movement speed, 10 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 21 - 7 seconds (based on level)
Detail page ↗︎
First Strike

Strike first for true damage and gold

PhysicalMagicAdaptiveTrue damageGold income
Gold eq.171G* est.
Effect
In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 60%/ranged: 45%) during the effect. (20-13s cooldown)
Detail page ↗︎
Ice Overlord

Immobilize to create an icy slow zone

HealthSlow
Gold eq.766G* est.
Effect
Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (15% + 1% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+75% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 15-100 + 5% Bonus Health magic damage around you.
Detail page ↗︎

Domination

Cheap Shot

Bonus true damage to impaired targets

PhysicalMagicAdaptiveTrue damage
Gold eq.184G* est.
Effect
Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (5 seconds cooldown).
Detail page ↗︎
Sudden Impact

Bonus true damage after dash or stealth

PhysicalMagicAdaptiveTrue damage
Gold eq.148G* est.
Effect
Damaging an enemy champion deals a bonus 15–65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (15s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 5 true damage. Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Detail page ↗︎
Empowered Attack

Periodically empower basic attacks

PhysicalMagicAdaptive
Gold eq.246G* est.
Effect
Every 8 seconds, the next attack will be empowered, dealing 20 - 60 bonus adaptive damage. Ranged champions deal 80% damage.
Detail page ↗︎
Chain Assault

Skills mark targets for follow-up damage

PhysicalMagicAdaptive
Gold eq.198G* est.
Effect
Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 12 - 38 (+3% bonus AD +1.5% bonus AP) bonus adaptive damage. (15 second cooldown)
Detail page ↗︎
Tyrant

Bonus attack damage against low HP foes

PhysicalMagicAdaptive
Gold eq.268G* est.
Effect
When damaging a champion below 50% Health, deal 20 - 70 (+6% bonus AD +3% AP) bonus adaptive damage. (10 second cooldown)
Detail page ↗︎
Hubris

Takedowns grant Adaptive Force

PhysicalMagicAdaptive
Gold eq.133G* est.
Effect
Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
Detail page ↗︎
Eyeball Collection

Takedowns stack permanent Adaptive Force

PhysicalMagicAdaptive
Gold eq.313G* est.
Effect
Gain 1.5 Attack Damage or 3 Ability Power after scoring a champion or epic monster takedown, stacking up to 8 times.
Detail page ↗︎
Relentless Hunter

Gain out-of-combat MS from takedowns

Mobility
Gold eq.270G* est.
Effect
Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.
Detail page ↗︎
Zombie Ward

Clear enemy wards to spawn Zombie Wards

PhysicalMagicAdaptive
Gold eq.535G* est.
Effect
Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 3 Attack Damage or 6 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
Detail page ↗︎

Precision

Brutal

Basic attacks deal bonus adaptive damage

PhysicalMagicAdaptive
Gold eq.258G* est.
Effect
Attacks deal 5 (+ 6% Bonus Attack Damage + 3% Ability Power) bonus adaptive damage to enemy champions.
Detail page ↗︎
Triumph

Takedowns restore Health, Mana and MS

Heal powerHealthHeal
Gold eq.201G* est.
Effect
Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
Detail page ↗︎
Battle Zeal

Ability damage ramps up in combat

PhysicalMagicAdaptive
Gold eq.107G* est.
Effect
While in combat with an enemy champion, gain 1.4% basic ability damage amplification against them every 1s, stacking up to 3 times for a maximum of 4.2%.
Detail page ↗︎
Last Stand

Deal more attack damage when low on HP

PhysicalMagicAdaptive
Gold eq.203G* est.
Effect
When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Detail page ↗︎
Cut Down

Bonus attack damage against high HP foes

PhysicalMagicAdaptive
Gold eq.165G* est.
Effect
Your attacks deal 6.5% bonus adaptive damage to enemy champions with more than 60% Health.
Detail page ↗︎
Coup de Grace

More attack damage against low HP foes

PhysicalMagicAdaptive
Gold eq.203G* est.
Effect
When an enemy has less than 40% health, deals 8% bonus adaptive damage.
Detail page ↗︎
Legend Alacrity

Gain Attack Speed, stacking on takedowns

Attack speed
Gold eq.442G* est.
Effect
Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 18% at maximum stacks.
Detail page ↗︎
Legend: Haste

Gain Ability Haste; stacks on takedowns

Ability haste
Gold eq.615G* est.
Effect
Gain Ability Haste from champion takedowns and from killing monsters and minions: 1.5 Ability Haste per stack, up to 15 Ability Haste.
Detail page ↗︎
Legend Bloodline

Gain Omnivamp, stacking on takedowns

Sustain
Gold eq.235G* est.
Effect
Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.
Detail page ↗︎

Resolve

Demolish

Charge a powerful attack against turrets

Structure damage
Gold eq.346G* est.
Effect
After hitting a turret with 3 basic attacks, deal bonus physical damage equal to 85 + 28% of max Health (melee) or 50 + 20% of max Health (ranged).
Detail page ↗︎
Font of Life

Hitting enemies heals self and an ally

Heal powerHealthHealAlly buff
Gold eq.163G* est.
Effect
When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 1.5% of your max Health + 5% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
Detail page ↗︎
Courage of the Colossus

Gain a shield upon immobilizing an enemy

HealthShield
Gold eq.172G* est.
Effect
Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (18 seconds cooldown)
Detail page ↗︎
Unshakeable

Gain Armor and MR from nearby champions

ArmorMagic resist
Gold eq.282G* est.
Effect
Gain 3% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 2% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.
Detail page ↗︎
Second Wind

Regenerate Health after taking damage

HealthHeal
Gold eq.269G* est.
Effect
Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 3 (+1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
Detail page ↗︎
Nullifying Orb

Gain a shield when dropping to low HP

HealthMagic resistShield
Gold eq.200G* est.
Effect
If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)
Detail page ↗︎
Bone Plating

Reduce damage from consecutive attacks

Health
Gold eq.450G* est.
Effect
Blocks damage from the next triggering champion attack and 2 more attacks. (40s cooldown)
Detail page ↗︎
Overgrowth

Gain permanent max HP from nearby deaths

Health
Gold eq.189G* est.
Effect
When 3 monsters or 3 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Detail page ↗︎
Revitalize

Boost heals and shields, more on low HP

Heal powerEffect amp
Gold eq.418G* est.
Effect
Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%
Detail page ↗︎
Perseverance

Gain Tenacity and resists when CC'd

ArmorMagic resistTenacity
Gold eq.416G* est.
Effect
Gain 10% tenacity. While immobilized, gain 10 - 15 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.
Detail page ↗︎

Sorcery

Axiom arcanist

Empowers Ult and refunds CD on kills

PhysicalMagicAdaptiveEffect amp
Gold eq.184G* est.
Effect
Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.
Detail page ↗︎
Manaflow Band

Hit abilities to gain permanent max Mana

Gold eq.126G* est.
Effect
Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
Detail page ↗︎
Botanist

Empower plant effects and gain gold

Gold income
Gold eq.134G* est.
Effect
When you destroy a plant, gain 10 gold and empowered plant effects. Honeyfruit: Heal is increased by 20% when consumed. Scryer's Bloom: Vision granted lasts 20% longer when destroyed. Blast Cone: Gain 40% Movement Speed for 2.5 seconds after the knockback.
Detail page ↗︎
Hextech Flashtraption

Channel to blink while Flash is on CD

MobilityDash
Gold eq.594G* est.
Effect
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (18 seconds of cooldown)
Detail page ↗︎
Transcendence

Gain Ability Haste and refund cooldowns

Ability haste
Gold eq.450G* est.
Effect
Gain a bonus when reaching the following levels: -Level 1: Gain 5 Ability Haste. - Level 5: Gain an additional 5 Ability Haste. - Level 9: After a basic ability hits the target, reduce 8% of the ability's cooldown. (8s cooldown)
Detail page ↗︎
Celerity

Gain Move Speed and amplify MS bonuses

Mobility
Gold eq.310G* est.
Effect
Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.
Detail page ↗︎
Absolute Focus

Gain Adaptive Force while at high health

PhysicalMagicAdaptive
Gold eq.275G* est.
Effect
While above 65% Health, gain a bonus 2 - 20 Attack Damage or 2 - 30 Ability Power (Adaptive).
Detail page ↗︎
Scorch

Abilities burn enemies for extra damage

PhysicalMagicAdaptive
Gold eq.244G* est.
Effect
Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
Detail page ↗︎
Nimbus Cloak

Gain Move Speed after casting a spell

Mobility
Gold eq.134G* est.
Effect
Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.
Detail page ↗︎
Gathering Storm

Gain scaling Adaptive Force over time

PhysicalMagicAdaptive
Gold eq.223G* est.
Effect
Starting from 6 minutes into the game, gain Attack Damage or Ability Power (Adaptive) every 3 minutes. Bonuses increase over time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. (based on game time)
Detail page ↗︎
Ixtali Seedjar

Collect and replant jungle plant seeds

Mobility
Gold eq.137G* est.
Effect
After destroying a plant, immediately gain a seed that replaces your trinket for 60 seconds. The seed matures and self-destructs shortly after it is planted at a target location. Seeds you can pick up will also drop when an ally destroys a plant. Seeds become obtainable 2 minutes after the game starts. Each plant has a unique 30 second cooldown.
Detail page ↗︎
Effect
ElectrocuteBonus damage after 3 hits
PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 60 - 210 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds
484G
Dark HarvestHarvest souls from low-health foes
Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 35 + 11 per soul (+10% bonus AD +5% bonus AP)
250G
EmpowermentBonus damage and damage amp on 3 hits
Hitting an enemy champion with 3 consecutive attacks deals 40 - 165 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.
891G
Lethal TempoStack Attack Speed and bonus range
Hitting enemy champions with basic attacks grants stacking Attack Speed, up to 6 stacks. Each stack grants 8% (melee) or 6.4% (ranged) Attack Speed for 6 seconds. At max stacks, basic attacks also fire a bolt that deals 9 – 30 (melee) or 6 – 24 (ranged) adaptive damage, increased by 1% (melee) or 0.67% (ranged) per 1% bonus Attack Speed.
650G
Fleet FootworkEnergized attacks heal and grant MS
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 40% Attack Speed. Heal: 15 - 110 + 15% bonus Attack Damage + 10% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.
542G
ConquerorStack Adaptive Force and gain Omnivamp
Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast, stacking up to 6 times. Each stack of Conqueror lasts 6 seconds and grants 3 - 5 (based on level) bonus Attack Damage or 5 - 8.33 (based on level) Ability Power (Adaptive). While fully stacked, gain 9% (melee) / 5% (ranged) bonus Omnivamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
661G
Grasp of UndyingEmpowered attacks heal and gain max HP
Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 3% of your maximum health in bonus magic damage, restore 1.3% of your maximum health, and permanently grant 8 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 60%.
565G
GuardianShield self and ally on taking damage
Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (40 - 165 + 6% bonus Health + 15% Ability Power) for 1.5s, cooldown: 55s - 25s.
465G
AeryDamage enemies or shield allies
PASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 - 70 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 20 - 100 (based on level) (+10% bonus AD) (+5% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
390G
Arcane CometLaunch a damaging comet on ability hit
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. Damage: 15 - 100 + (2 x total hits on enemy champions) + 10% bonus Attack Damage + 5% Ability Power. Cooldown: 16-8 seconds.
402G
Phase RushGain MS and Ability Haste after 3 hits
Hitting a champion with 3 separate attacks or abilities within 4 seconds grants (Melee 40% / 60% / Ranged 20% / 35%) Movement speed, 10 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 21 - 7 seconds (based on level)
619G
First StrikeStrike first for true damage and gold
In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 60%/ranged: 45%) during the effect. (20-13s cooldown)
171G
Ice OverlordImmobilize to create an icy slow zone
Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (15% + 1% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+75% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 15-100 + 5% Bonus Health magic damage around you.
766G
Cheap ShotBonus true damage to impaired targets
Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (5 seconds cooldown).
184G
Sudden ImpactBonus true damage after dash or stealth
Damaging an enemy champion deals a bonus 15–65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (15s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 5 true damage. Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
148G
Empowered AttackPeriodically empower basic attacks
Every 8 seconds, the next attack will be empowered, dealing 20 - 60 bonus adaptive damage. Ranged champions deal 80% damage.
246G
Chain AssaultSkills mark targets for follow-up damage
Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 12 - 38 (+3% bonus AD +1.5% bonus AP) bonus adaptive damage. (15 second cooldown)
198G
TyrantBonus attack damage against low HP foes
When damaging a champion below 50% Health, deal 20 - 70 (+6% bonus AD +3% AP) bonus adaptive damage. (10 second cooldown)
268G
HubrisTakedowns grant Adaptive Force
Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
133G
Eyeball CollectionTakedowns stack permanent Adaptive Force
Gain 1.5 Attack Damage or 3 Ability Power after scoring a champion or epic monster takedown, stacking up to 8 times.
313G
Relentless HunterGain out-of-combat MS from takedowns
Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.
270G
Zombie WardClear enemy wards to spawn Zombie Wards
Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 3 Attack Damage or 6 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
535G
BrutalBasic attacks deal bonus adaptive damage
Attacks deal 5 (+ 6% Bonus Attack Damage + 3% Ability Power) bonus adaptive damage to enemy champions.
258G
TriumphTakedowns restore Health, Mana and MS
Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
201G
Battle ZealAbility damage ramps up in combat
While in combat with an enemy champion, gain 1.4% basic ability damage amplification against them every 1s, stacking up to 3 times for a maximum of 4.2%.
107G
Last StandDeal more attack damage when low on HP
When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
203G
Cut DownBonus attack damage against high HP foes
Your attacks deal 6.5% bonus adaptive damage to enemy champions with more than 60% Health.
165G
Coup de GraceMore attack damage against low HP foes
When an enemy has less than 40% health, deals 8% bonus adaptive damage.
203G
Legend AlacrityGain Attack Speed, stacking on takedowns
Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 18% at maximum stacks.
442G
Legend: HasteGain Ability Haste; stacks on takedowns
Gain Ability Haste from champion takedowns and from killing monsters and minions: 1.5 Ability Haste per stack, up to 15 Ability Haste.
615G
Legend BloodlineGain Omnivamp, stacking on takedowns
Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.
235G
DemolishCharge a powerful attack against turrets
After hitting a turret with 3 basic attacks, deal bonus physical damage equal to 85 + 28% of max Health (melee) or 50 + 20% of max Health (ranged).
346G
Font of LifeHitting enemies heals self and an ally
When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 1.5% of your max Health + 5% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
163G
Courage of the ColossusGain a shield upon immobilizing an enemy
Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (18 seconds cooldown)
172G
UnshakeableGain Armor and MR from nearby champions
Gain 3% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 2% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.
282G
Second WindRegenerate Health after taking damage
Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 3 (+1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
269G
Nullifying OrbGain a shield when dropping to low HP
If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)
200G
Bone PlatingReduce damage from consecutive attacks
Blocks damage from the next triggering champion attack and 2 more attacks. (40s cooldown)
450G
OvergrowthGain permanent max HP from nearby deaths
When 3 monsters or 3 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
189G
RevitalizeBoost heals and shields, more on low HP
Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%
418G
PerseveranceGain Tenacity and resists when CC'd
Gain 10% tenacity. While immobilized, gain 10 - 15 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.
416G
Axiom arcanistEmpowers Ult and refunds CD on kills
Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.
184G
Manaflow BandHit abilities to gain permanent max Mana
Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
126G
BotanistEmpower plant effects and gain gold
When you destroy a plant, gain 10 gold and empowered plant effects. Honeyfruit: Heal is increased by 20% when consumed. Scryer's Bloom: Vision granted lasts 20% longer when destroyed. Blast Cone: Gain 40% Movement Speed for 2.5 seconds after the knockback.
134G
Hextech FlashtraptionChannel to blink while Flash is on CD
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (18 seconds of cooldown)
594G
TranscendenceGain Ability Haste and refund cooldowns
Gain a bonus when reaching the following levels: -Level 1: Gain 5 Ability Haste. - Level 5: Gain an additional 5 Ability Haste. - Level 9: After a basic ability hits the target, reduce 8% of the ability's cooldown. (8s cooldown)
450G
CelerityGain Move Speed and amplify MS bonuses
Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.
310G
Absolute FocusGain Adaptive Force while at high health
While above 65% Health, gain a bonus 2 - 20 Attack Damage or 2 - 30 Ability Power (Adaptive).
275G
ScorchAbilities burn enemies for extra damage
Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
244G
Nimbus CloakGain Move Speed after casting a spell
Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.
134G
Gathering StormGain scaling Adaptive Force over time
Starting from 6 minutes into the game, gain Attack Damage or Ability Power (Adaptive) every 3 minutes. Bonuses increase over time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. (based on game time)
223G
Ixtali SeedjarCollect and replant jungle plant seeds
After destroying a plant, immediately gain a seed that replaces your trinket for 60 seconds. The seed matures and self-destructs shortly after it is planted at a target location. Seeds you can pick up will also drop when an ally destroys a plant. Seeds become obtainable 2 minutes after the game starts. Each plant has a unique 30 second cooldown.
137G