Items

Physical · Fighter

Physical · Assassin

Physical · Marksman

Magic

Defense

Support

Boots

Physical · Fighter

Upgraded

Chempunk Chainsword

Reduces enemy healing

Ability hastePhysicalHealthHealing cut
2,800 GGold eff. 147%
Stats
+45 AD / +400 HP / +15 Ability Haste
Effect
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎
Manamune

Converts Mana into Attack Damage

Ability hastePhysicalMana
2,900 GGold eff. 118%
Stats
+40 AD / +500 Mana / +15 Ability Haste
Effect
Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Recipe
Detail page ↗︎
Eclipse

Gain a shield and deal bonus damage

Ability hastePhysicalShield
2,900 GGold eff. 135%
Stats
+65 AD / +20 Ability Haste
Effect
Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3.5% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds (6 second Cooldown).
Recipe
Detail page ↗︎
Sundered Sky

Periodic empowered basic attack

Ability hastePhysicalHealthOn-hit
2,900 GGold eff. 129%
Stats
+40 AD / +350 HP / +15 Ability Haste
Effect
Lightshield Strike: The first attack against an enemy champion Critically Strikes (6 second Cooldown per target), dealing 160% damage and restoring Health equal to 125% of base Attack Damage + 6% of missing Health to you.
Recipe
Detail page ↗︎
Experimental Hexplate

Using your ultimate increases Attack Speed and Move Speed

Attack speedAbility hastePhysicalHealth
3,000 GGold eff. 155%
Stats
+35 AD / +400 HP / +20% AS
Effect
Hexcharged: Gain 20 Ultimate Ability Haste.
Overdrive: After casting your ultimate ability, gain 40% Attack Speed and 20% Move Speed for 8 seconds (30 second Cooldown).
Recipe
Detail page ↗︎
Maw of Malmortius

Gain a magic shield when taking damage

Ability hastePhysicalHealthMagic resist
3,000 GGold eff. 134%
Stats
+55 AD / +45 MR / +10 Ability Haste
Effect
Lifeline: Upon taking magic damage that would reduce your Health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220–530 magic damage for 3 seconds. (70 second Cooldown)
Recipe
Detail page ↗︎
Black Cleaver

Physical damage reduces Armor

Ability hasteMobilityPhysicalHealth
3,000 GGold eff. 140%
Stats
+40 AD / +400 HP / +20 Ability Haste
Effect
Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values.
Recipe
Detail page ↗︎
Titanic Hydra

Bonus area damage

PhysicalHealthOn-hitCleave
3,000 GGold eff. 106%
Stats
+40 AD / +450 HP
Effect
Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. Ranged champions deal 75% of the damage.
Recipe
Detail page ↗︎
Stridebreaker

Short dash, then slows nearby enemies

Attack speedMobilityPhysicalHealth
3,100 GGold eff. 124%
Stats
+40 AD / +400 HP / +25% AS
Effect
Breaking Shockwave (Active): Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3 seconds (25 second Cooldown).
Stride (Passive): Dealing physical damage grants 20 Movement Speed for 2 seconds.
Recipe
Detail page ↗︎
Goredrinker

Area damage

Ability hastePhysicalHealthHeal
3,100 GGold eff. 132%
Stats
+40 AD / +350 HP / +15 Ability Haste
Effect
Goredrink (Passive): Gain 8% Omnivamp.
Thirsting Slash (Active): Deal physical damage equal to 175% base Attack Damage to nearby enemies. Restore Health equal to 20% Attack Damage + 10% missing Health for each enemy champion hit (12 second Cooldown).
Recipe
Detail page ↗︎
Mercurial Scimitar

Removes crowd control

PhysicalMagic resistCC cleanseTenacity
3,100 GGold eff. 110%
Stats
+45 AD / +40 MR / +12% Life Steal
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Blade of the Ruined King

Basic attacks deal bonus damage

Attack speedPhysicalOn-hitSustain
3,100 GGold eff. 104%
Stats
+40 AD / +30% AS / +12% Life Steal
Effect
Ruined Strikes: Basic attacks deal bonus physical damage on hit equal to 6% of the target's current Health (8% for melee), with a minimum of 15 and a maximum of 100 against monsters.
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second Cooldown).
Recipe
Detail page ↗︎
Serylda’s Grudge

Armor Penetration (%) and applies a slow

Ability hasteArmor penPhysicalHealing cut
3,100 GGold eff. 172%
Stats
+50 AD / +35% Armor Pen / +15 Ability Haste
Effect
Icy: Damaging active abilities and empowered attacks slow enemies below 60% Health by 30% for 1 second.
Recipe
Detail page ↗︎
Spear of Shojin

Gain bonus damage

Ability hastePhysicalHealth
3,100 GGold eff. 141%
Stats
+40 AD / +450 HP
Effect
Dragonforce: Gain 20 Basic Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion's ability and passive damage by 3% for 6 seconds (stacks 4 times)
Focused Will stacks have a 1 second cooldown per ability cast.
Recipe
Detail page ↗︎
Hullbreaker

Strengthens split pushing

MobilityPhysicalHealthOn-hit
3,100 GGold eff. 113%
Stats
+50 AD / +400 HP / +5% MS
Effect
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% base Attack Damage + 9% max Health against structures (ranged champions deal 40% of the damage).
Boarding Party: Nearby allied siege and super minions gain 20–130 Armor and 10–120 Magic Resist (based on level), increased by 25% if you are a ranged champion.
Recipe
Detail page ↗︎
Overlord's Bloodmail

Gain Attack Damage as Health drops

PhysicalHealth
3,200 GGold eff. 101%
Stats
+30 AD / +450 HP
Effect
Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health.
Retribution: Gain up to 9% increased Attack Damage based on your missing Health.
Reaches the maximum value when below 30% Health.
Recipe
Detail page ↗︎
Guardian Angel

Revive on death

PhysicalHealthArmorRevive
3,200 GGold eff. 90%
Stats
+45 AD / +40 Armor
Effect
Resurrect: Upon taking lethal damage, you fall in place, untargetable, and enter stasis for 4 seconds, then resurrect and restore 50% of base Health and 100% of maximum Mana. (180 second Cooldown)
Recipe
Detail page ↗︎
Bloodthirster

Gain Lifesteal; excess healing becomes a shield

PhysicalSustain
3,200 GGold eff. 119%
Stats
+75 AD / +15% Life Steal
Effect
Ichorshield: Convert overhealing from your Lifesteal into a shield that absorbs up to 165–345 damage (based on level).
Recipe
Detail page ↗︎
Sterak's Gage

Taking damage triggers a shield

HealthShieldTenacity
3,200 GGold eff. 86%
Stats
+400 HP / +20% Tenacity
Effect
Heavy Handed: Gain 50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds.
(70 second Cooldown)
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
Recipe
Detail page ↗︎
Death's Dance

Delays damage taken

Ability hasteHeal powerPhysicalHealth
3,300 GGold eff. 125%
Stats
+50 AD / +45 Armor / +15 Ability Haste
Effect
Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Defy: If a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
Recipe
Detail page ↗︎
Trinity Force

Boosts many stats

Attack speedAbility hasteMobilityPhysical
3,333 GGold eff. 135%
Stats
+36 AD / +333 HP / +30% AS / +15 Ability Haste
Effect
Valor: Basic attacks (on-hit) grant 20 flat Movement Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Divine Sunderer

Health-based basic attack damage

Ability hastePhysicalHealthOn-hit
3,300 GGold eff. 120%
Stats
+25 AD / +425 HP / +25 Ability Haste
Effect
Spellblade: After using an ability, your next attack within 10 seconds will deal 10% of the target's maximum Health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum Health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.
Recipe
Detail page ↗︎

Mid-tier

Sheen

After using an ability, basic attacks deal bonus damage

Ability hasteOn-hit
800 GGold eff. 75%
Stats
+10 Ability Haste
Effect
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Executioner's Calling

Physical damage reduces enemy healing

PhysicalHealing cut
800 GGold eff. 78%
Stats
+15 AD
Effect
Rend: Physical damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Recipe
Detail page ↗︎
Phage

Basic attacks increase Move Speed

MobilityPhysicalHealth
1,000 GGold eff. 112%
Stats
+15 AD / +150 HP
Effect
Rage: A basic attack grants 20 Movement Speed for 2 seconds. Repeated hits do not stack the speed bonus. Halved for ranged champions.
Recipe
Detail page ↗︎
Quicksilver Sash

Removes crowd control

Magic resistCC cleanseTenacity
1,100 GGold eff. 68%
Stats
+30 MR
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Hearthbound Axe

+20 Attack Damage / +15% Attack Speed

Attack speedPhysical
1,200 GGold eff. 111%
Stats
+20 AD / +15% AS
Effect
+20 Attack Damage / +15% Attack Speed
Recipe
Detail page ↗︎
Vampiric Scepter

+20 Attack Damage / +8% Lifesteal

PhysicalSustain
1,200 GGold eff. 100%
Stats
+20 AD / +8% Life Steal
Effect
+20 Attack Damage / +8% Lifesteal
Recipe
Detail page ↗︎
Last Whisper

Armor Penetration (%)

Armor penPhysical
1,200 GGold eff. 135%
Stats
+15 AD / +15% Armor Pen
Effect
+15 Attack Damage / +15% Armor Penetration
Recipe
Detail page ↗︎
Caulfield's Warhammer

+25 Attack Damage / +10 Ability Haste

Ability hastePhysical
1,200 GGold eff. 137%
Stats
+25 AD / +10 Ability Haste
Effect
+25 Attack Damage / +10 Ability Haste
Recipe
Detail page ↗︎

Basic

Tear of the Goddess

Increases Mana

Mana
400 GGold eff. 11%
Stats
+200 Mana
Effect
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Detail page ↗︎
Dagger

+12% Attack Speed

Attack speed
400 GGold eff. 100%
Stats
+12% AS
Effect
+12% Attack Speed
Detail page ↗︎
Long Sword

+12 Attack Damage

Physical
500 GGold eff. 100%
Stats
+12 AD
Effect
+12 Attack Damage 500
Detail page ↗︎
Brawler's Gloves

+10% Critical Rate

Crit
500 GGold eff. 100%
Stats
+10% Crit
Effect
+10% Critical Rate 500
Detail page ↗︎

Physical · Assassin

Upgraded

Serpent's Fang

Counters shields

Ability hasteArmor penPhysicalShield reaver
2,800 GGold eff. 107%
Stats
+50 AD / +15 Armor Pen / +10 Ability Haste
Effect
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3 seconds. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
Recipe
Detail page ↗︎
Manamune

Converts Mana into Attack Damage

Ability hastePhysicalMana
2,900 GGold eff. 118%
Stats
+40 AD / +500 Mana / +15 Ability Haste
Effect
Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Recipe
Detail page ↗︎
Youmuu's Ghostblade

Increases Move Speed

Ability hasteArmor penMobilityPhysical
2,900 GGold eff. 123%
Stats
+55 AD / +4% MS / +15 Armor Pen / +15 Ability Haste
Effect
Momentum: 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
Recipe
Detail page ↗︎
Duskblade of Draktharr

Basic attacks deal bonus damage

Ability hasteArmor penPhysicalOn-hit
3,000 GGold eff. 109%
Stats
+55 AD / +18 Armor Pen / +10 Ability Haste
Effect
Nightstalker: Your first basic attack against an enemy champion deals 60–160 bonus physical damage and slows them by 99% for 0.35 seconds (10 second Cooldown).
Cooldown is refreshed when an enemy champion has been taken down.
Recipe
Detail page ↗︎
Maw of Malmortius

Gain a magic shield when taking damage

Ability hastePhysicalHealthMagic resist
3,000 GGold eff. 134%
Stats
+55 AD / +45 MR / +10 Ability Haste
Effect
Lifeline: Upon taking magic damage that would reduce your Health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220–530 magic damage for 3 seconds. (70 second Cooldown)
Recipe
Detail page ↗︎
Edge of Night

Blocks an enemy ability

Armor penPhysicalHealthMagic resist
3,000 GGold eff. 106%
Stats
+50 AD / +250 HP / +12 Armor Pen
Effect
Annul: Grants a spell shield that blocks the next enemy ability (35 second Cooldown).
Recipe
Detail page ↗︎
The Collector

Executes low-Health champions

CritArmor penPhysicalGold income
3,000 GGold eff. 118%
Stats
+50 AD / +25% Crit / +10 Armor Pen
Effect
Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Recipe
Detail page ↗︎
Mercurial Scimitar

Removes crowd control

PhysicalMagic resistCC cleanseTenacity
3,100 GGold eff. 110%
Stats
+45 AD / +40 MR / +12% Life Steal
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Serylda’s Grudge

Armor Penetration (%) and applies a slow

Ability hasteArmor penPhysicalHealing cut
3,100 GGold eff. 172%
Stats
+50 AD / +35% Armor Pen / +15 Ability Haste
Effect
Icy: Damaging active abilities and empowered attacks slow enemies below 60% Health by 30% for 1 second.
Recipe
Detail page ↗︎
Guardian Angel

Revive on death

PhysicalHealthArmorRevive
3,200 GGold eff. 90%
Stats
+45 AD / +40 Armor
Effect
Resurrect: Upon taking lethal damage, you fall in place, untargetable, and enter stasis for 4 seconds, then resurrect and restore 50% of base Health and 100% of maximum Mana. (180 second Cooldown)
Recipe
Detail page ↗︎

Mid-tier

Sheen

After using an ability, basic attacks deal bonus damage

Ability hasteOn-hit
800 GGold eff. 75%
Stats
+10 Ability Haste
Effect
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Executioner's Calling

Physical damage reduces enemy healing

PhysicalHealing cut
800 GGold eff. 78%
Stats
+15 AD
Effect
Rend: Physical damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Recipe
Detail page ↗︎
Serrated Dirk

Armor Penetration

Armor penPhysical
1,000 GGold eff. 100%
Stats
+20 AD / +8 Armor Pen
Effect
Sharp: +8 Armor Penetration
Recipe
Detail page ↗︎
Quicksilver Sash

Removes crowd control

Magic resistCC cleanseTenacity
1,100 GGold eff. 68%
Stats
+30 MR
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Last Whisper

Armor Penetration (%)

Armor penPhysical
1,200 GGold eff. 135%
Stats
+15 AD / +15% Armor Pen
Effect
+15 Attack Damage / +15% Armor Penetration
Recipe
Detail page ↗︎
Caulfield's Warhammer

+25 Attack Damage / +10 Ability Haste

Ability hastePhysical
1,200 GGold eff. 137%
Stats
+25 AD / +10 Ability Haste
Effect
+25 Attack Damage / +10 Ability Haste
Recipe
Detail page ↗︎

Basic

Tear of the Goddess

Increases Mana

Mana
400 GGold eff. 11%
Stats
+200 Mana
Effect
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Detail page ↗︎
Long Sword

+12 Attack Damage

Physical
500 GGold eff. 100%
Stats
+12 AD
Effect
+12 Attack Damage 500
Detail page ↗︎
Brawler's Gloves

+10% Critical Rate

Crit
500 GGold eff. 100%
Stats
+10% Crit
Effect
+10% Critical Rate 500
Detail page ↗︎

Physical · Marksman

Upgraded

Fiendhunter Bolts

After using your ultimate, your next few basic attacks critically strike

CritAttack speedMobility
2,650 GGold eff. 151%
Stats
+45% AS / +25% Crit / +4% MS
Effect
Night Vigil: Gain 20 Ultimate Ability Haste.
Opening Barrage: For 8 seconds after casting your ultimate, your next 3 attacks gain 50% Attack Speed and guaranteed critical strikes at 85% of normal critical damage. An attack that would already crit instead gains 17.5% bonus true damage (45 second Cooldown).
Recipe
Detail page ↗︎
Rapid Firecannon

Increases range and damage

CritAttack speedMobility
2,650 GGold eff. 100%
Stats
+40% AS / +25% Crit / +4% MS
Effect
Sharpshooter: Movement and basic attacks charge an Energized attack. The Energized attack gains 35% Attack Range, capped at 150 additional range, and adds 80 magic damage.
Recipe
Detail page ↗︎
Runaan's Hurricane

Ranged attacks hit 3 targets

CritAttack speedMobilityPhysical
2,650 GGold eff. 100%
Stats
+40% AS / +25% Crit / +4% MS
Effect
Wind's Fury: Basic attacks fire mini bolts at 2 nearby enemies on hit, each dealing 55% Attack Damage as physical damage. These bolts can crit and apply on-hit effects.
Recipe
Detail page ↗︎
Phantom Dancer

Move Speed and Attack Speed

CritAttack speedMobilityOn-hit
2,650 GGold eff. 101%
Stats
+40% AS / +25% Crit / +7% MS
Effect
Spectral Waltz: Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
Recipe
Detail page ↗︎
Navori Quickblades

Basic attacks reduce your basic ability cooldowns.

CritAttack speedAbility hasteMobility
2,650 GGold eff. 100%
Stats
+40% AS / +25% Crit / +4% MS
Effect
Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.
Recipe
Detail page ↗︎
Wit's End

Basic attacks deal bonus damage

Attack speedMagic resistOn-hitSustain
2,800 GGold eff. 107%
Stats
+45 MR / +50% AS / +20% Tenacity
Effect
At Wit's End: Basic attacks deal 40 bonus magic damage on hit.
Recipe
Detail page ↗︎
Hexoptics C44

Increases range and damage

CritPhysical
2,900 GGold eff. 122%
Stats
+55 AD / +25% Crit
Effect
Magnification: Basic attacks gain 0–10% increased damage with distance from the target, reaching the full bonus at 550 range.
Arcane Aim: An enemy champion dying within 3 seconds of your damage grants 100 Attack Range for 8 seconds.
Recipe
Detail page ↗︎
Kraken Slayer

Deals bonus physical damage

Attack speedMobilityPhysicalOn-hit
2,900 GGold eff. 107%
Stats
+45 AD / +35% AS / +4% MS
Effect
Bring It Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions). For every 1% Health the target is missing, this damage increases by 0.75%.
The increase is capped at 75%.
Recipe
Detail page ↗︎
Nashor's Tooth

Basic attacks deal bonus damage

Attack speedAbility hastePhysicalMagic
2,900 GGold eff. 157%
Stats
+80 AP / +50% AS / +15 Ability Haste
Effect
Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
Recipe
Detail page ↗︎
Manamune

Converts Mana into Attack Damage

Ability hastePhysicalMana
2,900 GGold eff. 118%
Stats
+40 AD / +500 Mana / +15 Ability Haste
Effect
Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Recipe
Detail page ↗︎
Statikk Shiv

Energized attacks deal chain damage

Attack speedMobilityPhysicalMagic
2,900 GGold eff. 129%
Stats
+40 AD / +40 AP / +30% AS / +4% MS
Effect
Electroshock: Basic attacks generate 7 additional Energized stacks.
Electrospark: Moving and attacking generate an Energized attack that fires chain lightning to 4–7 targets (based on level), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.
Recipe
Detail page ↗︎
Guinsoo's Rageblade

Basic attacks apply on-hit effects

Attack speedPhysicalMagicAdaptive
3,000 GGold eff. 107%
Stats
+35 AD / +30 AP / +30% AS
Effect
Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. At max stacks, every 3rd basic attack applies on-hit effects 1 additional time.
Recipe
Detail page ↗︎
Maw of Malmortius

Gain a magic shield when taking damage

Ability hastePhysicalHealthMagic resist
3,000 GGold eff. 134%
Stats
+55 AD / +45 MR / +10 Ability Haste
Effect
Lifeline: Upon taking magic damage that would reduce your Health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220–530 magic damage for 3 seconds. (70 second Cooldown)
Recipe
Detail page ↗︎
Essence Reaver

After using an ability, your next basic attack deals bonus damage

CritAbility hastePhysicalOn-hit
3,000 GGold eff. 158%
Stats
+55 AD / +25% Crit / +20 Ability Haste
Effect
Spellblade: After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% base Attack Damage + 0–80 (increased by 0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second Cooldown)
Recipe
Detail page ↗︎
Immortal Shieldbow

Gain a shield at low Health

CritPhysical
3,000 GGold eff. 118%
Stats
+55 AD / +25% Crit
Effect
Lifeline: Damage that would take you below 35% Health grants a 3 second shield. The shield absorbs 350–650 damage for melee champions or 300–550 damage for ranged champions (based on level). (70 second Cooldown)
Recipe
Detail page ↗︎
The Collector

Executes low-Health champions

CritArmor penPhysicalGold income
3,000 GGold eff. 118%
Stats
+50 AD / +25% Crit / +10 Armor Pen
Effect
Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Recipe
Detail page ↗︎
Terminus

Increases Armor Penetration, Magic Penetration, Armor and Magic Resist

Attack speedMagic penArmor penPhysical
3,000 GGold eff. 88%
Stats
+35 AD / +35% AS
Effect
Shadow: Basic attacks deal 30 bonus magic damage on hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5–8 Armor and Magic Resist (based on level) for 5 seconds on hit. Dark attacks grant 10% Armor Penetration and 10% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times.
While you have this item, bonus Armor Penetration and Magic Penetration granted by it is capped at 40%.
Recipe
Detail page ↗︎
Stormrazor

Energized basic attacks deal bonus damage and increase Move Speed

CritAttack speedPhysical
3,000 GGold eff. 133%
Stats
+50 AD / +20% AS / +25% Crit
Effect
Bolt: Movement and basic attacks charge an Energized attack. The Energized attack adds 100 magic damage on hit and grants 35% Movement Speed for 1.5 seconds.
Recipe
Detail page ↗︎
Yun Tal Wildarrows

Basic attacks increase Critical Rate

Attack speedPhysical
3,000 GGold eff. 108%
Stats
+50 AD / +35% AS
Effect
Practice Makes Perfect: Each basic attack permanently adds 0.4% Critical Strike Chance for melee champions or 0.2% for ranged champions, capped at 25%.
Flurry: Attacking an enemy champion grants 35% Attack Speed for 6 seconds (25 second Cooldown). Basic attacks reduce the cooldown by 1 second, or 2 seconds when they crit.
Recipe
Detail page ↗︎
Galeforce

Grants a dash and bonus damage

CritMobilityPhysicalDash
3,100 GGold eff. 123%
Stats
+60 AD / +25% Crit / +4% MS
Effect
Cloudburst (Active): Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, prioritizing champions, dealing 40–125 (based on level) + 35% bonus Attack Damage physical damage (60 second Cooldown).
Recipe
Detail page ↗︎
Mercurial Scimitar

Removes crowd control

PhysicalMagic resistCC cleanseTenacity
3,100 GGold eff. 110%
Stats
+45 AD / +40 MR / +12% Life Steal
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Blade of the Ruined King

Basic attacks deal bonus damage

Attack speedPhysicalOn-hitSustain
3,100 GGold eff. 104%
Stats
+40 AD / +30% AS / +12% Life Steal
Effect
Ruined Strikes: Basic attacks deal bonus physical damage on hit equal to 6% of the target's current Health (8% for melee), with a minimum of 15 and a maximum of 100 against monsters.
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second Cooldown).
Recipe
Detail page ↗︎
Guardian Angel

Revive on death

PhysicalHealthArmorRevive
3,200 GGold eff. 90%
Stats
+45 AD / +40 Armor
Effect
Resurrect: Upon taking lethal damage, you fall in place, untargetable, and enter stasis for 4 seconds, then resurrect and restore 50% of base Health and 100% of maximum Mana. (180 second Cooldown)
Recipe
Detail page ↗︎
Bloodthirster

Gain Lifesteal; excess healing becomes a shield

PhysicalSustain
3,200 GGold eff. 119%
Stats
+75 AD / +15% Life Steal
Effect
Ichorshield: Convert overhealing from your Lifesteal into a shield that absorbs up to 165–345 damage (based on level).
Recipe
Detail page ↗︎
Dominik’s Regards

Armor Penetration and bonus damage

CritArmor penPhysical
3,300 GGold eff. 153%
Stats
+35 AD / +25% Crit / +35% Armor Pen
Effect
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1,200 bonus Health.
Recipe
Detail page ↗︎
Trinity Force

Boosts many stats

Attack speedAbility hasteMobilityPhysical
3,333 GGold eff. 135%
Stats
+36 AD / +333 HP / +30% AS / +15 Ability Haste
Effect
Valor: Basic attacks (on-hit) grant 20 flat Movement Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎

Mid-tier

Sheen

After using an ability, basic attacks deal bonus damage

Ability hasteOn-hit
800 GGold eff. 75%
Stats
+10 Ability Haste
Effect
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Kircheis Shard

Deals bonus damage

Attack speedOn-hit
800 GGold eff. 83%
Stats
+20% AS
Effect
Shock: Damaging an enemy champion adds 40 magic damage.
(25 second Cooldown. Each basic attack reduces the remaining cooldown by 1 second.)
Recipe
Detail page ↗︎
Executioner's Calling

Physical damage reduces enemy healing

PhysicalHealing cut
800 GGold eff. 78%
Stats
+15 AD
Effect
Rend: Physical damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Recipe
Detail page ↗︎
Recurve Bow

Basic attacks deal bonus damage

Attack speedOn-hit
900 GGold eff. 74%
Stats
+20% AS
Effect
Reinforced: Attacks deal 15 bonus physical damage on-hit.
Recipe
Detail page ↗︎
Quicksilver Sash

Removes crowd control

Magic resistCC cleanseTenacity
1,100 GGold eff. 68%
Stats
+30 MR
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Hearthbound Axe

+20 Attack Damage / +15% Attack Speed

Attack speedPhysical
1,200 GGold eff. 111%
Stats
+20 AD / +15% AS
Effect
+20 Attack Damage / +15% Attack Speed
Recipe
Detail page ↗︎
Vampiric Scepter

+20 Attack Damage / +8% Lifesteal

PhysicalSustain
1,200 GGold eff. 100%
Stats
+20 AD / +8% Life Steal
Effect
+20 Attack Damage / +8% Lifesteal
Recipe
Detail page ↗︎
Last Whisper

Armor Penetration (%)

Armor penPhysical
1,200 GGold eff. 135%
Stats
+15 AD / +15% Armor Pen
Effect
+15 Attack Damage / +15% Armor Penetration
Recipe
Detail page ↗︎
Caulfield's Warhammer

+25 Attack Damage / +10 Ability Haste

Ability hastePhysical
1,200 GGold eff. 137%
Stats
+25 AD / +10 Ability Haste
Effect
+25 Attack Damage / +10 Ability Haste
Recipe
Detail page ↗︎
Zeal

Increases Move Speed

CritAttack speedMobility
1,400 GGold eff. 94%
Stats
+15% AS / +15% Crit / +4% MS
Effect
+15% Attack Speed / +15% Critical Rate / +4% Move Speed
Recipe
Detail page ↗︎

Basic

Tear of the Goddess

Increases Mana

Mana
400 GGold eff. 11%
Stats
+200 Mana
Effect
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Detail page ↗︎
Dagger

+12% Attack Speed

Attack speed
400 GGold eff. 100%
Stats
+12% AS
Effect
+12% Attack Speed
Detail page ↗︎
Long Sword

+12 Attack Damage

Physical
500 GGold eff. 100%
Stats
+12 AD
Effect
+12 Attack Damage 500
Detail page ↗︎
Brawler's Gloves

+10% Critical Rate

Crit
500 GGold eff. 100%
Stats
+10% Crit
Effect
+10% Critical Rate 500
Detail page ↗︎

Magic

Upgraded

Whispering Circlet

Converts Mana into heal and shield power

Heal powerHealthMana
2,400 GGold eff. 51%
Stats
+200 HP / +500 Mana / +50 Mana Regen / +6% Heal/Shield Power
Effect
Harmony: Gain Heal and Shield Power equal to 0.25% of maximum Mana. Casting an ability refunds 25% of its Mana cost.
Mana Charge: Grants 14 max Mana for each Mana expenditure (up to 3 times every 10 seconds). Caps at 700 max Mana, after which this item transforms into Diadem of Songs.
Recipe
Detail page ↗︎
Redemption

Heals allies in an area

Ability hasteHeal powerMagicMana
2,450 GGold eff. 87%
Stats
+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Salvation (Active): Select a large area. After 2.5 seconds, call down a beam of light that heals allied units for 150–350 Health (based on ally level) and burns enemy champions for true damage equal to 10% of their max Health (60 second Cooldown).
Can be activated while dead.
Recipe
Detail page ↗︎
Imperial Mandate

Crowd control increases allies' damage

Ability hasteMobilityMagicMana
2,600 GGold eff. 112%
Stats
+60 AP / +50 Mana Regen / +20 Ability Haste
Effect
Control: Crowd Control abilities gain 20 Ability Haste.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Recipe
Detail page ↗︎
Oceanid's Trident

Reduces enemy shields

Ability hasteMagicHealthShield reaver
2,600 GGold eff. 126%
Stats
+80 AP / +200 HP / +10 Ability Haste
Effect
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% Ability Power + 25)% shield reduction, capped at 45%; single target abilities apply (5% Ability Power + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
Recipe
Detail page ↗︎
Morellonomicon

Magic damage reduces enemy healing

Ability hasteMagicHealthHealing cut
2,650 GGold eff. 142%
Stats
+75 AP / +300 HP / +15 Ability Haste
Effect
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎
Hextech Rocketbelt

Short dash

Ability hasteMobilityMagicHealth
2,700 GGold eff. 140%
Stats
+70 AP / +250 HP / +20 Ability Haste
Effect
Protobelt (Active): Dash forward and unleash a cone of magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30 second Cooldown)
If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
Recipe
Detail page ↗︎
Rod of Ages

Stats grow over time

MagicHealthManaHeal
2,700 GGold eff. 93%
Stats
+50 AP / +350 HP / +400 Mana
Effect
Eternity: Restore Mana equal to 15% of damage taken from enemy champions. Restore Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 15 Health, 30 Mana, and 4 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
Recipe
Detail page ↗︎
Horizon Focus

Deals bonus damage to marked targets

Ability hasteMagicReveal
2,700 GGold eff. 130%
Stats
+80 AP / +25 Ability Haste
Effect
Hypershot: Damaging an enemy champion with an ability from at least 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%.
Focus: When Hypershot is triggered, reveals all enemy champions within 1,200 units of the target for 3 seconds (12 second Cooldown).
Recipe
Detail page ↗︎
Malignance

For ultimate-focused playstyles

Ability hasteMagicManaDefense shred
2,700 GGold eff. 165%
Stats
+90 AP / +500 Mana / +15 Ability Haste
Effect
Scorn: Your ultimate abilities gain 20 Ability Haste.
Hatefog: Damaging a champion with your ultimate burns the ground beneath them for 3 seconds, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
Recipe
Detail page ↗︎
Stormsurge

A powerful item for scaling mages

Magic penMobilityMagicGold income
2,800 GGold eff. 109%
Stats
+90 AP / +6% MS / +15 Magic Pen
Effect
Stormraider: When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds (25 second Cooldown).
Squall: After 2 seconds, deal 125 + 10% Ability Power magic damage to the target. If the target dies before Squall triggers, it instead instantly deals the same amount of damage to enemies in a large area and grants 25 gold.
Recipe
Detail page ↗︎
Blackfire Torch

Deals burn damage

Ability hasteMagicMana
2,800 GGold eff. 118%
Stats
+80 AP / +500 Mana / +20 Ability Haste
Effect
Baleful Blaze: Damaging abilities burn enemies, dealing an additional 20 + 2% Ability Power magic damage per second for 3 seconds.
Against monsters, they deal 40 + 2% Ability Power magic damage per second.
Blackfire: Each enemy champion or monster affected by your Baleful Blaze grants you 4% Ability Power.
Recipe
Detail page ↗︎
Luden's Echo

Abilities deal bonus damage

Ability hasteMagicMana
2,800 GGold eff. 115%
Stats
+100 AP / +500 Mana / +10 Ability Haste
Effect
Echo: Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 4 other nearby enemies (9 second Cooldown).
For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage.
Recipe
Detail page ↗︎
Lich Bane

After using an ability, basic attacks deal bonus damage

Ability hasteMobilityMagicOn-hit
2,800 GGold eff. 113%
Stats
+100 AP / +5% MS / +10 Ability Haste
Effect
Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD + 45% AP bonus magic damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Bloodletter's Curse

Reduces enemy Magic Resist

Ability hasteMagicHealth
2,900 GGold eff. 127%
Stats
+65 AP / +350 HP / +15 Ability Haste
Effect
Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%.
Recipe
Detail page ↗︎
Nashor's Tooth

Basic attacks deal bonus damage

Attack speedAbility hastePhysicalMagic
2,900 GGold eff. 157%
Stats
+80 AP / +50% AS / +15 Ability Haste
Effect
Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
Recipe
Detail page ↗︎
Statikk Shiv

Energized attacks deal chain damage

Attack speedMobilityPhysicalMagic
2,900 GGold eff. 129%
Stats
+40 AD / +40 AP / +30% AS / +4% MS
Effect
Electroshock: Basic attacks generate 7 additional Energized stacks.
Electrospark: Moving and attacking generate an Energized attack that fires chain lightning to 4–7 targets (based on level), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.
Recipe
Detail page ↗︎
Banshee's Veil

Blocks an enemy ability

MagicMagic resist
3,000 GGold eff. 121%
Stats
+105 AP / +40 MR
Effect
Annul: Grants a spell shield that blocks the next enemy ability (30 second Cooldown).
Recipe
Detail page ↗︎
Cryptbloom

Restores Health on champion kills

Ability hasteMagic penMagicAlly buff
3,000 GGold eff. 153%
Stats
+75 AP / +30% Magic Pen / +20 Ability Haste
Effect
Life from Death: Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60 second Cooldown)
Recipe
Detail page ↗︎
Void Staff

Magic Penetration (%)

Magic penMagic
3,000 GGold eff. 146%
Stats
+95 AP / +40% Magic Pen
Effect
A late-game Magic Penetration item for mages. It has no unique passive: it only supplies Ability Power and percent Magic Penetration. The pick for breaking through stacked Magic Resist and maximizing damage against tankier targets.
Recipe
Detail page ↗︎
Guinsoo's Rageblade

Basic attacks apply on-hit effects

Attack speedPhysicalMagicAdaptive
3,000 GGold eff. 107%
Stats
+35 AD / +30 AP / +30% AS
Effect
Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. At max stacks, every 3rd basic attack applies on-hit effects 1 additional time.
Recipe
Detail page ↗︎
Liandry's Torment

Abilities deal bonus damage

MagicHealth
3,000 GGold eff. 92%
Stats
+70 AP / +300 HP
Effect
Torment: Damaging abilities or empowered attacks deal 2% of the target's max Health as bonus magic damage each second, over 3 seconds.
Madness: While fighting enemy champions, deal 2% additional damage each second, up to 6% after 3 seconds.
Recipe
Detail page ↗︎
Archangel's Staff

Converts Mana into Ability Power

Ability hasteMagicMana
3,000 GGold eff. 111%
Stats
+60 AP / +500 Mana / +25 Ability Haste
Effect
Awe: Grants bonus Ability Power equal to 1% maximum Mana. Refunds 25% of Mana spent.
Mana Charge: Increases max Mana by 14 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Recipe
Detail page ↗︎
Cosmic Drive

Dealing non-physical damage increases Move Speed

Ability hasteMobilityMagicHealth
3,000 GGold eff. 144%
Stats
+70 AP / +300 HP / +4% MS / +25 Ability Haste
Effect
Spellweaver: Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds.
Recipe
Detail page ↗︎
Dusk and Dawn

Basic attacks apply on-hit effects

Attack speedAbility hasteMagicHealth
3,100 GGold eff. 141%
Stats
+60 AP / +300 HP / +20% AS / +20 Ability Haste
Effect
Spellblade: After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 3% bonus Health + 10% Ability Power. Shortly afterward, it applies on-hit effects to the target 1 additional time. (1.5 second Cooldown)
Deals reduced damage to structures.
Recipe
Detail page ↗︎
Infinity Orb

Abilities deal bonus damage

Magic penMagic
3,100 GGold eff. 111%
Stats
+110 AP / +15 Magic Pen
Effect
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health.
Recipe
Detail page ↗︎
Riftmaker

Ramping damage

Ability hasteMagicHealthTrue damage
3,100 GGold eff. 129%
Stats
+70 AP / +350 HP / +15 Ability Haste
Effect
Void Corruption: While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged).
Void Infusion: Gain Ability Power equal to 2% of your bonus Health.
Recipe
Detail page ↗︎
Zhonya's Hourglass

Become invulnerable

MagicArmorInvulnerable
3,300 GGold eff. 114%
Stats
+110 AP / +40 Armor
Effect
Stasis (Active): Become immune to damage and untargetable for 2.5 seconds, but you cannot move, attack, cast abilities, or use items during this time. (90 second Cooldown)
Recipe
Detail page ↗︎

Mid-tier

Forbidden Idol

Increases healing and shielding

Heal powerMana
700 GGold eff. 50%
Stats
+25 Mana Regen / +6% Heal/Shield Power
Effect
+6% Heal and Shield Power / +25% Base Mana Regen
Detail page ↗︎
Sheen

After using an ability, basic attacks deal bonus damage

Ability hasteOn-hit
800 GGold eff. 75%
Stats
+10 Ability Haste
Effect
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Bandleglass Mirror

+20 Ability Power / +50% Mana Regen / +10 Ability Haste

Ability hasteMagicMana
900 GGold eff. 144%
Stats
+20 AP / +50 Mana Regen / +10 Ability Haste
Effect
+20 Ability Power / +10 Ability Haste / +50% Base Mana Regen
Recipe
Detail page ↗︎
Fated Ashes

Abilities apply damage over time.

Magic
900 GGold eff. 111%
Stats
+40 AP
Effect
Kindle: Damaging abilities deal 5 bonus magic damage over 3 seconds.
Deals an additional 15 magic damage to monsters.
Recipe
Detail page ↗︎
Fiendish Codex

+25 Ability Power / +10 Ability Haste

Ability hasteMagic
900 GGold eff. 136%
Stats
+25 AP / +10 Ability Haste
Effect
+25 Ability Power / +10 Ability Haste
Recipe
Detail page ↗︎
Oblivion Orb

Magic damage reduces enemy healing

MagicHealing cut
900 GGold eff. 97%
Stats
+35 AP
Effect
Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎
Aether Wisp

+35 Ability Power / +4% Move Speed

MobilityMagic
950 GGold eff. 98%
Stats
+35 AP / +4% MS
Effect
+35 Ability Power / +4% Move Speed
Recipe
Detail page ↗︎
Void Amethyst

+20 Ability Power / +10% Magic Penetration

Magic penMagic
1,000 GGold eff. 100%
Stats
+20 AP / +10% Magic Pen
Effect
+20 Ability Power / +10% Magic Penetration
Recipe
Detail page ↗︎
Kindlegem

+175 Health / +10 Ability Haste

Ability hasteHealth
1,000 GGold eff. 118%
Stats
+175 HP / +10 Ability Haste
Effect
+175 Max Health / +10 Ability Haste
Recipe
Detail page ↗︎
Catalyst of Aeons

Spends Mana to restore Health

HealthManaHeal
1,100 GGold eff. 67%
Stats
+200 HP / +300 Mana
Effect
Eternity: Restore Mana equal to 15% of the damage taken from enemy champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast.
Recipe
Detail page ↗︎
Hextech Alternator

Abilities deal bonus damage

Magic
1,100 GGold eff. 102%
Stats
+45 AP
Effect
Revved: Damaging abilities and empowered attacks against champions deal 25–60 bonus magic damage (20 second Cooldown).
Recipe
Detail page ↗︎
Lost Chapter

Restores Mana on level up

Ability hasteMagicMana
1,200 GGold eff. 127%
Stats
+35 AP / +200 Mana / +10 Ability Haste
Effect
Enlightenment: Upon leveling up, restore 20% of maximum Mana over 3 seconds.
Recipe
Detail page ↗︎
Haunting Guise

Increases damage in combat

MagicHealth
1,300 GGold eff. 109%
Stats
+30 AP / +200 HP
Effect
Madness: While in combat with enemy champions, gain 2% increased damage every second, up to 6%.
Recipe
Detail page ↗︎
Seeker's Armguard

Become invulnerable

MagicArmor
1,400 GGold eff. 98%
Stats
+35 AP / +20 Armor
Effect
Stasis (Active): Become untargetable and immune to all damage for 2.5 seconds, but cannot move, attack, cast abilities, or use items. (150 second Cooldown)
Recipe
Detail page ↗︎
Mejai's Soulstealer

Kills and assists increase Ability Power

MagicHealth
1,800 GGold eff. 48%
Stats
+25 AP / +70 HP
Effect
Glory: Gain Glory stacks from champion takedowns, up to a maximum of 30 stacks. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist. Lose 10 stacks on death.
Fear: Gain 5 Ability Power for each stack of Glory, and 10% bonus Movement Speed once you reach at least 10 stacks of Glory.
Recipe
Detail page ↗︎

Basic

Ring of Revelation

Reduces ability cooldowns

Ability haste
300 GGold eff. 100%
Stats
+5 Ability Haste
Effect
Reduces ability cooldowns
Detail page ↗︎
Tear of the Goddess

Increases Mana

Mana
400 GGold eff. 11%
Stats
+200 Mana
Effect
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Detail page ↗︎
Ruby Crystal

+150 Health

Health
500 GGold eff. 100%
Stats
+150 HP
Effect
+150 Max Health 500
Detail page ↗︎
Amplifying Tome

+20 Ability Power

Magic
500 GGold eff. 100%
Stats
+20 AP
Effect
+20 Ability Power
Detail page ↗︎

Defense

Upgraded

Abyssal Mask

Increases magic damage taken

Ability hasteHealthMagic resistDefense shred
2,400 GGold eff. 120%
Stats
+350 HP / +45 MR / +10 Ability Haste
Effect
Unmake: All enemy champions within 650 units take 12% increased magic damage.
(Unmake's damage bonus does not stack.)
Recipe
Detail page ↗︎
Zeke's Convergence

Deals area damage and slows nearby enemies.

Ability hasteMobilityHealthArmor
2,400 GGold eff. 144%
Stats
+300 HP / +25 Armor / +25 MR / +10 Ability Haste
Effect
Converge: Gain 10 Ultimate Ability Haste.
Frostfire Tempest: Casting your ultimate ability summons a storm around you for 5 seconds. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds later (30 second Cooldown).
Recipe
Detail page ↗︎
Yordle Trap

Crowd-controlling enemies empowers you and allied champions

Ability hasteMobilityHealthArmor
2,400 GGold eff. 107%
Stats
+200 HP / +20 Armor / +20 MR / +15 Ability Haste
Effect
Catcher: Slowing or immobilizing an enemy champion inspires you and nearby allied champions for 8 seconds (4 seconds for ranged champions).
While Inspired, gain 20 Movement Speed and 30% bonus Attack Speed (20% for ranged champions), and allies gain bonus Attack Speed (30% for melee champions, 20% for ranged champions).
If you or an ally gets a kill while Inspired, gain 20 bonus gold.
Recipe
Detail page ↗︎
Knight's Vow

Redirects damage to yourself and restores Health

Ability hasteHeal powerHealthArmor
2,450 GGold eff. 105%
Stats
+200 HP / +40 Armor / +100 HP Regen / +10 Ability Haste
Effect
Sacrifice: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.
Pledge: When you buy or rebuy this item, designate an ally champion as Worthy.
Recipe
Detail page ↗︎
Frozen Heart

Reduces enemy Attack Speed

Ability hasteArmorManaAS slow
2,550 GGold eff. 129%
Stats
+80 Armor / +400 Mana / +20 Ability Haste
Effect
Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed.
Recipe
Detail page ↗︎
Mantle of the Twelfth Hour

Increases max Health at low Health

Ability hasteHealthTenacity
2,550 GGold eff. 125%
Stats
+600 HP / +20 Ability Haste
Effect
Lifeline: When you take damage that drops you below 30% Health, gain 200–300 bonus Health for 5 seconds. Also gain 10% bonus Movement Speed, 20% Tenacity, and 10% size for 5 seconds. During this time, heal for 200–400 (based on level) + 120% bonus Armor + 120% bonus Magic Resistance + 15% Health (70 second Cooldown).
Recipe
Detail page ↗︎
Locket of the Iron Solari

Team shield

Ability hasteHeal powerHealthArmor
2,500 GGold eff. 124%
Stats
+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
Locket (Active): Grant yourself and nearby allied champions a shield that absorbs 250–370 damage for 2.5 seconds. (60 second Cooldown)
If a target has received a Locket shield within the last 20 seconds, its value is halved.
Recipe
Detail page ↗︎
Winter's Approach

Converts Mana into Health

Ability hasteHealthMana
2,600 GGold eff. 120%
Stats
+500 HP / +500 Mana / +15 Ability Haste
Effect
Awe: Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. Transforms into Fimbulwinter at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Recipe
Detail page ↗︎
Radiant Virtue

Using your ultimate restores allies' Health.

Ability hasteHeal powerHealthArmor
2,650 GGold eff. 117%
Stats
+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6 seconds. While Transcended, you and allied champions within 1,200 units heal for 2.5% of their max Health per second over the duration (60 second Cooldown).
Heals are reduced by 50% for ranged champions.
Recipe
Detail page ↗︎
Thornmail

Reflects damage and reduces enemy healing

HealthArmorHealing cut
2,850 GGold eff. 89%
Stats
+200 HP / +75 Armor
Effect
Thorns: When struck by a basic attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
Recipe
Detail page ↗︎
Dawnshroud

Immobilize damage and reveals nearby area

HealthArmorMagic resistReveal
2,700 GGold eff. 105%
Stats
+250 HP / +50 Armor / +30 MR
Effect
Dawnbringer: When you immobilize a champion or are immobilized within 400 units of an enemy champion, reveal all nearby enemy champions for 3 seconds, deal magic damage equal to 40 + 2.5% bonus Health, and gain 20% Armor and Magic Resist (3 second Cooldown).
Recipe
Detail page ↗︎
Hollow Radiance

Area damage

Ability hasteHealthMagic resistImmolate
2,800 GGold eff. 115%
Stats
+400 HP / +40 MR / +15 Ability Haste
Effect
Immolate: While in combat, deal magic damage equal to (20–30 + 1% bonus Health) per second to nearby enemies for 5 seconds. Deals 125% damage against minions and 200% damage against monsters.
Desolate: Killing a neutral monster or an enemy deals magic damage equal to (30 + 2% bonus Health) in an area around them.
Recipe
Detail page ↗︎
Randuin's Omen

Counters critical strike damage

MobilityHealthArmorTenacity
2,800 GGold eff. 115%
Stats
+400 HP / +75 Armor
Effect
Countercurrent: Gain 1 stack of Countercurrent when Critically Struck by physical damage. Each stack grants 5% Movement Speed and 5% Slow Resist. Max 4 stacks.
Resilience: Critical Strikes deal 30% less physical damage to you.
Recipe
Detail page ↗︎
Dead Man's Plate

Increases Move Speed

MobilityHealthArmorOn-hit
2,800 GGold eff. 106%
Stats
+350 HP / +70 Armor / +4% MS
Effect
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
Recipe
Detail page ↗︎
Force of Nature

Bonus Magic Resist and Move Speed

MobilityHealthMagic resist
2,800 GGold eff. 103%
Stats
+400 HP / +60 MR / +4% MS
Effect
Absorb: Taking ability damage from enemy champions grants 1 Steadfast stack for 7 seconds, up to 4 stacks. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
Recipe
Detail page ↗︎
Heartsteel

Increases max Health

Ability hastePhysicalHealthOn-hit
2,800 GGold eff. 142%
Stats
+700 HP / +150 HP Regen / +20 Ability Haste
Effect
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
Recipe
Detail page ↗︎
Kaenic Rookern

Gain a magic shield out of combat

HealthMagic resistShield
2,800 GGold eff. 124%
Stats
+350 HP / +80 MR / +100 HP Regen
Effect
Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50–150 + 14% of max Health.
Recipe
Detail page ↗︎
Warmog's Armor

Health Regen out of combat

Ability hasteHealthHealEffect amp
2,850 GGold eff. 134%
Stats
+700 HP / +100 HP Regen / +20 Ability Haste
Effect
Blessed: Increases all healing and shielding effects on you by 30%.
Warmog's Heart: If you have at least 1250 bonus Health, regenerate 3.5% maximum Health per second if you haven't taken damage within the last 5 seconds.
Recipe
Detail page ↗︎
Gargoyle Stoneplate

Shield

Ability hasteHealthArmorMagic resist
2,900 GGold eff. 121%
Stats
+200 HP / +45 Armor / +45 MR / +10 Ability Haste
Effect
Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health and increase your size. The shield decays over 2.5 seconds (60 second Cooldown).
Recipe
Detail page ↗︎
Sunfire Aegis

Burns nearby enemies

Ability hasteHealthArmorImmolate
2,900 GGold eff. 106%
Stats
+350 HP / +40 Armor / +15 Ability Haste
Effect
Immolate: While in combat, deals 20 + 1.5% bonus Health magic damage to nearby enemies every second.
Immolate deals 130% damage to monsters and 175–250% damage to minions (based on level).
Recipe
Detail page ↗︎
Banshee's Veil

Blocks an enemy ability

MagicMagic resist
3,000 GGold eff. 121%
Stats
+105 AP / +40 MR
Effect
Annul: Grants a spell shield that blocks the next enemy ability (30 second Cooldown).
Recipe
Detail page ↗︎
Unending Despair

Increases tank sustain in teamfights

Ability hasteHealthArmorMagic resist
3,000 GGold eff. 120%
Stats
+300 HP / +40 Armor / +40 MR / +10 Ability Haste
Effect
Anguish: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt. Anguish is not affected by item Ability Haste.
Recipe
Detail page ↗︎
Iceborn Gauntlet

Basic attacks create a slowing field

Ability hastePhysicalHealthArmor
3,000 GGold eff. 137%
Stats
+300 HP / +50 Armor / +250 Mana / +30 Ability Haste
Effect
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% bonus Armor) in an area and creates an icy field for 2 seconds that slows enemies by 30%. Armor increases the size of the icy field. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Titanic Hydra

Bonus area damage

PhysicalHealthOn-hitCleave
3,000 GGold eff. 106%
Stats
+40 AD / +450 HP
Effect
Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. Ranged champions deal 75% of the damage.
Recipe
Detail page ↗︎
Overlord's Bloodmail

Gain Attack Damage as Health drops

PhysicalHealth
3,200 GGold eff. 101%
Stats
+30 AD / +450 HP
Effect
Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health.
Retribution: Gain up to 9% increased Attack Damage based on your missing Health.
Reaches the maximum value when below 30% Health.
Recipe
Detail page ↗︎
Guardian Angel

Revive on death

PhysicalHealthArmorRevive
3,200 GGold eff. 90%
Stats
+45 AD / +40 Armor
Effect
Resurrect: Upon taking lethal damage, you fall in place, untargetable, and enter stasis for 4 seconds, then resurrect and restore 50% of base Health and 100% of maximum Mana. (180 second Cooldown)
Recipe
Detail page ↗︎
Sterak's Gage

Taking damage triggers a shield

HealthShieldTenacity
3,200 GGold eff. 86%
Stats
+400 HP / +20% Tenacity
Effect
Heavy Handed: Gain 50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds.
(70 second Cooldown)
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
Recipe
Detail page ↗︎
Amaranth's Twinguard

Gain durability in combat

HealthArmorMagic resistTenacity
3,200 GGold eff. 109%
Stats
+300 HP / +50 Armor / +50 MR
Effect
Endurance: While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving champion combat.
Recipe
Detail page ↗︎
Death's Dance

Delays damage taken

Ability hasteHeal powerPhysicalHealth
3,300 GGold eff. 125%
Stats
+50 AD / +45 Armor / +15 Ability Haste
Effect
Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Defy: If a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
Recipe
Detail page ↗︎
Zhonya's Hourglass

Become invulnerable

MagicArmorInvulnerable
3,300 GGold eff. 114%
Stats
+110 AP / +40 Armor
Effect
Stasis (Active): Become immune to damage and untargetable for 2.5 seconds, but you cannot move, attack, cast abilities, or use items during this time. (90 second Cooldown)
Recipe
Detail page ↗︎

Mid-tier

Sheen

After using an ability, basic attacks deal bonus damage

Ability hasteOn-hit
800 GGold eff. 75%
Stats
+10 Ability Haste
Effect
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown)
Damage is reduced vs structures.
Recipe
Detail page ↗︎
Winged Moonplate

Increases Move Speed

MobilityHealth
900 GGold eff. 62%
Stats
+150 HP / +4% MS
Effect
+150 Max Health / +4% Move Speed
Recipe
Detail page ↗︎
Kindlegem

+175 Health / +10 Ability Haste

Ability hasteHealth
1,000 GGold eff. 118%
Stats
+175 HP / +10 Ability Haste
Effect
+175 Max Health / +10 Ability Haste
Recipe
Detail page ↗︎
Bramble Vest

Reflects damage and reduces enemy healing

ArmorHealing cut
1,000 GGold eff. 75%
Stats
+30 Armor
Effect
Thorns: When struck by a basic attack, deal 4 + 6% bonus Armor magic damage to the attacker.
Entwine: Apply 40% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
Recipe
Detail page ↗︎
Glacial Shroud

+20 Armor / +150 Mana / +10 Ability Haste

Ability hasteArmorMana
1,000 GGold eff. 113%
Stats
+20 Armor / +150 Mana / +10 Ability Haste
Effect
+20 Armor / +150 Max Mana / +10 Ability Haste
Recipe
Detail page ↗︎
Warden's Mail

Reduces enemy Attack Speed

ArmorAS slow
1,050 GGold eff. 83%
Stats
+35 Armor
Effect
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by a basic attack.
Recipe
Detail page ↗︎
Quicksilver Sash

Removes crowd control

Magic resistCC cleanseTenacity
1,100 GGold eff. 68%
Stats
+30 MR
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
Recipe
Detail page ↗︎
Catalyst of Aeons

Spends Mana to restore Health

HealthManaHeal
1,100 GGold eff. 67%
Stats
+200 HP / +300 Mana
Effect
Eternity: Restore Mana equal to 15% of the damage taken from enemy champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast.
Recipe
Detail page ↗︎
Spectre's Cowl

Taking damage increases Health Regen

HealthMagic resist
1,100 GGold eff. 98%
Stats
+175 HP / +20 MR
Effect
Spectral Visit: Grants 150% bonus Health Regen for 10 seconds after taking damage from an enemy champion.
Recipe
Detail page ↗︎
Bami's Cinder

Burns nearby enemies

Ability hasteHealthImmolate
1,200 GGold eff. 94%
Stats
+250 HP / +5 Ability Haste
Effect
Cinders: Deals 10–20 magic damage per second to nearby enemies. (Deals 115% damage against minions and monsters instead.)
Recipe
Detail page ↗︎
Seeker's Armguard

Become invulnerable

MagicArmor
1,400 GGold eff. 98%
Stats
+35 AP / +20 Armor
Effect
Stasis (Active): Become untargetable and immune to all damage for 2.5 seconds, but cannot move, attack, cast abilities, or use items. (150 second Cooldown)
Recipe
Detail page ↗︎

Basic

Tear of the Goddess

Increases Mana

Mana
400 GGold eff. 11%
Stats
+200 Mana
Effect
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
Detail page ↗︎
Ruby Crystal

+150 Health

Health
500 GGold eff. 100%
Stats
+150 HP
Effect
+150 Max Health 500
Detail page ↗︎
Cloth Armor

+20 Armor

Armor
500 GGold eff. 100%
Stats
+20 Armor
Effect
+20 Armor 500
Detail page ↗︎
Null-Magic Mantle

+20 Magic Resist

Magic resist
500 GGold eff. 100%
Stats
+20 MR
Effect
+20 Magic Resistance 500
Detail page ↗︎

Support

Upgraded

Echoes of Helia

Protects allies and increases healing they receive

Ability hasteMagicHealthMana
2,400 GGold eff. 128%
Stats
+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Effect
Soul Siphon: Store 30% of pre-mitigation damage dealt to enemy champions as Soul Fragments, capped at 80–250 based on level. Healing or shielding an ally spends all fragments to heal that ally for the stored amount.
Recipe
Detail page ↗︎
Whispering Circlet

Converts Mana into heal and shield power

Heal powerHealthMana
2,400 GGold eff. 51%
Stats
+200 HP / +500 Mana / +50 Mana Regen / +6% Heal/Shield Power
Effect
Harmony: Gain Heal and Shield Power equal to 0.25% of maximum Mana. Casting an ability refunds 25% of its Mana cost.
Mana Charge: Grants 14 max Mana for each Mana expenditure (up to 3 times every 10 seconds). Caps at 700 max Mana, after which this item transforms into Diadem of Songs.
Recipe
Detail page ↗︎
Abyssal Mask

Increases magic damage taken

Ability hasteHealthMagic resistDefense shred
2,400 GGold eff. 120%
Stats
+350 HP / +45 MR / +10 Ability Haste
Effect
Unmake: All enemy champions within 650 units take 12% increased magic damage.
(Unmake's damage bonus does not stack.)
Recipe
Detail page ↗︎
Ardent Censer

Increases allies' Attack Speed

Heal powerMobilityMagicMana
2,400 GGold eff. 77%
Stats
+50 AP / +4% MS / +50 Mana Regen / +8% Heal/Shield Power
Effect
Censer: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
Recipe
Detail page ↗︎
Staff of Flowing Water

Increases allies' Ability Power and Ability Haste

Ability hasteHeal powerMagicMana
2,400 GGold eff. 99%
Stats
+50 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Rapids: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
Recipe
Detail page ↗︎
Zeke's Convergence

Deals area damage and slows nearby enemies.

Ability hasteMobilityHealthArmor
2,400 GGold eff. 144%
Stats
+300 HP / +25 Armor / +25 MR / +10 Ability Haste
Effect
Converge: Gain 10 Ultimate Ability Haste.
Frostfire Tempest: Casting your ultimate ability summons a storm around you for 5 seconds. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds later (30 second Cooldown).
Recipe
Detail page ↗︎
Yordle Trap

Crowd-controlling enemies empowers you and allied champions

Ability hasteMobilityHealthArmor
2,400 GGold eff. 107%
Stats
+200 HP / +20 Armor / +20 MR / +15 Ability Haste
Effect
Catcher: Slowing or immobilizing an enemy champion inspires you and nearby allied champions for 8 seconds (4 seconds for ranged champions).
While Inspired, gain 20 Movement Speed and 30% bonus Attack Speed (20% for ranged champions), and allies gain bonus Attack Speed (30% for melee champions, 20% for ranged champions).
If you or an ally gets a kill while Inspired, gain 20 bonus gold.
Recipe
Detail page ↗︎
Redemption

Heals allies in an area

Ability hasteHeal powerMagicMana
2,450 GGold eff. 87%
Stats
+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Salvation (Active): Select a large area. After 2.5 seconds, call down a beam of light that heals allied units for 150–350 Health (based on ally level) and burns enemy champions for true damage equal to 10% of their max Health (60 second Cooldown).
Can be activated while dead.
Recipe
Detail page ↗︎
Knight's Vow

Redirects damage to yourself and restores Health

Ability hasteHeal powerHealthArmor
2,450 GGold eff. 105%
Stats
+200 HP / +40 Armor / +100 HP Regen / +10 Ability Haste
Effect
Sacrifice: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.
Pledge: When you buy or rebuy this item, designate an ally champion as Worthy.
Recipe
Detail page ↗︎
Mikael's Blessing

Removes crowd control from one ally

Ability hasteHeal powerHealthMana
2,500 GGold eff. 99%
Stats
+300 HP / +50 Mana Regen / +15 Ability Haste / +9% Heal/Shield Power
Effect
Cleanse (Active): Remove all crowd control effects except airborne and suppression effects from an allied champion and make them immune to crowd control for 0.2 seconds. Also heals the target for 150–250 Health (75 second Cooldown).
Recipe
Detail page ↗︎
Shurelya's Battlesong

Grants allies Move Speed

Ability hasteMobilityMagicMana
2,500 GGold eff. 113%
Stats
+55 AP / +4% MS / +50 Mana Regen / +20 Ability Haste
Effect
Inspiring Speech (Active): Grant nearby allies 30% Movement Speed for 4 seconds (60 second Cooldown).
Recipe
Detail page ↗︎
Harmonic Echo

Strengthens your ability to protect teammates

Ability hasteHeal powerMagicHealth
2,500 GGold eff. 131%
Stats
+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Effect
Harmonic Echo: When you heal or shield an allied champion, the effect links to the allied champion within 800 units with the lowest percentage Health, and grants them 30% of that heal or 35% of that shield.
If no other allied champion is in range, the original target instead receives that heal or shield.
Recipe
Detail page ↗︎
Frozen Heart

Reduces enemy Attack Speed

Ability hasteArmorManaAS slow
2,550 GGold eff. 129%
Stats
+80 Armor / +400 Mana / +20 Ability Haste
Effect
Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed.
Recipe
Detail page ↗︎
Mantle of the Twelfth Hour

Increases max Health at low Health

Ability hasteHealthTenacity
2,550 GGold eff. 125%
Stats
+600 HP / +20 Ability Haste
Effect
Lifeline: When you take damage that drops you below 30% Health, gain 200–300 bonus Health for 5 seconds. Also gain 10% bonus Movement Speed, 20% Tenacity, and 10% size for 5 seconds. During this time, heal for 200–400 (based on level) + 120% bonus Armor + 120% bonus Magic Resistance + 15% Health (70 second Cooldown).
Recipe
Detail page ↗︎
Locket of the Iron Solari

Team shield

Ability hasteHeal powerHealthArmor
2,500 GGold eff. 124%
Stats
+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
Locket (Active): Grant yourself and nearby allied champions a shield that absorbs 250–370 damage for 2.5 seconds. (60 second Cooldown)
If a target has received a Locket shield within the last 20 seconds, its value is halved.
Recipe
Detail page ↗︎
Imperial Mandate

Crowd control increases allies' damage

Ability hasteMobilityMagicMana
2,600 GGold eff. 112%
Stats
+60 AP / +50 Mana Regen / +20 Ability Haste
Effect
Control: Crowd Control abilities gain 20 Ability Haste.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Recipe
Detail page ↗︎
Oceanid's Trident

Reduces enemy shields

Ability hasteMagicHealthShield reaver
2,600 GGold eff. 126%
Stats
+80 AP / +200 HP / +10 Ability Haste
Effect
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% Ability Power + 25)% shield reduction, capped at 45%; single target abilities apply (5% Ability Power + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
Recipe
Detail page ↗︎
Morellonomicon

Magic damage reduces enemy healing

Ability hasteMagicHealthHealing cut
2,650 GGold eff. 142%
Stats
+75 AP / +300 HP / +15 Ability Haste
Effect
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎
Radiant Virtue

Using your ultimate restores allies' Health.

Ability hasteHeal powerHealthArmor
2,650 GGold eff. 117%
Stats
+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6 seconds. While Transcended, you and allied champions within 1,200 units heal for 2.5% of their max Health per second over the duration (60 second Cooldown).
Heals are reduced by 50% for ranged champions.
Recipe
Detail page ↗︎
Thornmail

Reflects damage and reduces enemy healing

HealthArmorHealing cut
2,850 GGold eff. 89%
Stats
+200 HP / +75 Armor
Effect
Thorns: When struck by a basic attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
Recipe
Detail page ↗︎
Dawnshroud

Immobilize damage and reveals nearby area

HealthArmorMagic resistReveal
2,700 GGold eff. 105%
Stats
+250 HP / +50 Armor / +30 MR
Effect
Dawnbringer: When you immobilize a champion or are immobilized within 400 units of an enemy champion, reveal all nearby enemy champions for 3 seconds, deal magic damage equal to 40 + 2.5% bonus Health, and gain 20% Armor and Magic Resist (3 second Cooldown).
Recipe
Detail page ↗︎
Cryptbloom

Restores Health on champion kills

Ability hasteMagic penMagicAlly buff
3,000 GGold eff. 153%
Stats
+75 AP / +30% Magic Pen / +20 Ability Haste
Effect
Life from Death: Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60 second Cooldown)
Recipe
Detail page ↗︎

Mid-tier

Forbidden Idol

Increases healing and shielding

Heal powerMana
700 GGold eff. 50%
Stats
+25 Mana Regen / +6% Heal/Shield Power
Effect
+6% Heal and Shield Power / +25% Base Mana Regen
Detail page ↗︎
Bandleglass Mirror

+20 Ability Power / +50% Mana Regen / +10 Ability Haste

Ability hasteMagicMana
900 GGold eff. 144%
Stats
+20 AP / +50 Mana Regen / +10 Ability Haste
Effect
+20 Ability Power / +10 Ability Haste / +50% Base Mana Regen
Recipe
Detail page ↗︎
Fiendish Codex

+25 Ability Power / +10 Ability Haste

Ability hasteMagic
900 GGold eff. 136%
Stats
+25 AP / +10 Ability Haste
Effect
+25 Ability Power / +10 Ability Haste
Recipe
Detail page ↗︎
Oblivion Orb

Magic damage reduces enemy healing

MagicHealing cut
900 GGold eff. 97%
Stats
+35 AP
Effect
Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎
Aether Wisp

+35 Ability Power / +4% Move Speed

MobilityMagic
950 GGold eff. 98%
Stats
+35 AP / +4% MS
Effect
+35 Ability Power / +4% Move Speed
Recipe
Detail page ↗︎
Void Amethyst

+20 Ability Power / +10% Magic Penetration

Magic penMagic
1,000 GGold eff. 100%
Stats
+20 AP / +10% Magic Pen
Effect
+20 Ability Power / +10% Magic Penetration
Recipe
Detail page ↗︎
Kindlegem

+175 Health / +10 Ability Haste

Ability hasteHealth
1,000 GGold eff. 118%
Stats
+175 HP / +10 Ability Haste
Effect
+175 Max Health / +10 Ability Haste
Recipe
Detail page ↗︎
Bramble Vest

Reflects damage and reduces enemy healing

ArmorHealing cut
1,000 GGold eff. 75%
Stats
+30 Armor
Effect
Thorns: When struck by a basic attack, deal 4 + 6% bonus Armor magic damage to the attacker.
Entwine: Apply 40% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
Recipe
Detail page ↗︎
Glacial Shroud

+20 Armor / +150 Mana / +10 Ability Haste

Ability hasteArmorMana
1,000 GGold eff. 113%
Stats
+20 Armor / +150 Mana / +10 Ability Haste
Effect
+20 Armor / +150 Max Mana / +10 Ability Haste
Recipe
Detail page ↗︎
Warden's Mail

Reduces enemy Attack Speed

ArmorAS slow
1,050 GGold eff. 83%
Stats
+35 Armor
Effect
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by a basic attack.
Recipe
Detail page ↗︎
Spectre's Cowl

Taking damage increases Health Regen

HealthMagic resist
1,100 GGold eff. 98%
Stats
+175 HP / +20 MR
Effect
Spectral Visit: Grants 150% bonus Health Regen for 10 seconds after taking damage from an enemy champion.
Recipe
Detail page ↗︎

Starter loadout

Spectral Sickle

Gain bonus gold by attacking champions and structures

PhysicalMagicAdaptiveHeal
500 GGold eff. 100%
Stats
Effect
Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time.
Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.
1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.
3. A nearby minion is killed while you have 3 orbs.
Upon triggering Tribute, the ally nearest to you gains a Tribute stack.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.
Detail page ↗︎
Relic Shield

Gain bonus gold by killing minions

HealthHealGold income
500 GGold eff. 83%
Stats
+125 HP
Effect
Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time.
Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.
1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.
3. A nearby minion is killed while you have 3 orbs.
Upon triggering Tribute, the ally nearest to you gains a Tribute stack.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.
Detail page ↗︎

Boots

Upgraded

Immortal Boots

Deal bonus damage, or increase healing and shielding

MobilityPhysicalMagicAdaptive
2,000 GGold eff. 73%
Stats
+45 MS
Effect
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%.
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.
Recipe
Detail page ↗︎
Crimson Lucidity

Reduces ability cooldowns

Ability hasteMobilityMana
2,000 GGold eff. 126%
Stats
+45 MS / +75 Mana Regen / +25 Ability Haste
Effect
Summoned: Reduces Summoner Spell cooldowns by 20%.
Noxian Haste: Healing or shielding an allied champion, casting an ability, or dealing ability damage to an enemy grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds.
The same ability can only trigger this once every 4 seconds.
Recipe
Detail page ↗︎
Gunmetal Greaves

Increases Attack Speed and Move Speed

Attack speedMobilityHeal
2,200 GGold eff. 124%
Stats
+50% AS / +45 MS / +5% Life Steal
Effect
Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Basic attacks restore 12 Health on hit.
Recipe
Detail page ↗︎
Chainlaced Crushers

Gain a magic shield when taking magic damage

MobilityHealthMagic resistShield
2,200 GGold eff. 104%
Stats
+150 HP / +30 MR / +45 MS / +30% Tenacity
Effect
Noxian Persistence: Taking magic damage from champions grants a magic shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown)
Recipe
Detail page ↗︎
Armored Advance

Gain Armor and a shield

MobilityHealthArmorShield
2,200 GGold eff. 90%
Stats
+150 HP / +30 Armor / +45 MS
Effect
Block: Basic attacks from champions deal 10% reduced damage to you.
Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown)
Recipe
Detail page ↗︎
Spellslinger's Shoes

Deals bonus damage to minions

Magic penMobilityMagicMana
2,200 GGold eff. 147%
Stats
+35 AP / +45 MS / +8% Magic Pen / +18 Magic Pen / +100 Mana Regen
Effect
Equilibrium: Champions without Mana gain 50% increased Base Health Regen.
Big Bully: Auto attacks and active abilities deal an additional 18 true damage to minions.
Recipe
Detail page ↗︎
Armorcrusher Boots

Increases Move Speed out of combat

Armor penMobilityPhysical
2,200 GGold eff. 98%
Stats
+20 AD / +45 MS / +6% Armor Pen / +10 Armor Pen
Effect
Cloudwalker: Gain 20 out-of-combat Movement Speed.
Recipe
Detail page ↗︎

Mid-tier

Gluttonous Greaves

Adaptive Force, Omnivamp

MobilityPhysicalMagicAdaptive
1,000 GGold eff. 145%
Stats
+45 MS
Effect
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%.
Recipe
Detail page ↗︎
Ionian Boots of Lucidity

Reduces ability cooldowns

Ability hasteMobilityMana
1,000 GGold eff. 182%
Stats
+45 MS / +50 Mana Regen / +15 Ability Haste
Effect
Summoned: Reduces Summoner Spell cooldowns by 15%.
Recipe
Detail page ↗︎
Berserker's Greaves

Increases Attack Speed

Attack speedMobilityHeal
1,200 GGold eff. 157%
Stats
+35% AS / +45 MS
Effect
Blessed Blade: Attacks restore 10 Health on hit.
Recipe
Detail page ↗︎
Mercury's Treads

Increases Magic Resist

MobilityHealthMagic resistTenacity
1,200 GGold eff. 180%
Stats
+150 HP / +25 MR / +45 MS / +30% Tenacity
Effect
Tenacity - 30% Limited to 1 Boots item.
Recipe
Detail page ↗︎
Plated Steelcaps

Reduces damage taken from champion basic attacks.

MobilityHealthArmor
1,200 GGold eff. 154%
Stats
+150 HP / +25 Armor / +45 MS
Effect
Block: Basic attacks from champions deal 10% reduced damage to you.
Recipe
Detail page ↗︎
Boots of Mana

Ability Power, Magic Penetration, Mana Regen

Magic penMobilityMagicMana
1,200 GGold eff. 168%
Stats
+25 AP / +45 MS / +8 Magic Pen / +75 Mana Regen
Effect
Equilibrium: Champions without Mana gain 50% increased Base Health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
Recipe
Detail page ↗︎
Boots of Dynamism

Attack Damage, Armor Penetration

Armor penMobilityPhysical
1,200 GGold eff. 129%
Stats
+15 AD / +45 MS / +10 Armor Pen
Effect
UNIQUE - Strike: +10 Armor penetration.
Recipe
Detail page ↗︎

Basic

Boots of Speed

Move Speed

Mobility
400 GGold eff. 100%
Stats
+25 MS
Effect
+25 Move Speed. 400
Detail page ↗︎
Effect
Chempunk ChainswordReduces enemy healing+45 AD / +400 HP / +15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
2,800147%
ManamuneConverts Mana into Attack Damage+40 AD / +500 Mana / +15 Ability Haste
Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana. Transforms into Muramana at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
2,900118%
EclipseGain a shield and deal bonus damage+65 AD / +20 Ability Haste
Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3.5% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds (6 second Cooldown).
2,900135%
Sundered SkyPeriodic empowered basic attack+40 AD / +350 HP / +15 Ability Haste
Lightshield Strike: The first attack against an enemy champion Critically Strikes (6 second Cooldown per target), dealing 160% damage and restoring Health equal to 125% of base Attack Damage + 6% of missing Health to you.
2,900129%
Experimental HexplateUsing your ultimate increases Attack Speed and Move Speed+35 AD / +400 HP / +20% AS
Hexcharged: Gain 20 Ultimate Ability Haste.
Overdrive: After casting your ultimate ability, gain 40% Attack Speed and 20% Move Speed for 8 seconds (30 second Cooldown).
3,000155%
Maw of MalmortiusGain a magic shield when taking damage+55 AD / +45 MR / +10 Ability Haste
Lifeline: Upon taking magic damage that would reduce your Health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220–530 magic damage for 3 seconds. (70 second Cooldown)
3,000134%
Black CleaverPhysical damage reduces Armor+40 AD / +400 HP / +20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values.
3,000140%
Titanic HydraBonus area damage+40 AD / +450 HP
Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. Ranged champions deal 75% of the damage.
3,000106%
StridebreakerShort dash, then slows nearby enemies+40 AD / +400 HP / +25% AS
Breaking Shockwave (Active): Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3 seconds (25 second Cooldown).
Stride (Passive): Dealing physical damage grants 20 Movement Speed for 2 seconds.
3,100124%
GoredrinkerArea damage+40 AD / +350 HP / +15 Ability Haste
Goredrink (Passive): Gain 8% Omnivamp.
Thirsting Slash (Active): Deal physical damage equal to 175% base Attack Damage to nearby enemies. Restore Health equal to 20% Attack Damage + 10% missing Health for each enemy champion hit (12 second Cooldown).
3,100132%
Mercurial ScimitarRemoves crowd control+45 AD / +40 MR / +12% Life Steal
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
3,100110%
Blade of the Ruined KingBasic attacks deal bonus damage+40 AD / +30% AS / +12% Life Steal
Ruined Strikes: Basic attacks deal bonus physical damage on hit equal to 6% of the target's current Health (8% for melee), with a minimum of 15 and a maximum of 100 against monsters.
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second Cooldown).
3,100104%
Serylda’s GrudgeArmor Penetration (%) and applies a slow+50 AD / +35% Armor Pen / +15 Ability Haste
Icy: Damaging active abilities and empowered attacks slow enemies below 60% Health by 30% for 1 second.
3,100172%
Spear of ShojinGain bonus damage+40 AD / +450 HP
Dragonforce: Gain 20 Basic Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion's ability and passive damage by 3% for 6 seconds (stacks 4 times)
Focused Will stacks have a 1 second cooldown per ability cast.
3,100141%
HullbreakerStrengthens split pushing+50 AD / +400 HP / +5% MS
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% base Attack Damage + 9% max Health against structures (ranged champions deal 40% of the damage).
Boarding Party: Nearby allied siege and super minions gain 20–130 Armor and 10–120 Magic Resist (based on level), increased by 25% if you are a ranged champion.
3,100113%
Overlord's BloodmailGain Attack Damage as Health drops+30 AD / +450 HP
Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health.
Retribution: Gain up to 9% increased Attack Damage based on your missing Health.
Reaches the maximum value when below 30% Health.
3,200101%
Guardian AngelRevive on death+45 AD / +40 Armor
Resurrect: Upon taking lethal damage, you fall in place, untargetable, and enter stasis for 4 seconds, then resurrect and restore 50% of base Health and 100% of maximum Mana. (180 second Cooldown)
3,20090%
BloodthirsterGain Lifesteal; excess healing becomes a shield+75 AD / +15% Life Steal
Ichorshield: Convert overhealing from your Lifesteal into a shield that absorbs up to 165–345 damage (based on level).
3,200119%
Sterak's GageTaking damage triggers a shield+400 HP / +20% Tenacity
Heavy Handed: Gain 50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds.
(70 second Cooldown)
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
3,20086%
Death's DanceDelays damage taken+50 AD / +45 Armor / +15 Ability Haste
Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Defy: If a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
3,300125%
Trinity ForceBoosts many stats+36 AD / +333 HP / +30% AS / +15 Ability Haste
Valor: Basic attacks (on-hit) grant 20 flat Movement Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
3,333135%
Divine SundererHealth-based basic attack damage+25 AD / +425 HP / +25 Ability Haste
Spellblade: After using an ability, your next attack within 10 seconds will deal 10% of the target's maximum Health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum Health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.
3,300120%
Serpent's FangCounters shields+50 AD / +15 Armor Pen / +10 Ability Haste
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3 seconds. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2,800107%
Youmuu's GhostbladeIncreases Move Speed+55 AD / +4% MS / +15 Armor Pen / +15 Ability Haste
Momentum: 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
2,900123%
Duskblade of DraktharrBasic attacks deal bonus damage+55 AD / +18 Armor Pen / +10 Ability Haste
Nightstalker: Your first basic attack against an enemy champion deals 60–160 bonus physical damage and slows them by 99% for 0.35 seconds (10 second Cooldown).
Cooldown is refreshed when an enemy champion has been taken down.
3,000109%
Edge of NightBlocks an enemy ability+50 AD / +250 HP / +12 Armor Pen
Annul: Grants a spell shield that blocks the next enemy ability (35 second Cooldown).
3,000106%
The CollectorExecutes low-Health champions+50 AD / +25% Crit / +10 Armor Pen
Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
3,000118%
Fiendhunter BoltsAfter using your ultimate, your next few basic attacks critically strike+45% AS / +25% Crit / +4% MS
Night Vigil: Gain 20 Ultimate Ability Haste.
Opening Barrage: For 8 seconds after casting your ultimate, your next 3 attacks gain 50% Attack Speed and guaranteed critical strikes at 85% of normal critical damage. An attack that would already crit instead gains 17.5% bonus true damage (45 second Cooldown).
2,650151%
Rapid FirecannonIncreases range and damage+40% AS / +25% Crit / +4% MS
Sharpshooter: Movement and basic attacks charge an Energized attack. The Energized attack gains 35% Attack Range, capped at 150 additional range, and adds 80 magic damage.
2,650100%
Runaan's HurricaneRanged attacks hit 3 targets+40% AS / +25% Crit / +4% MS
Wind's Fury: Basic attacks fire mini bolts at 2 nearby enemies on hit, each dealing 55% Attack Damage as physical damage. These bolts can crit and apply on-hit effects.
2,650100%
Phantom DancerMove Speed and Attack Speed+40% AS / +25% Crit / +7% MS
Spectral Waltz: Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
2,650101%
Navori QuickbladesBasic attacks reduce your basic ability cooldowns.+40% AS / +25% Crit / +4% MS
Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.
2,650100%
Wit's EndBasic attacks deal bonus damage+45 MR / +50% AS / +20% Tenacity
At Wit's End: Basic attacks deal 40 bonus magic damage on hit.
2,800107%
Hexoptics C44Increases range and damage+55 AD / +25% Crit
Magnification: Basic attacks gain 0–10% increased damage with distance from the target, reaching the full bonus at 550 range.
Arcane Aim: An enemy champion dying within 3 seconds of your damage grants 100 Attack Range for 8 seconds.
2,900122%
Kraken SlayerDeals bonus physical damage+45 AD / +35% AS / +4% MS
Bring It Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions). For every 1% Health the target is missing, this damage increases by 0.75%.
The increase is capped at 75%.
2,900107%
Nashor's ToothBasic attacks deal bonus damage+80 AP / +50% AS / +15 Ability Haste
Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
2,900157%
Statikk ShivEnergized attacks deal chain damage+40 AD / +40 AP / +30% AS / +4% MS
Electroshock: Basic attacks generate 7 additional Energized stacks.
Electrospark: Moving and attacking generate an Energized attack that fires chain lightning to 4–7 targets (based on level), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.
2,900129%
Guinsoo's RagebladeBasic attacks apply on-hit effects+35 AD / +30 AP / +30% AS
Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. At max stacks, every 3rd basic attack applies on-hit effects 1 additional time.
3,000107%
Mortal ReminderArmor Penetration (%) and reduced enemy healing+35 AD / +25% Crit / +30% Armor Pen
Sepsis: Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.
3,000157%
Essence ReaverAfter using an ability, your next basic attack deals bonus damage+55 AD / +25% Crit / +20 Ability Haste
Spellblade: After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% base Attack Damage + 0–80 (increased by 0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second Cooldown)
3,000158%
Immortal ShieldbowGain a shield at low Health+55 AD / +25% Crit
Lifeline: Damage that would take you below 35% Health grants a 3 second shield. The shield absorbs 350–650 damage for melee champions or 300–550 damage for ranged champions (based on level). (70 second Cooldown)
3,000118%
TerminusIncreases Armor Penetration, Magic Penetration, Armor and Magic Resist+35 AD / +35% AS
Shadow: Basic attacks deal 30 bonus magic damage on hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5–8 Armor and Magic Resist (based on level) for 5 seconds on hit. Dark attacks grant 10% Armor Penetration and 10% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times.
While you have this item, bonus Armor Penetration and Magic Penetration granted by it is capped at 40%.
3,00088%
StormrazorEnergized basic attacks deal bonus damage and increase Move Speed+50 AD / +20% AS / +25% Crit
Bolt: Movement and basic attacks charge an Energized attack. The Energized attack adds 100 magic damage on hit and grants 35% Movement Speed for 1.5 seconds.
3,000133%
Yun Tal WildarrowsBasic attacks increase Critical Rate+50 AD / +35% AS
Practice Makes Perfect: Each basic attack permanently adds 0.4% Critical Strike Chance for melee champions or 0.2% for ranged champions, capped at 25%.
Flurry: Attacking an enemy champion grants 35% Attack Speed for 6 seconds (25 second Cooldown). Basic attacks reduce the cooldown by 1 second, or 2 seconds when they crit.
3,000108%
GaleforceGrants a dash and bonus damage+60 AD / +25% Crit / +4% MS
Cloudburst (Active): Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, prioritizing champions, dealing 40–125 (based on level) + 35% bonus Attack Damage physical damage (60 second Cooldown).
3,100123%
Dominik’s RegardsArmor Penetration and bonus damage+35 AD / +25% Crit / +35% Armor Pen
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1,200 bonus Health.
3,300153%
Infinity EdgeIncreases critical strike damage+75 AD / +25% Crit
Infinity: Critical strike damage increased from 200% to 230%.
3,400129%
Whispering CircletConverts Mana into heal and shield power+200 HP / +500 Mana / +50 Mana Regen / +6% Heal/Shield Power
Harmony: Gain Heal and Shield Power equal to 0.25% of maximum Mana. Casting an ability refunds 25% of its Mana cost.
Mana Charge: Grants 14 max Mana for each Mana expenditure (up to 3 times every 10 seconds). Caps at 700 max Mana, after which this item transforms into Diadem of Songs.
2,40051%
RedemptionHeals allies in an area+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Salvation (Active): Select a large area. After 2.5 seconds, call down a beam of light that heals allied units for 150–350 Health (based on ally level) and burns enemy champions for true damage equal to 10% of their max Health (60 second Cooldown).
Can be activated while dead.
2,45087%
Imperial MandateCrowd control increases allies' damage+60 AP / +50 Mana Regen / +20 Ability Haste
Control: Crowd Control abilities gain 20 Ability Haste.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
2,600112%
Oceanid's TridentReduces enemy shields+80 AP / +200 HP / +10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% Ability Power + 25)% shield reduction, capped at 45%; single target abilities apply (5% Ability Power + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2,600126%
MorellonomiconMagic damage reduces enemy healing+75 AP / +300 HP / +15 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
2,650142%
Hextech RocketbeltShort dash+70 AP / +250 HP / +20 Ability Haste
Protobelt (Active): Dash forward and unleash a cone of magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30 second Cooldown)
If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
2,700140%
Rylai's Crystal ScepterAbilities apply a slow+65 AP / +350 HP
Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 seconds.
2,700103%
Rod of AgesStats grow over time+50 AP / +350 HP / +400 Mana
Eternity: Restore Mana equal to 15% of damage taken from enemy champions. Restore Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 15 Health, 30 Mana, and 4 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
2,70093%
Horizon FocusDeals bonus damage to marked targets+80 AP / +25 Ability Haste
Hypershot: Damaging an enemy champion with an ability from at least 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%.
Focus: When Hypershot is triggered, reveals all enemy champions within 1,200 units of the target for 3 seconds (12 second Cooldown).
2,700130%
MalignanceFor ultimate-focused playstyles+90 AP / +500 Mana / +15 Ability Haste
Scorn: Your ultimate abilities gain 20 Ability Haste.
Hatefog: Damaging a champion with your ultimate burns the ground beneath them for 3 seconds, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
2,700165%
StormsurgeA powerful item for scaling mages+90 AP / +6% MS / +15 Magic Pen
Stormraider: When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds (25 second Cooldown).
Squall: After 2 seconds, deal 125 + 10% Ability Power magic damage to the target. If the target dies before Squall triggers, it instead instantly deals the same amount of damage to enemies in a large area and grants 25 gold.
2,800109%
Blackfire TorchDeals burn damage+80 AP / +500 Mana / +20 Ability Haste
Baleful Blaze: Damaging abilities burn enemies, dealing an additional 20 + 2% Ability Power magic damage per second for 3 seconds.
Against monsters, they deal 40 + 2% Ability Power magic damage per second.
Blackfire: Each enemy champion or monster affected by your Baleful Blaze grants you 4% Ability Power.
2,800118%
Luden's EchoAbilities deal bonus damage+100 AP / +500 Mana / +10 Ability Haste
Echo: Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 4 other nearby enemies (9 second Cooldown).
For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage.
2,800115%
Lich BaneAfter using an ability, basic attacks deal bonus damage+100 AP / +5% MS / +10 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD + 45% AP bonus magic damage on-hit. (1.5 second Cooldown)
Damage is reduced vs structures.
2,800113%
Bloodletter's CurseReduces enemy Magic Resist+65 AP / +350 HP / +15 Ability Haste
Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%.
2,900127%
Banshee's VeilBlocks an enemy ability+105 AP / +40 MR
Annul: Grants a spell shield that blocks the next enemy ability (30 second Cooldown).
3,000121%
CryptbloomRestores Health on champion kills+75 AP / +30% Magic Pen / +20 Ability Haste
Life from Death: Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60 second Cooldown)
3,000153%
Void StaffMagic Penetration (%)+95 AP / +40% Magic Pen
A late-game Magic Penetration item for mages. It has no unique passive: it only supplies Ability Power and percent Magic Penetration. The pick for breaking through stacked Magic Resist and maximizing damage against tankier targets.
3,000146%
Liandry's TormentAbilities deal bonus damage+70 AP / +300 HP
Torment: Damaging abilities or empowered attacks deal 2% of the target's max Health as bonus magic damage each second, over 3 seconds.
Madness: While fighting enemy champions, deal 2% additional damage each second, up to 6% after 3 seconds.
3,00092%
Archangel's StaffConverts Mana into Ability Power+60 AP / +500 Mana / +25 Ability Haste
Awe: Grants bonus Ability Power equal to 1% maximum Mana. Refunds 25% of Mana spent.
Mana Charge: Increases max Mana by 14 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
3,000111%
Cosmic DriveDealing non-physical damage increases Move Speed+70 AP / +300 HP / +4% MS / +25 Ability Haste
Spellweaver: Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds.
3,000144%
Dusk and DawnBasic attacks apply on-hit effects+60 AP / +300 HP / +20% AS / +20 Ability Haste
Spellblade: After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 3% bonus Health + 10% Ability Power. Shortly afterward, it applies on-hit effects to the target 1 additional time. (1.5 second Cooldown)
Deals reduced damage to structures.
3,100141%
Infinity OrbAbilities deal bonus damage+110 AP / +15 Magic Pen
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health.
3,100111%
RiftmakerRamping damage+70 AP / +350 HP / +15 Ability Haste
Void Corruption: While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged).
Void Infusion: Gain Ability Power equal to 2% of your bonus Health.
3,100129%
Zhonya's HourglassBecome invulnerable+110 AP / +40 Armor
Stasis (Active): Become immune to damage and untargetable for 2.5 seconds, but you cannot move, attack, cast abilities, or use items during this time. (90 second Cooldown)
3,300114%
Rabadon's DeathcapIncreases Ability Power+130 AP / +30% AP
Overkill: Increases Ability Power by 30%.
3,400124%
Abyssal MaskIncreases magic damage taken+350 HP / +45 MR / +10 Ability Haste
Unmake: All enemy champions within 650 units take 12% increased magic damage.
(Unmake's damage bonus does not stack.)
2,400120%
Zeke's ConvergenceDeals area damage and slows nearby enemies.+300 HP / +25 Armor / +25 MR / +10 Ability Haste
Converge: Gain 10 Ultimate Ability Haste.
Frostfire Tempest: Casting your ultimate ability summons a storm around you for 5 seconds. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds later (30 second Cooldown).
2,400144%
Yordle TrapCrowd-controlling enemies empowers you and allied champions+200 HP / +20 Armor / +20 MR / +15 Ability Haste
Catcher: Slowing or immobilizing an enemy champion inspires you and nearby allied champions for 8 seconds (4 seconds for ranged champions).
While Inspired, gain 20 Movement Speed and 30% bonus Attack Speed (20% for ranged champions), and allies gain bonus Attack Speed (30% for melee champions, 20% for ranged champions).
If you or an ally gets a kill while Inspired, gain 20 bonus gold.
2,400107%
Knight's VowRedirects damage to yourself and restores Health+200 HP / +40 Armor / +100 HP Regen / +10 Ability Haste
Sacrifice: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.
Pledge: When you buy or rebuy this item, designate an ally champion as Worthy.
2,450105%
Frozen HeartReduces enemy Attack Speed+80 Armor / +400 Mana / +20 Ability Haste
Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed.
2,550129%
Mantle of the Twelfth HourIncreases max Health at low Health+600 HP / +20 Ability Haste
Lifeline: When you take damage that drops you below 30% Health, gain 200–300 bonus Health for 5 seconds. Also gain 10% bonus Movement Speed, 20% Tenacity, and 10% size for 5 seconds. During this time, heal for 200–400 (based on level) + 120% bonus Armor + 120% bonus Magic Resistance + 15% Health (70 second Cooldown).
2,550125%
Locket of the Iron SolariTeam shield+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Locket (Active): Grant yourself and nearby allied champions a shield that absorbs 250–370 damage for 2.5 seconds. (60 second Cooldown)
If a target has received a Locket shield within the last 20 seconds, its value is halved.
2,500124%
Winter's ApproachConverts Mana into Health+500 HP / +500 Mana / +15 Ability Haste
Awe: Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. Transforms into Fimbulwinter at 700 max Mana. Triggers at most 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
2,600120%
Radiant VirtueUsing your ultimate restores allies' Health.+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6 seconds. While Transcended, you and allied champions within 1,200 units heal for 2.5% of their max Health per second over the duration (60 second Cooldown).
Heals are reduced by 50% for ranged champions.
2,650117%
ThornmailReflects damage and reduces enemy healing+200 HP / +75 Armor
Thorns: When struck by a basic attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
2,85089%
DawnshroudImmobilize damage and reveals nearby area+250 HP / +50 Armor / +30 MR
Dawnbringer: When you immobilize a champion or are immobilized within 400 units of an enemy champion, reveal all nearby enemy champions for 3 seconds, deal magic damage equal to 40 + 2.5% bonus Health, and gain 20% Armor and Magic Resist (3 second Cooldown).
2,700105%
Hollow RadianceArea damage+400 HP / +40 MR / +15 Ability Haste
Immolate: While in combat, deal magic damage equal to (20–30 + 1% bonus Health) per second to nearby enemies for 5 seconds. Deals 125% damage against minions and 200% damage against monsters.
Desolate: Killing a neutral monster or an enemy deals magic damage equal to (30 + 2% bonus Health) in an area around them.
2,800115%
Randuin's OmenCounters critical strike damage+400 HP / +75 Armor
Countercurrent: Gain 1 stack of Countercurrent when Critically Struck by physical damage. Each stack grants 5% Movement Speed and 5% Slow Resist. Max 4 stacks.
Resilience: Critical Strikes deal 30% less physical damage to you.
2,800115%
Dead Man's PlateIncreases Move Speed+350 HP / +70 Armor / +4% MS
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
2,800106%
Force of NatureBonus Magic Resist and Move Speed+400 HP / +60 MR / +4% MS
Absorb: Taking ability damage from enemy champions grants 1 Steadfast stack for 7 seconds, up to 4 stacks. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
2,800103%
HeartsteelIncreases max Health+700 HP / +150 HP Regen / +20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
2,800142%
Kaenic RookernGain a magic shield out of combat+350 HP / +80 MR / +100 HP Regen
Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50–150 + 14% of max Health.
2,800124%
Warmog's ArmorHealth Regen out of combat+700 HP / +100 HP Regen / +20 Ability Haste
Blessed: Increases all healing and shielding effects on you by 30%.
Warmog's Heart: If you have at least 1250 bonus Health, regenerate 3.5% maximum Health per second if you haven't taken damage within the last 5 seconds.
2,850134%
Gargoyle StoneplateShield+200 HP / +45 Armor / +45 MR / +10 Ability Haste
Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health and increase your size. The shield decays over 2.5 seconds (60 second Cooldown).
2,900121%
Sunfire AegisBurns nearby enemies+350 HP / +40 Armor / +15 Ability Haste
Immolate: While in combat, deals 20 + 1.5% bonus Health magic damage to nearby enemies every second.
Immolate deals 130% damage to monsters and 175–250% damage to minions (based on level).
2,900106%
Unending DespairIncreases tank sustain in teamfights+300 HP / +40 Armor / +40 MR / +10 Ability Haste
Anguish: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt. Anguish is not affected by item Ability Haste.
3,000120%
Iceborn GauntletBasic attacks create a slowing field+300 HP / +50 Armor / +250 Mana / +30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% bonus Armor) in an area and creates an icy field for 2 seconds that slows enemies by 30%. Armor increases the size of the icy field. (1.5 second Cooldown)
Damage is reduced vs structures.
3,000137%
Amaranth's TwinguardGain durability in combat+300 HP / +50 Armor / +50 MR
Endurance: While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving champion combat.
3,200109%
Echoes of HeliaProtects allies and increases healing they receive+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Soul Siphon: Store 30% of pre-mitigation damage dealt to enemy champions as Soul Fragments, capped at 80–250 based on level. Healing or shielding an ally spends all fragments to heal that ally for the stored amount.
2,400128%
Ardent CenserIncreases allies' Attack Speed+50 AP / +4% MS / +50 Mana Regen / +8% Heal/Shield Power
Censer: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
2,40077%
Staff of Flowing WaterIncreases allies' Ability Power and Ability Haste+50 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Rapids: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
2,40099%
Mikael's BlessingRemoves crowd control from one ally+300 HP / +50 Mana Regen / +15 Ability Haste / +9% Heal/Shield Power
Cleanse (Active): Remove all crowd control effects except airborne and suppression effects from an allied champion and make them immune to crowd control for 0.2 seconds. Also heals the target for 150–250 Health (75 second Cooldown).
2,50099%
Shurelya's BattlesongGrants allies Move Speed+55 AP / +4% MS / +50 Mana Regen / +20 Ability Haste
Inspiring Speech (Active): Grant nearby allies 30% Movement Speed for 4 seconds (60 second Cooldown).
2,500113%
Harmonic EchoStrengthens your ability to protect teammates+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Harmonic Echo: When you heal or shield an allied champion, the effect links to the allied champion within 800 units with the lowest percentage Health, and grants them 30% of that heal or 35% of that shield.
If no other allied champion is in range, the original target instead receives that heal or shield.
2,500131%
Immortal BootsDeal bonus damage, or increase healing and shielding+45 MS
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%.
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.
2,00073%
Crimson LucidityReduces ability cooldowns+45 MS / +75 Mana Regen / +25 Ability Haste
Summoned: Reduces Summoner Spell cooldowns by 20%.
Noxian Haste: Healing or shielding an allied champion, casting an ability, or dealing ability damage to an enemy grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds.
The same ability can only trigger this once every 4 seconds.
2,000126%
Gunmetal GreavesIncreases Attack Speed and Move Speed+50% AS / +45 MS / +5% Life Steal
Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Basic attacks restore 12 Health on hit.
2,200124%
Chainlaced CrushersGain a magic shield when taking magic damage+150 HP / +30 MR / +45 MS / +30% Tenacity
Noxian Persistence: Taking magic damage from champions grants a magic shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown)
2,200104%
Armored AdvanceGain Armor and a shield+150 HP / +30 Armor / +45 MS
Block: Basic attacks from champions deal 10% reduced damage to you.
Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20–140 + 5% of your maximum Health for 5 seconds. (12 second Cooldown)
2,20090%
Spellslinger's ShoesDeals bonus damage to minions+35 AP / +45 MS / +8% Magic Pen / +18 Magic Pen / +100 Mana Regen
Equilibrium: Champions without Mana gain 50% increased Base Health Regen.
Big Bully: Auto attacks and active abilities deal an additional 18 true damage to minions.
2,200147%
Armorcrusher BootsIncreases Move Speed out of combat+20 AD / +45 MS / +6% Armor Pen / +10 Armor Pen
Cloudwalker: Gain 20 out-of-combat Movement Speed.
2,20098%
Pickaxe+20 Attack Damage
+20 Attack Damage
800104%
SheenAfter using an ability, basic attacks deal bonus damage+10 Ability Haste
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base Attack Damage. (1.5 second Cooldown)
Damage is reduced vs structures.
80075%
Executioner's CallingPhysical damage reduces enemy healing+15 AD
Rend: Physical damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
80078%
PhageBasic attacks increase Move Speed+15 AD / +150 HP
Rage: A basic attack grants 20 Movement Speed for 2 seconds. Repeated hits do not stack the speed bonus. Halved for ranged champions.
1,000112%
Quicksilver SashRemoves crowd control+30 MR
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25 seconds.
Perseverance (Passive): When Quicksilver ends, gain 30% Tenacity and 30% Slow Resist for 1.5 seconds (60 second Cooldown).
Cannot be used during knock up or knock back effects.
1,10068%
Hearthbound Axe+20 Attack Damage / +15% Attack Speed+20 AD / +15% AS
+20 Attack Damage / +15% Attack Speed
1,200111%
Vampiric Scepter+20 Attack Damage / +8% Lifesteal+20 AD / +8% Life Steal
+20 Attack Damage / +8% Lifesteal
1,200100%
Last WhisperArmor Penetration (%)+15 AD / +15% Armor Pen
+15 Attack Damage / +15% Armor Penetration
1,200135%
Hexdrinker+20 Attack Damage / +20 Magic Resist+20 AD / +20 MR
+20 Attack Damage / +20 Magic Resistance
1,200111%
Caulfield's Warhammer+25 Attack Damage / +10 Ability Haste+25 AD / +10 Ability Haste
+25 Attack Damage / +10 Ability Haste
1,200137%
Serrated DirkArmor Penetration+20 AD / +8 Armor Pen
Sharp: +8 Armor Penetration
1,000100%
Kircheis ShardDeals bonus damage+20% AS
Shock: Damaging an enemy champion adds 40 magic damage.
(25 second Cooldown. Each basic attack reduces the remaining cooldown by 1 second.)
80083%
Recurve BowBasic attacks deal bonus damage+20% AS
Reinforced: Attacks deal 15 bonus physical damage on-hit.
90074%
Noonquiver+20 Attack Damage / +15% Critical Rate+20 AD / +15% Crit
+20 Attack Damage / +15% Critical Rate
1,300122%
ZealIncreases Move Speed+15% AS / +15% Crit / +4% MS
+15% Attack Speed / +15% Critical Rate / +4% Move Speed
1,40094%
B. F. Sword+40 Attack Damage
+40 Attack Damage
1,500111%
Forbidden IdolIncreases healing and shielding+25 Mana Regen / +6% Heal/Shield Power
+6% Heal and Shield Power / +25% Base Mana Regen
70050%
Blasting Wand+40 Ability Power
+40 Ability Power
800125%
Bandleglass Mirror+20 Ability Power / +50% Mana Regen / +10 Ability Haste+20 AP / +50 Mana Regen / +10 Ability Haste
+20 Ability Power / +10 Ability Haste / +50% Base Mana Regen
900144%
Fated AshesAbilities apply damage over time.+40 AP
Kindle: Damaging abilities deal 5 bonus magic damage over 3 seconds.
Deals an additional 15 magic damage to monsters.
900111%
Fiendish Codex+25 Ability Power / +10 Ability Haste+25 AP / +10 Ability Haste
+25 Ability Power / +10 Ability Haste
900136%
Oblivion OrbMagic damage reduces enemy healing+35 AP
Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.
90097%
Aether Wisp+35 Ability Power / +4% Move Speed+35 AP / +4% MS
+35 Ability Power / +4% Move Speed
95098%
Void Amethyst+20 Ability Power / +10% Magic Penetration+20 AP / +10% Magic Pen
+20 Ability Power / +10% Magic Penetration
1,000100%
Kindlegem+175 Health / +10 Ability Haste+175 HP / +10 Ability Haste
+175 Max Health / +10 Ability Haste
1,000118%
Catalyst of AeonsSpends Mana to restore Health+200 HP / +300 Mana
Eternity: Restore Mana equal to 15% of the damage taken from enemy champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast.
1,10067%
Hextech AlternatorAbilities deal bonus damage+45 AP
Revved: Damaging abilities and empowered attacks against champions deal 25–60 bonus magic damage (20 second Cooldown).
1,100102%
Lost ChapterRestores Mana on level up+35 AP / +200 Mana / +10 Ability Haste
Enlightenment: Upon leveling up, restore 20% of maximum Mana over 3 seconds.
1,200127%
Haunting GuiseIncreases damage in combat+30 AP / +200 HP
Madness: While in combat with enemy champions, gain 2% increased damage every second, up to 6%.
1,300109%
Needlessly Large Rod+65 Ability Power
+65 Ability Power
1,400116%
Seeker's ArmguardBecome invulnerable+35 AP / +20 Armor
Stasis (Active): Become untargetable and immune to all damage for 2.5 seconds, but cannot move, attack, cast abilities, or use items. (150 second Cooldown)
1,40098%
Verdant BarrierBlocks an enemy ability+40 AP / +25 MR
Annul: Grants a spell shield that blocks the next enemy ability. (65 second Cooldown)
1,600102%
Mejai's SoulstealerKills and assists increase Ability Power+25 AP / +70 HP
Glory: Gain Glory stacks from champion takedowns, up to a maximum of 30 stacks. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist. Lose 10 stacks on death.
Fear: Gain 5 Ability Power for each stack of Glory, and 10% bonus Movement Speed once you reach at least 10 stacks of Glory.
1,80048%
Chain Vest+40 Armor
+40 Armor
900111%
Winged MoonplateIncreases Move Speed+150 HP / +4% MS
+150 Max Health / +4% Move Speed
90062%
Negatron Cloak+40 Magic Resist
+40 Magic Resistance
900111%
Giant's Belt+300 Health+300 HP
+300 Max Health
1,000100%
Bramble VestReflects damage and reduces enemy healing+30 Armor
Thorns: When struck by a basic attack, deal 4 + 6% bonus Armor magic damage to the attacker.
Entwine: Apply 40% Grievous Wounds to enemy champions for 3 seconds when struck by their attacks or when dealing damage to them.
1,00075%
Glacial Shroud+20 Armor / +150 Mana / +10 Ability Haste+20 Armor / +150 Mana / +10 Ability Haste
+20 Armor / +150 Max Mana / +10 Ability Haste
1,000113%
Warden's MailReduces enemy Attack Speed+35 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by a basic attack.
1,05083%
Spectre's CowlTaking damage increases Health Regen+175 HP / +20 MR
Spectral Visit: Grants 150% bonus Health Regen for 10 seconds after taking damage from an enemy champion.
1,10098%
Bami's CinderBurns nearby enemies+250 HP / +5 Ability Haste
Cinders: Deals 10–20 magic damage per second to nearby enemies. (Deals 115% damage against minions and monsters instead.)
1,20094%
Jaurim's Fist+200 Health / +15 Attack Damage+15 AD / +200 HP
+200 Max Health / +15 Attack Damage
1,200108%
Gluttonous GreavesAdaptive Force, Omnivamp+45 MS
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp, plus 0.5% Omnivamp per takedown participation, up to an additional 5%.
1,000145%
Ionian Boots of LucidityReduces ability cooldowns+45 MS / +50 Mana Regen / +15 Ability Haste
Summoned: Reduces Summoner Spell cooldowns by 15%.
1,000182%
Berserker's GreavesIncreases Attack Speed+35% AS / +45 MS
Blessed Blade: Attacks restore 10 Health on hit.
1,200157%
Mercury's TreadsIncreases Magic Resist+150 HP / +25 MR / +45 MS / +30% Tenacity
Tenacity - 30% Limited to 1 Boots item.
1,200180%
Plated SteelcapsReduces damage taken from champion basic attacks.+150 HP / +25 Armor / +45 MS
Block: Basic attacks from champions deal 10% reduced damage to you.
1,200154%
Boots of ManaAbility Power, Magic Penetration, Mana Regen+25 AP / +45 MS / +8 Magic Pen / +75 Mana Regen
Equilibrium: Champions without Mana gain 50% increased Base Health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1,200168%
Boots of DynamismAttack Damage, Armor Penetration+15 AD / +45 MS / +10 Armor Pen
UNIQUE - Strike: +10 Armor penetration.
1,200129%
Tear of the GoddessIncreases Mana+200 Mana
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
40011%
Dagger+12% Attack Speed
+12% Attack Speed
400100%
Long Sword+12 Attack Damage
+12 Attack Damage 500
500100%
Brawler's Gloves+10% Critical Rate
+10% Critical Rate 500
500100%
Ring of RevelationReduces ability cooldowns+5 Ability Haste
Reduces ability cooldowns
300100%
Ruby Crystal+150 Health+150 HP
+150 Max Health 500
500100%
Amplifying Tome+20 Ability Power
+20 Ability Power
500100%
Cloth Armor+20 Armor
+20 Armor 500
500100%
Null-Magic Mantle+20 Magic Resist
+20 Magic Resistance 500
500100%
Spectral SickleGain bonus gold by attacking champions and structures
Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time.
Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.
1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.
3. A nearby minion is killed while you have 3 orbs.
Upon triggering Tribute, the ally nearest to you gains a Tribute stack.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.
500100%
Relic ShieldGain bonus gold by killing minions+125 HP
Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time.
Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.
1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.
3. A nearby minion is killed while you have 3 orbs.
Upon triggering Tribute, the ally nearest to you gains a Tribute stack.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.
50083%
Boots of SpeedMove Speed+25 MS
+25 Move Speed. 400
400100%